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randomness5555

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Everything posted by randomness5555

  1. They all seem like good ideas to me. If you ever finish that indie game, post a link and I'll give it a go
  2. Well- Gas planet two would be funny. You don't expect to go out to your eeloo lander and find it's moved a few million miles along with the planet it's on, which is also now in orbit around something else. Or the Eeloo gysers-flinging kerbals around anyone? While I don't really think either of those will be the new feature,it would certainly be funny.
  3. dres really IS a sad potato...I need to build a giant robot to fly into space and give it a hug.
  4. Try some of the challenges on the forum, IN campain mode. Limited funds could make some quite a lot harder
  5. Well this is going to be...interesting. Looking forward to this, mark my words
  6. Ahh...That could explain it. I think I might have that installed. I'll give that a try-see what happens. IMPORTAND EDIT: Sorry guys, I goofed X| I was still running ksp 0.24-whereas it says you need 0.24.2+. My bad.
  7. Firespitter is definately installed right and was the version that came with B9. However I'll update it to latest and see if that helps.
  8. Ok, so I recently tried out the fith version of B9 (the full release version). It was installed on a clean copy of ksp 0.24 (32 bit). I also installed Mechjeb 2 and Active texture reduction (Stable Aggressive). After a lengthy startup (so active texture reduction definately worked) the game seemed to be working fine. I created a new save and headed over to the hanger to build a spaceplane. Then the problem arose. As you probably know, B9 5 reduced the amount of parts by letting you switch between different versions. However, every single switchable part was bugged. The parts had all of the varients loaded at the same time and the textures were bugging out like when two parts clip. In addition, I could not switch between the part varients either-the option simply wasn't there apon right clicking. Does anybody have any idea what I could do to fix this, or what is wrong? EDIT: Using the wrong version of ksp-I wasn't quite up to date enough. Should be fixed now, you can delete the thread.
  9. Okay, so one-what's LGBT freindly?... Second, I'd love to show up-but not for about a week (getting a new comp that can run MC at non god-awfull speeds in about that time). Thirdly-as (aparently) you are in new york, you'll have to have be on early or late, because I'm over in little old england-so my timezone is a little bit out.
  10. Pics please-It'll help to work out what's going on
  11. Ooh, music, now this doesn't get much discussion. For my favs, anything from the RWBY series and most of the music from sonic 3/sonic and knuckles would have to be up there.
  12. I guess it would be how long it takes to refuel it?.... Wait a minuite, are we alowed mods?
  13. Good luck! Shouldn't be too hard to find adventures around here, play kerbal long enough and something will break and turn into one on it's own
  14. Yay! Sattelite cannon is coming to KSP! Yugioh crossover (Quick thought-you're going to need to extend the physics range if you want to shoot at things on the ground)
  15. All of those ideas seem good. Wait-can you make a claw that can attach to kerbin? And if so, could you make entire biomes into resource containers?
  16. Ideas eh? Well I definately agree that camo would be nice. The metal is kind of strange looking. For new things-RAILGUN. Not like a videogame railgun-parts for one of the big german WWII railguns (but as there are no railway tracks in kerbal, maybe some big wheels to go with.) Also, AA guns (like the ones you got on halftraks or battleships with four barrels at a high angle).
  17. Oh, but wait. There IS a way to do this happily in real time. Does anyone here know of the old star trek enterprise mod? That could happily make a 25K D/V manouver in about 2 minuites. If there is a ship that could do this in decent real time, it would be that ship. But I agree-the challenge is terrible.
  18. Oh you have to be.... Wish I'd known that earlier.
  19. Too much thrust eh? I tried making an engine with (insert number that I can't remember, but there were a lot of 9's in it here) way back when the game was simple enough for me to mod. Same thing happened. I'm not a modder-but I reccomend having a look at the Jump drive plugin-it (almost) does pretty much what you asked for. At the very least-that should give you some ideas
  20. Cool idea-but the co-ordinates for the location of the arch you are talking about (as I think there's more than one) would be helpfull
  21. Pssst! It's Reapers Dutch Designs THreads! You missed the H! On an more helpfull note- I like your work, especially the tank and the stealth bomber look-alike transport. I think I might have seen the TurboKat-have you shown that one off before? Also, for the modded crafts, it's probably a good idea if you tell us what mods we actually need
  22. You aren't the first to do this-even i've tried it (but ran out of mono-prop and resorted to the debug menu)-but you are the first one to give it a name. And yes, the Jebadiah manouver is a cool name for it.
  23. For the twin swords flag how about: Kerralstran A relatively new country formed for and run by a space program who's great idea is to one day colonise the Mun. Or minmus-most of them arent picky. They will fiercely defend their borders from militaries and politicians alike-hence the swords. They will almost never enter into any political dealings with other countries (the only major exception being the launches from the ksc), and don't trust foreign rocket components-which has lead to mixed results with their space program, as while they are skilled at creating potent fuels and drives, their electronic components are notoriously unreliable.
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