randomness5555
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Everything posted by randomness5555
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KRF Truck Racing League
randomness5555 replied to GROOV3ST3R's topic in KSP1 Challenges & Mission ideas
Oh man this looks so much cooler than the F1. I am SO entering something...though what to enter... (Edit, also spoilers (the ones on the forums) appear to be broken for me, so I can't open any of them, so while I can get most of the rules, let me know if my entry breaks any of them) -
Physics leave the room in disgust and the laws of our universe collapse
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Well that's one way to redecorate XD (Along with the other redecoration, IE bits of radioactive fuel now lying around the space centre)
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Mini parachute probes-aww man you beat me to it! I would have had engines on them too. However, while I can go to other planets, I can't do rondevuexs (I know it's spelt wrong) so getting an asteroid might take a while :|
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Well played. It didn't do well against the kraken either.
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Well guys, you tried hard at least. YAMATO- WAVE GUN NOW! Message recieved-firing: (The ship isn't upside down, kerbal was for some reason giving me upside down screenshots at that time)
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I use a Tachyon cannon, whose particles travel back in time and disable you before the neutron cannon fires. I then roll my old Megatank out of the garage and open fire on the next poster
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Make a wish... and have it horribly corrupted!
randomness5555 replied to vexx32's topic in Forum Games!
Ok, but they wish for nuclear war. I wish for PHENOMINAL COSMIC POWER -
Railway builder and rail vehicles
randomness5555 replied to szputnyik's topic in KSP1 Suggestions & Development Discussion
Like that decoupler thing that gets to the moon in 13 seconds, but WITH MOAR TRAINZ. -
Now all we need is to hold a dance party on a KMP server eh?
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So the letters K and k are broken?
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Can you tweak the speed?.... And if so, how?
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Well that went...Well? Eh, works better than my attempt. How did you guys get them to walk? I tried many things but it never worked for me.
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Walking, Flying, Custom Replica T-Rex Mech[.23.5]
randomness5555 replied to VR_Dev's topic in KSP1 Mod Development
This might just be the coolest thing built in kerbal. IF it works. If Mr Roboto was Optimus Prime,your project would be making Grimlock. -
How to make Kerbals awesomer.
randomness5555 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
The rounded head idea works...Really well actually! I think you've certainly got a good idea with the random generation. Make this a thing Squad! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
randomness5555 replied to InfiniteDice's topic in KSP1 Mod Releases
I have one major problem with this-the collision detection for hits just seems broken-shots either seem to go through or disapear entirely, and with the two battleship sized gus I hear the splash sound as if they've clipped through the ground. Any thoughts? -
Singularity Research Initiative - dev thread
randomness5555 replied to Daemoria's topic in KSP1 Mod Development
I'm looking forward to having them in the game, forget render! Although the renders are AWSOME. -
Exotic Vessels [redone]
randomness5555 replied to SeventhArchitect's topic in KSP1 Challenges & Mission ideas
Oh man I have to enter something now. Great work with that robot. Seriously, that robot could be used in combat reliably if ksp came to multiplayer it works so well. But what TO enter...? -
Anyone ever hear of Battletech?
randomness5555 replied to KASASpace's topic in Science & Spaceflight
They have one big advantage: You can stick one heck of a lot more armour on something that doesn't have to worry about being to heavy to fly. -
Show off your Tanks/TDs/Artillery MEGATHREAD
randomness5555 replied to KotDemopan's topic in KSP1 The Spacecraft Exchange
Alright. This is the (Um...Oops. Forgot the name. Um...) Tank buster. That can stand in untill I give it a proper name. Kerbal is (Still) giving me upside down screenshots. Not sure why. Guns: Note the laser mod camera, allowing better aiming. Pew Pew! Using the advanced weapons mod for some different guns. Eat that harmless target drone! -
Status Report on Yamoto's Attack: The Yamoto had just finished it's upgrades, being fitted with Anti Kraken Missiles (x2) and more RCS ports to help manouver: Through the Hyperedit Jump Gate Network, we arrived at Bop. It looks like they knew we were coming however. We suspect the damage on our landing was caused by some sort of stealth Kraken. Though badly damaged, we first unleashed the main guns on the Kraken. However we were at the wrong firing angle and our shots were ineffective. Also our visibility was down due to the mission taking place at night. Still stuck on our side, we unleashed one of the missiles: We thought we'd got it...but we hadn't. We managed to get the ship turned to face it, and unleased all the guns...alas, to no effect. Our only option was the wave gun Nothing seemed to faze it. Our last chance was to ram it into oblivion. Our ship was smashed into the ground with it's Psychic blast, and missed it. We were unable to do a thing to this monster...Could it even be killed?... Our only consolation is that we did hit it. It seems unlikely to ever recover...but for now the Kraken menace will continue to destroy our space going vessels. One day your time will come Krakens...One day....