randomness5555
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Everything posted by randomness5555
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Could Our Universe Just Be A Experiment?
randomness5555 replied to Sylandro's topic in Science & Spaceflight
Yeah, now THAT I could believe. -
All of these problems showing why Skylon (should) be much better-there are no (or very few) parts that will need replacing and you dont need to constantly build new fuel tanks or refit equally huge rocket engines constantly. So in other words it will be cheap (Well, £200 million but you get 200 ish launches) and therefore, should do well.
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My thought would be that missiles would be fairly worthless-a fast tracking machine gun turret could hit one before it got close. Recoil would be fun in space (Spinning in circles) and I don't think the wieght of armour would be a problem, as by this point you would probably have orbital factories and such. (Some) energy weapons work best (Or more importantly actually work at all) in a vacum, and with the likely energy output that they would probably have, lasers and such might actually feature as armaments.
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How much science is there to get?
randomness5555 replied to Streetwind's topic in KSP1 Gameplay Questions and Tutorials
Poor planet...not that it's exactly interesting...Squad, make this planet interesting! -
KRF Truck Racing League
randomness5555 replied to GROOV3ST3R's topic in KSP1 Challenges & Mission ideas
Alright, Presenting (Before it's probable re-design due to rule infringement that I missed) The Brown Earth MK2 (to go with the BWI's formula car, the Blue Sky) Front shot-dry weight (Presumably this meaning dry weight without RCS) is about 15 tons, also carrying the 44 ton example weight Break lights that come on while the brakes are on-I should also mention while you can't see it very well from here, it actually has two sets of the tiny landing gear to act as brakes on the trailer Indicators-Do I need to post the other side? Anyway they do exist on the other side. Joint between the trailer and truck-I really hope I don't have to take the trailer around the track, the turning circle is pants. Also, you may notice that the roof is different in the first screenshot-this was a modification that was made when I realised that the drivers head went through the roof if you put him in the chair. He now has lots (well some) head room. -
KRF Truck Racing League
randomness5555 replied to GROOV3ST3R's topic in KSP1 Challenges & Mission ideas
Oh man this looks so much cooler than the F1. I am SO entering something...though what to enter... (Edit, also spoilers (the ones on the forums) appear to be broken for me, so I can't open any of them, so while I can get most of the rules, let me know if my entry breaks any of them) -
Physics leave the room in disgust and the laws of our universe collapse
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Well that's one way to redecorate XD (Along with the other redecoration, IE bits of radioactive fuel now lying around the space centre)
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Mini parachute probes-aww man you beat me to it! I would have had engines on them too. However, while I can go to other planets, I can't do rondevuexs (I know it's spelt wrong) so getting an asteroid might take a while :|
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Well played. It didn't do well against the kraken either.
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Well guys, you tried hard at least. YAMATO- WAVE GUN NOW! Message recieved-firing: (The ship isn't upside down, kerbal was for some reason giving me upside down screenshots at that time)
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I use a Tachyon cannon, whose particles travel back in time and disable you before the neutron cannon fires. I then roll my old Megatank out of the garage and open fire on the next poster
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Make a wish... and have it horribly corrupted!
randomness5555 replied to vexx32's topic in Forum Games!
Ok, but they wish for nuclear war. I wish for PHENOMINAL COSMIC POWER -
Railway builder and rail vehicles
randomness5555 replied to szputnyik's topic in KSP1 Suggestions & Development Discussion
Like that decoupler thing that gets to the moon in 13 seconds, but WITH MOAR TRAINZ. -
Now all we need is to hold a dance party on a KMP server eh?
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So the letters K and k are broken?
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Can you tweak the speed?.... And if so, how?
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Well that went...Well? Eh, works better than my attempt. How did you guys get them to walk? I tried many things but it never worked for me.
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Walking, Flying, Custom Replica T-Rex Mech[.23.5]
randomness5555 replied to VR_Dev's topic in KSP1 Mod Development
This might just be the coolest thing built in kerbal. IF it works. If Mr Roboto was Optimus Prime,your project would be making Grimlock. -
How to make Kerbals awesomer.
randomness5555 replied to Whirligig Girl's topic in KSP1 Suggestions & Development Discussion
The rounded head idea works...Really well actually! I think you've certainly got a good idea with the random generation. Make this a thing Squad! -
InfiniteDice -=Skillful=- Combat Damage & Weapons Mod
randomness5555 replied to InfiniteDice's topic in KSP1 Mod Releases
I have one major problem with this-the collision detection for hits just seems broken-shots either seem to go through or disapear entirely, and with the two battleship sized gus I hear the splash sound as if they've clipped through the ground. Any thoughts? -
Singularity Research Initiative - dev thread
randomness5555 replied to Daemoria's topic in KSP1 Mod Development
I'm looking forward to having them in the game, forget render! Although the renders are AWSOME. -
Exotic Vessels [redone]
randomness5555 replied to SeventhArchitect's topic in KSP1 Challenges & Mission ideas
Oh man I have to enter something now. Great work with that robot. Seriously, that robot could be used in combat reliably if ksp came to multiplayer it works so well. But what TO enter...?