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Noname117

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Everything posted by Noname117

  1. Floor 709: You see dead bodies, and decide not to investigate further.
  2. (Do I have to grant this wish again?!) I strap it onto a rocket and blast it into orbit. That should be fast enough. I wish I owned a submarine.
  3. Granted. It runs away. I wish I didn't have an English essay that I should be working on at this very moment
  4. Now I just have to fix some balance issues, and the shuttle should work fine. Watch the spacecraft exchange for the next couple of hours
  5. Alright, swapping out the decoupler solved the problem. Thanks again
  6. Fixed a fuel draining problem with my shuttle, only to watch it blow up afterwards.
  7. EDIT: By changing the one central droppable tank into 2, with a decoupler separating them, I have fixed the problem. BUT I will not be leaving this thread as answered yet... why? Because I am changing the question: Why does either the decoupler or fuel tank on the central tank jettisoned towards the beginning of launch explode when decoupled, sometimes taking the entire launch stage with it? New .craft file for those who wish to test it: https://www.dropbox.com/s/wqphq0q2wsb04hk/WIP%20space%20shuttle.craft
  8. Thanks for all of your help, will try a couple of ways to fix it (I think I can do it without draining from the LRB tanks until the lower center tank is used up).
  9. Further tests have shown that R3's fuel is draining into OE(1-6), not LE1 or RE1
  10. Kerbpaint is a plugin, and is currently not being used with the craft, so you should be fine. Besides, I believe one with stock ships can still download ships with kerbpaint, they just wouldn't be painted. Let me get working on the .craft https://www.dropbox.com/s/wqphq0q2wsb04hk/WIP%20space%20shuttle.craft C4 is not feeding other tanks, only the shuttle engines. Due to my own stupidity, I forgot to add "orbiter" before "engines." The .craft I sent you has R1 connected to C2 and L1 connected to C6, so far the most successful configuration (as in it doesn't drain from the central fuel tank) Judging by the rate R3 drains, I would assume it may just be one engine.
  11. With that configuration, C6 does actually start draining at the beginning of launch. So far, C2's drainage has been fixed, but not the drainage of one of the fuel tanks at the top of the LRB stage. Also, just to make your head hurt more, I guess I should add in the orbiters fuel tanks too: O1, O2, RO1, and LO1. The ORBITER Engines will now be OE(1-4), ROE and LOE. O1 and O2 are stacked, RO1 and LO1 radially attached (but with a buffer preventing fuel exchange) the engines are respectively attached to them. C4 connects twice to O2 and once to each RO1 and LO1. I am starting to think that the OEs are pulling from C6 or C2 (depending on the configuration), and somehow either L3 or R3 Maybe the problem lies in here? EDIT: Just hooked up L1 to C6 again to fix its drainage issue
  12. Well, they are being jettisoned later in the flight. I need them to drain like that so the shuttle keeps its balance. I just said treat the SEs like they are connected because the problem occurs before the liquid rocket boosters are jettisoned, and thus the orbiter's fuel tanks would not yet be in play. I will try to modify the fuel lines so R1 goes to C6 and L1 goes to C2. EDIT: The fuel started draining from R3 with that setup (Instead of L3). On the other hand, C2 is no longer draining, so that is at least fixed
  13. Firstly, just to help me out, I will give the engines the names RE1, LE1, and SE(1-6) (though I'll just say shuttle engines). For simplicity purposes, consider the SEs connected to C4 (Yes, I wish to blow them up, MUAHAHAHAHA!) Secondly, LB1 and RB1 dump into L3 and R3 (just so you know where they go. Also, L1 and R1 are feeding into C6, the second set of fuel lines you see is diverted upwards Thirdly, I would like the fuel to empty from C1 and RB1/LB1 first, followed by L/R3, L/R2, and L/R1. Then empty C2 and C6, then C3 and C5, then C4
  14. At the moment I only have 2 loops in my fuel lines, both located on the orbiter, and thus not likely causing the problem (especially since I added them after taking the screenshots) Please, can someone get Kasuha in here to tell me what I am doing wrong? I barely understood anything from his thread
  15. Looked at the thread, and it appears the radial decouplers are causing the unwanted fuel exchange. That's good because it simply means I have to add a piece without fuel crossfeed to the decoupler and attach the rocket to that, preventing a whole re-design. At least, I hope... Don't consider this solved yet, let me test first The multiple lines running from the bottom tanks to the center tank are connected to both the top and bottom of the center tank (which drains from the middle), so that the farthest back fuel tanks are the ones on the boosters (and the jettison-able fuel tank below the main, external fuel tank). Also, which bottom tanks are you talking about, the jettison-able one, or the booster ones? EDIT: Nope, fuel still drains from the tank I wish it not to drain from.
  16. EDIT: The original problem of fuel flow is fixed, now I have a new problem where the launch stage is exploding when I decouple 2 fuel tanks (in a stack). Go to the second page for details So, I've been working on a semi-NASA styled orbiter for the past few hours, and I feel it has a lot of potential. Except the fuel is not draining properly. It should be draining from a specific tank and that specific tank only, but is instead draining from two more tanks. I have repeatedly modified the fuel lines to no avail. What I know and what should be happening: The shuttle is made of 5 stages: The Orbiter: Has 6 engines with 4 fuel tanks, 2 of them centered and the other two attached to the side. 4 of the engines are attached to the center tanks, the other 2 (which are angled) are attached to the side tanks. Designed to be the final stage. An external fuel tank made of 5 fuel tanks, designed to drain from the outer 2 tanks first, then the next 2, then the middle one. Designed to be the second to last stage. The twin liquid fueled rocket boosters, made up of 3 fuel tanks each. Designed to be the stage decoupled before the external fuel tank stage. The twin solid rocket booster stage, made up of 6 SRBs each with a small fuel tank on top. Detached before the liquid fuel boosters detach An extra fuel tank beneath the 5 tanks of the external fuel tank, detaches from the rocket before any of the other stages Fuel is supposed to drain (as you can see in the imgur album) from the extra fuel tank and the fuel tank on the SRB stages into the top of the liquid fuel booster stage. Fuel lines then connect the lower tank of the liquid fueled rocket boosters into both the upper and lower tanks of the external fuel tank. Lines then attach the middle of the external fuel tank to wing panels of the orbiter, leading into all 3 sets of fuel tanks. The route is set up so that the ends are, no matter what, the lower fuel tank designed to detach and the fuel tanks on the SRB stage. When testing, fuel begins draining from one, not both, of the upper tanks of the liquid rocket booster stage immediately following the depletion of fuel from the fuel tanks on the SRB stage (That stage has not yet detached because the SRBs are still going). It also begins draining from the lower tank of the external fuel tank stage. The detachable lower fuel tank has not been detached at this point, and fuel is still draining from it. However, fuel should be draining from only it at this time. Once the lower tank is detached, fuel seems to flow from the liquid booster stage which has already begun to drain faster than it does from the other one, causing the shuttle to spiral out of control until detached. All fuel lines are bilaterally symetrical. This has been checked I do have one plugin installed: Kerbpaint. However, I highly doubt that a plugin modifying textures is causing the fuel lines to act weirdly. Otherwise, I am mod-free. Edits from later tests: Adding I-beams between the boosters and decouplers made no difference. Fuel crossfeed between the two is apparently not the problem Imgur album showing the fuel line connections: (The in-flight screenshots are in order from the earliest taken to the latest taken. Proof is in the mission time counter) So, I am asking for help on both recognizing and solving the problem. I do not know if this is some weird mechanic with how the fuel lines drain or if this is a glitch. I just want to solve this problem without having to reconstruct the entire booster stages of my spacecraft. So if there are any tips on how I should re-arrange my fuel lines so everything drains properly, please tell. Thanks!
  17. Me: Time to test the space shuttle prototype again guys! Neltop: C'mon, we've already tested it a numerous amount of times. Alory: And we haven't even gotten close to space yet Me: Yeah, but it hasn't killed you yet. Kirmund: It's come close twice already when the external fuel tank and boosters disintegrated below our very own feet!!! Me: That is likely just caused by a construction error or some game bug. I'm sure I'll get it fixed! Besides, you 3 wound up fine! Neltop: We lost wing parts and the nosecone! We're only alive because we're lucky it didn't destroy anything vital! Me: What doesn't kill you only makes you stronger. And what does kill you makes you revert to a previous version of yourself! Unless I hate you, of course. Kirmund: You don't even have an abort function set up! Nor any type of emergency escape equipment at all!!! Me: I'll get an abort function, along with an RCS system, set up once you can drop this orange fuel tank off in orbit and return safely. Alory: We'll die before then! Probably by disintegration or by crashing! Me: Look, once the fuel is draining properly, you'll be fine. Neltop: You never even told us it wasn't!!! Me: What do you think all the aborted launches were because of? Possibility of sudden disintegration? All 3 Kerbals: Yes! Me: Look, it's a couple minutes to launch. Get in your orbiter, Now! All 3 kerbals: No!!! Me: Don't make me get out the cattle prods! All 3 kerbals: Fine, we'll go. Me: As I thought. (I'll provide an update later)
  18. In the Historical Aircraft thread, Maya Fey requested a Mig-19. And thus went the latter half of my day: Of course, I am so proud of this Mig-19 that I created that I am showing it off on its own official page (Yes, I've already posted it in 2 replica threads. And am a bit of a bragger. And maybe go off on unneeded tangents too often. At least I have a good atten... ooh look, a squirrel! (Might've taken that one too far)) It is entirely built of stock parts, the only mod being used is Kerbpaint to recolor the cockpit and "guns," and maybe in the future the engine section. Imgur album: Takeoff and Flight procedure: Enable SAS (I have not flown it without, keep it off at your own risk). Take off carefully, the "fin" underneath the fuselage may hit the runway. It is made of Ibeams, so it can handle collisions while speeding up, but I make no promises to its survival at higher speeds which may be obtained while taking off. I find it is best to pull up slightly at over 60 m/s. The nose may raise, but it may take a few moments for the rear landing gear to leave the ground. Afterwards, raise the gear and fly it like any other aircraft in KSP, though I have found it pitches up slightly while one is rolling the plane. Landing Procedure: The plane is heavy, so landing should be done carefully. The engine should be slightly powered up until the aircraft is just over the runway, where it can be shut off. The Mig does land hard, but should be able to take it without suffering part loss. Land it at a roughly horizontal angle, or with the nose slightly pushed up to avoid tailstrikes. Download Here I hope you all like it!
  19. Just built an awesome mig-19 with only stock parts (though with kerbpaint being used for some colors) Download: https://www.dropbox.com/s/13bkazrrty8fshc/Mig%2019%20_Farmer_.crafthttp://
  20. Well, this was technically mostly yesterday, but I built a Mig-19!
  21. Did somebody say Mig-19? Spent hours building this thing yesterday. It makes use of the Kerbpaint mod, just to color the fake cockpit and the fake guns. Should still work fine if you do not have the kerbpaint mod, it will just look less pretty. Download Here!
  22. I never finish any projects And have unintentionally slowed down in-game time
  23. [ imgur] last 5 letters and/or numbers of the URL of the album [ /imgur] Also remove the spaces between the [ and the imgur.
  24. The Caracara SSTO An SSTO based off of the birddog roverplanes from Brotoro's Laythe series, designed to get into low orbit, then land at KSC and taxi to refuel again. The imgur album is very image heavy, much of it I probably didn't need I'll eventually make her her own page if any of you want the craft download.
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