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KSP2 Release Notes
Everything posted by Climberfx
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And have you seen the Merlin 2 specs? Will be better than all 9 Merlin 1D together, and will lift the new ones Falcon 9 (with just one Merlin 2 in place of all 9 Merlin 1D), Falcon 9 Heavy, and all the Falcon X, X Heavy, etc...
- 15 replies
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- falcon 9
- merlin engine
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Yeah, me too. I never had that type of lost in backup before. Time Machine is super competent. I didn't see why it happens, perhaps a power surge that blow all two HD on same day/restart. I am happy that was only the HD, and more happy that now i use SSD's. So much faster. No other place i put those backups. Was 2 external HD's and the iMac internal one. The two externals, one happens some month's before. I had 2 mirror's time machine. So was to happen. Cosmos. Today i already prepare all the .mu reference part's, convert then to FBX via Blender plugin, and now i am importing in Maya, so, tomorrow i start to modeling. the good part is that all the things i did and learn doing the first time, will help to achieve a better result now. Keep in touch and follow the thread to support -
OMICRON - Carro Voador Espacial, criação das partes
Climberfx replied to Climberfx's topic in Portuguese (Português)
Reiniciando o projeto, dado que perdi meu HD de sistema e de backup ao mesmo tempo a um tempo atrás, terei que começar do zero, o que comecei a fazer hoje. Aguarde novidades... Thread oficial será a em inglês desta vez: -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
Updated the first post in response the current process of execution. -
Correct installation of Parttools 1.1
Climberfx replied to spacetackle's topic in KSP1 Mod Development
Anyone already used Part Tools with Unity 5.3.5f1? Is it working? -
OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
That is a great motivation Papa_Joe. Restarting project. Thank you! Talk about soon... -
Well, with documentation would be perfect.
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Is this better than TAC Life Support? Can i use this one instead of TAC and be fulfill? Will it recon US (Universal Storage Packs)? Thank you.
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Why this stick thread was not updated yet to the new part tools??? Come on Moderators!
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Comparativo com desempenho da 1.1 e 1.0.5
Climberfx replied to Kilof's topic in Portuguese (Português)
Aqui leu super rápido. Loading demorado é coisa do HD lento. Minha máquina tá com SSD de 500 MB/s. Lê rapidinho. E o jogo ficou melhor também. Bem mais suave. FPS alto. MAs depois de tanto tempo, meio sem graça... -
Spacemouse PRO on Mac OSX Support
Climberfx replied to Climberfx's topic in KSP1 Technical Support (PC, unmodded installs)
Hey Sal. Now, with KSP 1.1.0, it works. Sort off. Because it is in accelerated mode, so i can't control it.And don't know what to do...- 4 replies
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- spacemouse
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Comparativo com desempenho da 1.1 e 1.0.5
Climberfx replied to Kilof's topic in Portuguese (Português)
Baixando o 1.1.0 da Store agora... 15 minutos... -
For the ones that already don't know it, here the link for updates 1.1 Part Tools.
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
So, Lost my System HD and in the same time, the Time Machine HD. That one was hard to swallow! But is in the past. Now, with a clean El Capitan Install, the machine is better and faster then before (with SSD system running on 500MB/s read and write). But that means, when the KSP 1.1 with Unity 5 get released, and i have spare time from my work, i will need to start Omicron from scratch! The good thing is that when i do it, it will be better then the first time. I hope see all ready in this year... Cheers -
Pois é @Sturmgeschutz e @MKellerBR, acredito que os desenvolvedores troquem gentilezas tipo essas. Ou foi um dos backers, pois eles podiam indicar um nome para NPC (Non Player Character) do jogo. Quanto ao sumiço, ainda esperando o 1.1 para daí ter ânimo de continuar a fazer o Omicron.
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Olha quem eu encontrei no Elite Dangerous ontem!
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http://kerbaldevteam.tumblr.com
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I read right? On the dev notes? "New PartTools are complete!" huhuhulll
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Spacemouse PRO on Mac OSX Support
Climberfx replied to Climberfx's topic in KSP1 Technical Support (PC, unmodded installs)
Hi Sal. It won't let me turn on. Just say the 6DOF is only for Windows users (on game config page)... But i why try again, having in mind what you said...- 4 replies
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- spacemouse
- 6dof
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Hey there. I bought a Spacemouse pro, a 6 dof mouse to play, and discover they only have support for Windows version of KSP. Why? Will it be available on Mac OSX too? And more important, When it will work on Mac OSX?
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- 6dof
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Ué. mas quem é abduzido normalmente volta... Sem memória, mas volta... ... Quase sempre...
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Esqueceu da opção certa que não está ai em cima: [ ] F- Muuuito Feliz!
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Checked my Dropbox link still ok. https://www.dropbox.com/s/i1gcy1std9ociz4/PartTools.zip?dl=0
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OMICRON - Flying Space Car Development Thread
Climberfx replied to Climberfx's topic in KSP1 Mod Development
That is a cool one, more like a flying ship then a car, but is likely. Still, waiting for the Unity 5.0 update on 1.1, and giving the body some rest in the time... -
They said the new part tools will have some shaders surprises... Hoppe.