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UAL002

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Everything posted by UAL002

  1. This has been asked for many times here. No response from author..
  2. Anyone point me to the directions to add items to the list of compatibles items for containers?
  3. r4m0n, I made my tree "UAL002" public and read only in TreeEdit, but it is in regular development. Its a mod of Majiir's. If you make it available by default, then I update it, will you have to change it manually or will me clicking the save button work? Would it be a good idea to add a version number next time I update if you have to do it? Cheers, and GREAT work.
  4. I agree, I believe the different sizes of the parts available should correspond with the rocket part diameter unlocks, 1.25, 2.5 etc. To be clear I don't think they should all be available at start, but not all at the end. A light sprinkle of parts should start as you get into "advanced construction" nodes or thereabouts.
  5. Hey, DYJ, any input on adding a thickness adjuster in the future? Lots of people wanna see it.
  6. Great work with the screenshots guys. I cant believe I forgot Procedural Fairings on my list. Thanks for mentioning it Starwaster.
  7. 1. B9 2. Kethane 3. KSPX 4. Novapunch 2.02 5. Procedural wings 6. Procedural Tanks
  8. That did the trick. Thanks. What can cause this, or does it just happen sometimes? Should I see if another mod is doing this or just fix it if it does it again?
  9. I should reiterate that it is not working on any other vessels or in the VAB/SPH anymore either, but no, I don't edit CFG files. The station and ship both had a MJ part and when I undocked the ship from the station, MJ tab disapeared for everything.
  10. Good to know. I'll avoid them in the future however, I hope you all got a chuckle, cheers.
  11. So, maybe I don't fully understand a certain feature, but my mechjeb tab recently disapeared on undocking. Was this intended? If so is there a key function to bring it back. Reloaded game and tab is still missing in SPH/VAB and in flight. Great work though, keep it alive gents!
  12. OP really needs to chime in here and let us know if he is actually ever interested in providing this feature stock. I was the first guy to ask. Still great mod though.
  13. I'm trying to embed this gif, I'm apparently stupid. SFW http://dicknballs.files.wordpress.com/2011/06/tealc-indeed.gif?w=490
  14. Literally laying in bed thinking about this EXACT thing last night. You are inside my head! Great work. EDIT: My idea was to somehow implement this as some sort of plugin to add layers to already existing textures procedurally, with alpha layers and everything. Not even remotely sure if this is feasible.
  15. Yea, I removed the fairings, as I have procedural fairings, might remove some of the redundant tanks as I have procedural tanks also. Haven't crashed since. I also removed hi res planet and moon textures at the same time. Probably a combo of both.
  16. I have a feeling that cannot be avoided for the time being. Suits are assigned at random, and they aren't permanent once the Kerbal has left the vessel. It could change again if another Kerbal leaves the vessel close by. At least that is my experience.
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