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KSP2 Release Notes
Everything posted by Fyrem
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how do you delete waypoints?
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[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Fyrem replied to IgorZ's topic in KSP1 Mod Releases
it is fine, thank you so much for all your work (hope you are on a vacation, not a job related trip) i CAN play something else for a few days. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Fyrem replied to IgorZ's topic in KSP1 Mod Releases
welcome to KSP 1.7 with KAS 1.2 it is broken. no that is now how it should work , but that is what you will get at this time until KAS 1.2 is tweeked just a bit to work with KSP 1.7 (estimated 1 or 2 weeks, per mod dev post a page or so back). The only way to fix/solve is to do a recomplie yourself (if that even works) or return to KSP 1.6. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Fyrem replied to IgorZ's topic in KSP1 Mod Releases
oh i see... if the DLL isn't running/not loaded in 1.7 at all (and i cant get any of the KAS click menus to work, so it seems that is the case)... then the "upgrade from legacy" routines are likely not working properly either. ok, will wait... turning off the Wiskey Tango Foxtrot Alarm now. -
[Minimum KSP version - 1.11] Kerbal Attachment System (KAS) v1.12
Fyrem replied to IgorZ's topic in KSP1 Mod Releases
in the wiki for "automatic legacy parts upgrade" .. it says the following Make distinguished saves for any moment of your play! Quicksave is not the save. The persistentsave (the state at which you leave the game) is not a save at all. Never ever think about it as such!!! Before doing upgrade, ensure you have no progress pending in quicksave or persistent save. If you do, you'll lose it. This is not an exaggeration. what does that even mean? i have never heard of a distinguised save, nor do i know how to make one. second.. it says. but.. there wasn't any actual ... thing that happened there... where are the instructions actuall at? (perhaps i am misunderstanding the word upgrade pipeline here? .. am i really supsoed to JUST load the save, click OK on the errors and then SAVE again? if so , the instructions make it seem like tere is meant to be more steps than that. third, i get errors from KSP that are not covered by the instructions, ... sure i see the messages, that is fine. but THEN i get messages that say "Vessel X is not loaded" and POOF .. the vessel is gone.. no upgrade is going to happen as the vessel has been Deleted from the save completely. help! thank you -
Kerbal Space Program 1.7: “Room to Maneuver” Grand Discussion Thread
Fyrem replied to UomoCapra's topic in KSP1 Discussion
Yes... but i presumed that would have been obvious- 243 replies
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- release notes
- room to maneuver
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Raptor's Craft Download Catalog - Tested & Proven
Fyrem replied to Raptor9's topic in KSP1 The Spacecraft Exchange
when IS 1.6 "expected" ? i heard quarterly release schedule, but i couldn't find if they mean "by end of each quarter" or "sometime during the first month of each quarter". -
Raptor's Craft Download Catalog - Tested & Proven
Fyrem replied to Raptor9's topic in KSP1 The Spacecraft Exchange
does the https://kerbalx.com/Raptor9/IkeDres-Logistics-Kit-Titan-4N need any updating? or is it 'good as is""? -
Raptor's Craft Download Catalog - Tested & Proven
Fyrem replied to Raptor9's topic in KSP1 The Spacecraft Exchange
Thanks for listing out the ships as you upgrade/refresh them. Just so i dont think i lost my mind later on, can you also list the ships you are removing (if becuase of replacement/combining list what the replacement is). so I can keep my fleet up-to-date as well? thanks -
[1.4+] BETA: Kerbal Attachment System (KAS) v1.0 Release Candidate 1
Fyrem replied to IgorZ's topic in KSP1 Mod Releases
does that mean that saves are not usable from the previous beta 6, or 7 version? (ie, my otherwise fully updated 1.3.1 game save) or does this mean saves from pre -KAS v1.0 Beta anything .. are incompatable? -
[1.8.1+] KSP Craft Organizer - VAB/SPH tags + craft searching
Fyrem replied to Ker_nale's topic in KSP1 Mod Releases
please do, @linuxgurugamer that would be great. (but yes, I really understand you are busy, with lots on your plate already) -
are you still around Jcoiley?
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no details have been 'offically' given, but.. it is Easy to guess what they would do. 1) for all accounts on the kerbal store, display a link to download the dlc if account shows a ksp purchase before the cutoff date. 2) for steam accounts,.. STEAM can tell when you got the item, and either steam, or KSP would send you a email with a Code for free DLC. 3) you get the idea it is pretty straight forward. btw: for those that weren't arround back in 2013.. or before.... SQUAD always, ALWAYS planned for DLC , stop screaming at T2 about the DLC. it was ALWAYS a Squad plan for dlc and here is the proof. back in 2013, squad said "hey everyone, if you buy before April 2013, we will give you any future DLC expansion for free". this was a promise Squad made, that T2 is honoring. stop yelling at them for doing that. for god sake.
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- making history expansion
- release date
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Kerbal Space Program update 1.4 Grand Discussion thread.
Fyrem replied to UomoCapra's topic in KSP1 Discussion
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Kerbal Space Program update 1.4 Grand Discussion thread.
Fyrem replied to UomoCapra's topic in KSP1 Discussion
since we dont ahve the DLC yet, that is kinda hard to answer. -
Kerbal Construction Time/StageRecovery Dev Thread
Fyrem replied to magico13's topic in KSP1 Mod Development
Does the Stage Recovery take into account the Administration Facility's "Recovery Transponder Fitting" Strategy? Could it? -
umm, i tried something and it didnt work as expected. I launched a frame with many docking port jr. (23 infact) into the correct orbit (got the green checks on the contract log)... and then launched up mutiple sets of ra-100's.... and docked them to the already in orbit "radar xmas tree"... but after I hit 19 i expected the contract to end, but it didn't.. and after 23 the contract still didn't pop. --- does the vessle have to have 19 ra100's when LAUNCHED? - it cant be built in space?