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TMS

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Everything posted by TMS

  1. Not long, but I draw a distinction between parts and plugins. Plugins get installed immediately. Part mods only start creeping in when I hit an unresolvable design limitation.
  2. Why not bring the station along with you?
  3. Another nostalgic, Black Arrow aficionado here. Would love to see this thing patched up.
  4. Installed this yesterday with the mods I'm running. Big thanks from me. Really nice to have the screen tidied up like this.
  5. http://forum.kerbalspaceprogram.com/threads/55657-0-23-Kerbal-Joint-Reinforcement
  6. Pretty much. The readme file has a list of the texture names. Might have to remove UR as well. Not sure they can work side-by-side.
  7. If you EVA, grab all the experiments/data and then store them in the Science module (must be manned by two kerbals), the science module will give you the option to clean the materials bay and goo canister.
  8. How does a generic surface sample taken from Minmus in 0.22 - when Minmus had no biomes - get handled when the save file is converted to 0.23? Does the sample get reassigned to a biome retrospectively? I'm only interested as I landed a science vehicle on Duna in advance of the next update.
  9. Worth reading this post: http://forum.kerbalspaceprogram.com/threads/55905-0-23-Release-6-7-Visual-Enhancements-Clouds-City-Lights?p=871331&viewfull=1#post871331 Makes the difference to the feel of the clouds IMO. ALT+N is your menu shortcut.
  10. It's ghost still lingers... http://forum.kerbalspaceprogram.com/threads/62750-Phantom-forces-being-applied-ONLY-in-certain-body-s-orbits
  11. Neither would I... but then again, I'm on the free-upgrades-for-life pay plan, courtesy of Felipe's Faux Pas Enterprises and Pitchfork & Lanterns Inc.
  12. My prediction is that resources will be implemented in a reduced form for the 1.0 release. The complicated system, as touted in 0.19, will be reworked and made available as DLC, sorry, an expansion pack. That's my prediction. Seal it in an envelope and take a peek in a year or two.
  13. Under vessel information (I think). Definitely* shows you in the VAB. * When I used these mods in 0.19
  14. I tend to agree with this. I think the issue of dropping the extensive resource system gets people wound up, but without a goal for it to contribute to, it's really just another grind-fest.
  15. I get the impression that a fork (if it happens) won't happen until the new year and Kevin's been notified in advance.
  16. It's dependant on a number of factors, but based on your description of what you're building, 200m/s is roughly what you should be at when you reach 10-13km and begin your gravity turn. Roughly. Anything above that is basically fighting air resistance in the pea soup of the first 'layer' of atmosphere.
  17. We just got the Christmas gift in the form of 0.23!
  18. Basically, SAS doesn't use the authority it has available to it. For the most part, that's fine, but shifting COMs in long-range aeroplanes make it somewhat irritating. It does seem to have got worse in .23.
  19. Watch Armageddon for driving instructions.
  20. Page history says it was added by some randomer on the 17th.
  21. Quite spectacular in orbit, even if it does put up the occasional fight along the way. http://www.youtube.com/watch?v=4SxSC9UUfO0
  22. Stop losing the people they already have?
  23. Understood. I suspect accurate air flow might turn our designated, solitary-confined, KSP processor into a gibbering wreck.
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