-
Posts
1,304 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by TMS
-
You have double underscores between "Tex" and "Positive" / "Negative".
-
A new, darker skybox would go a very long way.
-
The round illuminates have always been overpowered. Try the rectangle ones.
-
... edited ...
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
Struggling to keep up here! The releases are updated before I get a chance to write up a report. Test 7 was a little painful to run, but the Test 8 sub-versions are running much smoother. I am, however, noticing some lag when switching between map and planetary view. Don't know if anyone else is experiencing this? That lag is most apparent when in low orbit/atmosphere around Eve. Switching from map view tends to take a good four seconds or so, as it loads in layers. Also, I find that frame rates drop when moving the camera in planetary view. This has also coincided with a memory allocation crash. Have the output log if needed. The weird flickering at the edges of Eve present in Test 8-1 has been resolved in Test 8-2. Looks really good. -
Seriously, some of the comments in this thread are bordering on weird. You'd be forgiven for thinking that some people had never made a single error, misjudgement or act of tardiness in their entire lives. Walking a tightrope of perfection must be hard.
-
Community interest in Gas planet 2
TMS replied to LethalDose's topic in KSP1 Suggestions & Development Discussion
Things to do, before places to go. -
I'd love to see the flame pits being utilised on launch, too.
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
Having similar problems. Basically brought my system to a halt when I looked at a planet with clouds and also froze when switching to map view. See video for example of probe around Duna. FPS top-right corner. Output log: http://www./view/yyadccbrcgd4t9c/output_log_volumetrictest6.txt -
10 million threads .... one question
TMS replied to Evilredqueen's topic in KSP1 Gameplay Questions and Tutorials
You switch control of nearby vessels by using the "[" and "]" keys. They have to be within range though. Not sure if it's physics range (about 2.5km) or some other arbitrary limit. Alternatively, if there are no nearby vessels, you need to switch to them using the map view - accessed with the "M" key. Click on the vessel icon you want to control, then select the appropriate option form the context menu. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
Hi there, Just started KSP following a system reboot and I've had another failure to initialise on Test 5. Same as last time. No layers or volumetric and menu is empty, Output Log: http://www./view/37g29m2so1srwy1/output_log_(cloud_failure_29-03-14).txt Specs below in sig line. EDIT: City lights still appear, however. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
Tell me about it. Very exciting stuff. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
Hmmmm... just re-downloaded and reinstalled and it's working fine??? Weird. Folders were all intact. Will grab the log file if I manage to bungle it again. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
^ Something not right in there. No clouds of any variety. ALT-N produces no menu. -
I learnt that a fuel tank can be placed on top of an in-line docking port in the VAB, yet can be miraculously 'undocked' while in flight. I had always assumed that if you wanted to do that, you needed to have a stack separator between them. This. changes. everything.
-
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
TMS replied to blizzy78's topic in KSP1 Mod Releases
Weird... I experienced the same bug yesterday. -
NASA Asteroid Redirect Mission Pack/0.23.5 Images: now with 100% more SLS
TMS replied to Mach_XXII's topic in KSP1 Discussion
My guess? Career will be expanded in .24 and along with the introduction of the LES, it suggests that astronaut stats will be tracked and it may be advantageous to protect the lives of specific kerbals. But that could be complete rubbish. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
lol... these appeared on launchpad unpack, blew off into the distance and were replaced with white versions. I'm legitimately calling it a raincloud feature and not a bug. Haha! -
We'll soon be able to set our own glow with tweakable lights.
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
The hexes aren't spawning at really high altitudes any more (or not that I could see) and the shaders for night time are fitting. God knows how you'll get the fade/transition to work, but it's looking really positive. Night launch (now with appropriately moody shading on the volumetrics): Daytime re-entry: -
They just seemed surprised and interested to me.
-
[1.2.0] Precise Node 1.2.4 - Precisely edit your maneuver nodes
TMS replied to blizzy78's topic in KSP1 Mod Releases
Ah, man... totally understandable. Thanks so much for your efforts on this over the last 6 months. I'm not sure I can imagine playing KSP without it. Best wishes with your babysitting duties. -
Just wanted to stop by and say 'thanks' for creating this mod. Been using it for about a month and really appreciate the sanity it brings to strut placement. Glad to see some of its principles being integrated into stock. The delay on exiting warp is a minor distraction but a perfectly acceptable compromise for we behemoth builders.
- 2,647 replies
-
- kerbal joint reinforcement
- kjr
-
(and 1 more)
Tagged with:
-
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
TMS replied to rbray89's topic in KSP1 Mod Releases
I'm afraid my talent only extends to crashing in cloud cover.