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LameLefty

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Everything posted by LameLefty

  1. Quoted for truth. We need tools at least analogous to what we have with late-stage KSP with which to plan and execute trajectory adjustments.
  2. Yeah, I figured it out later - “New User Experience.” This should be a toggle in Settings to turn off once the newbs are familiar with things. Or if a KSP vet forgets to toggle it off when creating a new save.
  3. Yep, same thing here. The core stage stays attached, like the decoupler is stuck to the bells of the Poodle engine. It seems like this is something that would be fixed. I was annoyed because I wanted to use the last 600 meter per second of dV left in that stage for a transfer burn, and having to pause, time warp, then upause before continuing my burn was a real pain in the Ker-butt.
  4. Going EVA while in zero-g, the Kerbal's boots stick to the vessel skin like a sci-fi TV show in the 60's. Valentina was able to walk all over the skin of the Kerbal X-2 in orbit around the Mun.
  5. Speaking of maneuver nodes - it's been a couple years since I played KSP1 intensively, so maybe this was a Debug menu option I enabled or something, but how come when I set up an encounter with a moon or planetary body, I don't see the trajectory as it will appear at that body, complete with the expected periapsis? I get these odd little target graphics (which seem to serve no real purpose except for "wow" factor for new players maybe) but I don't see any way to see my planned trajectory around that body.
  6. So, I did that after my first flight around the Mun and back when I realized I couldn't turn off that nonsense mid-save (er, mid-"Campaign.") Started a new save, turned off the "First Time User Experience", then launched the Kerbal X-2 to go orbit the Mun. Along the way, besides realizing the stock decoupler in the design gets "stuck" on the Poodle nozzles and won't fully separate the stage until you pause and then restart the game a couple times ... sorry, separate bug), once I entered orbit around the Mun I sent Val outside for an EVA. Suddenly out of the blue, despite the New User Experience being disabled, I got P.A.I.G.E popping up again to tell me this vessel (presumably Val?) was out of fuel. What the heck?
  7. How do we disabled this P.A.I.G.E. stuff entirely? There's no setting for it that I could see.
  8. So years ago, KSP added in well-known “space-related” names for Kerbal like Elon (Musk) Kerman, Buzz (Aldrin) Kerman, Scott (Manley) Kerman, etc. These fellows would be randomly deposited in the Astronaut Center when you went to go recruit or add more crew members. In addition, at some point during development, I think around the time comm networks were added, that the devs mounted a community bug-hunting contest and those of us who had submitted detailed bug reports that provided usable info to correct the bug got entered into a random drawing to name a Kerbal. So my questions is, did those legacy names get kept “in circulation” to appear when we recruit random new Kerbals to our crew in KSP 2?
  9. Look, if the physics engine is still essentially single-threaded like KSP1, it doesn’t matter how fancy your GPU is, because we’re all going to be thread-locked by the physics. It will look gorgeous with all the processing effects, but we’ll still be single-digit FPS launching a 250 part colony core module. Now, if they’re leveraging CUDA cores or the AMD equivalent to assist with the physics, great! Then GPU-up, friends. I guess we’ll all see tomorrow morning.
  10. I’m excited for the new physics and graphics engines.
  11. Then they’ve rearranged the orientation and Kerbin’s geography, it looks like. The ocean is the right (east). The runway used to be north of the VAB and launchpad, with the tracking center to the south.
  12. Nice to see all the trees and some low-rez native clouds. Where’s the runway? Anyway, I will have been playing KSP for ten years, as of late March 2023. TEN YEARS. It’s time.
  13. For the noobs, “early 2023” = “10 whole years since KSP launched on Steam with v0.19”. *heavy sigh*
  14. I’ve been using DPAI since Navyfish first released it. It makes docking incredibly easy, intuitive and efficient. Using Mechjeb to dock spews RCS all over the place and wastes so much propellant that it’s embarrassing by comparison.
  15. Started on 0.19 and OMG this! Struts were magic right until they weren’t, at which time the kraken would arrive to eat your craft. For awhile, every Mainsail-powered booster I built had a single cubic octagonal strut between the engine and the Rockomax 64 tank it was beneath. Good times. #not
  16. March 2013 with the release of 0.19 and the game becoming available through Steam. Steam thinks I've played about 400 hours, but since I start the game via desktop shortcut to the executable, independent of Steam, it's much closer to 2,000 hours at this point.
  17. I haven’t participated in this discussion in like a week or ten days, and the same people (mostly “person”) is still railing about the same perceived complaint about an unreleased product. That’s dedication to a lost cause for you ...
  18. [snip] And I'll note you have *AGAIN* neglected to even recognize that $60 has been the de facto standard price for games for well over a decade now.
  19. Oops, you're correct. I have no idea why I had '10 stuck in my head when I typed that. I'll edit my post while I still can.
  20. Gee, feeling judgy much? I'm guessing you have no interest or understanding about the economics of running a business. Good for you - once you realize the world is a complicated place, you might have to set aside some preconceived notions and actually think about the realities of the world. That might make you uncomfortable, I get that. You might have to stop and consider that $60 has been the de facto "standard price" for console games since the PS3 and XBox 360 launched circa 2010 2005. PC games have kept pace with that easily. Fortunately for the prospects of KSP2's success, those of us with real jobs and some adult perspective can easily afford a $60 game once in awhile if we believe it to be worth it. Now it's up to the dev team to make that happen.
  21. This. All of it. I've been playing this game - sometimes more intensively than others - since March 2013. I have Feelings™ and Many Deep Thoughts™ but they're all inchoate (Google it). So I'll let my apparent spirit animal and spokes-kerbal Mr. @5thHorseman speak for me.
  22. I have KSP installed wherever Steam puts it (*); since my C: drive is relatively small (256GB M.2 SSD) I keep most of my games on my D: drive, but KSP is one of the few exceptions. (*) C:\Program Files (x86)\Steam\steamapps\common\Kerbal Space Program
  23. You can make a little hack to your save's persistent.sfs file. I'll leave this hack as an exercise for the reader (Prof. Google is your friend here, though it's just a forum post right back in here somewhere that shows you what to do). There's a risk that enabling the BG features in your existing save will cause things to go kablooey, that didn't happen to me for my late-Science Career 1.7.0 save. Anyway, back to our usual waiting re Kopernicus (I miss my Jool rings )
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