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KSP2 Release Notes
Everything posted by LameLefty
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March 2013 with the release of 0.19 and the game becoming available through Steam. Steam thinks I've played about 400 hours, but since I start the game via desktop shortcut to the executable, independent of Steam, it's much closer to 2,000 hours at this point.
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I haven’t participated in this discussion in like a week or ten days, and the same people (mostly “person”) is still railing about the same perceived complaint about an unreleased product. That’s dedication to a lost cause for you ...
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[snip] And I'll note you have *AGAIN* neglected to even recognize that $60 has been the de facto standard price for games for well over a decade now.
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Oops, you're correct. I have no idea why I had '10 stuck in my head when I typed that. I'll edit my post while I still can.
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Gee, feeling judgy much? I'm guessing you have no interest or understanding about the economics of running a business. Good for you - once you realize the world is a complicated place, you might have to set aside some preconceived notions and actually think about the realities of the world. That might make you uncomfortable, I get that. You might have to stop and consider that $60 has been the de facto "standard price" for console games since the PS3 and XBox 360 launched circa 2010 2005. PC games have kept pace with that easily. Fortunately for the prospects of KSP2's success, those of us with real jobs and some adult perspective can easily afford a $60 game once in awhile if we believe it to be worth it. Now it's up to the dev team to make that happen.
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This. All of it. I've been playing this game - sometimes more intensively than others - since March 2013. I have Feelings™ and Many Deep Thoughts™ but they're all inchoate (Google it). So I'll let my apparent spirit animal and spokes-kerbal Mr. @5thHorseman speak for me.
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[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
LameLefty replied to Thomas P.'s topic in KSP1 Mod Releases
You can make a little hack to your save's persistent.sfs file. I'll leave this hack as an exercise for the reader (Prof. Google is your friend here, though it's just a forum post right back in here somewhere that shows you what to do). There's a risk that enabling the BG features in your existing save will cause things to go kablooey, that didn't happen to me for my late-Science Career 1.7.0 save. Anyway, back to our usual waiting re Kopernicus (I miss my Jool rings ) -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
LameLefty replied to Thomas P.'s topic in KSP1 Mod Releases
Read the subject line of this thread more closely: it works in 1.7.0, not in 1.7.1. -
Shuttle used them, the SpaceX Falcon 9 uses them to run the grid fins for landing, and I'd be utterly shocked if Dream Chaser doesn't use them too, but I'm not particularly familiar with its design. Point being, hydraulic systems offer very high torque and response speed for very low energy input. The trade-off, of course, is the weight and complexity of the plumbing, but risks of leaks and pressure failures. There are always trades. *shrug*
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The KAL module forgetting all the programming upon reverting a Quick Save seems like a pretty obvious bug to have been missed.
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That depends very much on the system involved (actual engineer here) and how it is designed. It's quite possible for a failed or de-powered hydraulic system to still allow movement. Aircraft, for instance, often have 3 independent hydraulic systems for control surfaces. If the moving parts froze upon system failure, the redundant systems would be unable to continue carrying the workload.
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Yep. If you routinely launch to the same parking orbits and don’t take care when staging to ensure your booster stages are suborbital when staging, and you don’t set the game to minimize persistent debris, that’s bound to happen eventually.
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Breaking Ground... What will you build first?
LameLefty replied to MR L A's topic in KSP1 Discussion
I plan to send missions to land on the Mun, Minmus, Duna, and the Joolian moons with the new deployable science parts. -
[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
LameLefty replied to Athlonic's topic in KSP1 Mod Releases
It is. Go into your GameData \Chatterer\Plugins folder and edit the Chatterer.version file (it's a text file) to specify KSP version.- 751 replies
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[1.12.x] Chatterer v.0.9.99 - Keep talking ! [20 Mar 2020]
LameLefty replied to Athlonic's topic in KSP1 Mod Releases
It still works though.- 751 replies
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Resolution Settings Not Persisting
LameLefty replied to Windspren's topic in KSP1 Technical Support (PC, unmodded installs)
Nope, just not there. May be because I have a gaming laptop with dual GPUs, an integrated Intel core for most desktop stuff, and then an Nvidia GTX1070 for gaming. I can use Intel's control panel application but that doesn't do a lot for KSP. The only real work-around I've found for this whole res-switching nonsense has been to manually change my Win10 desktop resolution to 1080p before launching KSP. Interesting, no other game I play has this problem including at least one other Unity-based game (REENTRY, an early-access "switch simulator" game emulating Mercury, Gemini and Apollo spacecraft, now in Early Access through Steam). None of them just randomly switch resolutions mid-stream like KSP does these day. -
Resolution Settings Not Persisting
LameLefty replied to Windspren's topic in KSP1 Technical Support (PC, unmodded installs)
I can't read the text in your version of the Nvidia Control Center, but you have a lot more options than I have on my (US English) version. No such options for my setup, unfortunately. This silly problem has now persisted for a year. I have to manually change my Windows Desktop resolution to 1920 x 1080 in order to avoid the constant resolution shifts on scene changes. It's quite annoying. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
LameLefty replied to Nertea's topic in KSP1 Mod Releases
I didn't see the reference on the previous page - apologies. I may have been distracted by the pretty screenshots. Thanks for confirmation that it's just a harmless annoyance, however. Would be nice if B9 wasn't crying wolf here and making users worry needlessly. -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
LameLefty replied to Nertea's topic in KSP1 Mod Releases
I have seen this same error discussed a little bit in the B9 main thread, but I haven't seen it discussed specifically here. I get a B9 error during loading that seems traceable to Stockalike Station Parts. The relevant lines in KSP.log are: [WRN 09:29:59.717] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part unknownPart: No transforms named 'Ladders' found [WRN 09:29:59.812] Warning on PartSubtype BlackHandles on module ModuleB9PartSwitch (moduleID='endcapSwitch') on part sspx-expandable-centrifuge-375-2: No transforms named 'Ladders' found While there are various other warnings in the logs for other minor issues, this is the only thing B9 complains about with a dialog box requiring acknowledgment on load. It doesn't affect game loading and doesn't seem to affect gameplay, though I have not yet unlocked the module in question in my current 1.7 career save so I can't say for certain. Thanks. -
I usually start a clean new Career save with every point release. Each time I'm amazed how fast and responsive KSP is without the overhead of dozens of mods loaded and many hundreds of flags, stations, probes, satellites, orbiting stations, mining and colony modules scattered around the Kerbol system to keep track of, not to mention the limited (250) pieces of persistent debris. Each time I vow to do better - to play a minimally-modded game, to deorbit all my debris, delete obsolete craft and stations, to run no more than 2 - 3 concurrent missions, and each time I break my own rules a week or two later. I've been doing this regularly since 2013 so I should know better. Now I just embrace the suck of loading 50-odd mods and doing my darnedest to bring a 16GB Core i7/GTX1070 rig to its knees again.
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Then don’t buy it. Me, I bought KSP at version 0.19 in March 2013. So the price is irrelevant. Thank you Squad and Take2 for keeping your commitment to early buyers.
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[KSP 1.6.1] Stock Visual Enhancements [v1.4.1] [20 March 2019]
LameLefty replied to Galileo's topic in KSP1 Mod Releases
Thank you SO MUCH!