Jump to content

brusura

Members
  • Posts

    676
  • Joined

  • Last visited

Everything posted by brusura

  1. I am playing in sandbox, I have built a base on the mun and I never had a part breaking, I know that I have max quality and 5 stars engineering, but nothinig is breaking ever... is it normal? What are your breaking rate in sandbox? Thanks
  2. UPDATE: Ok, I found the "problem" for some reason ( maybe stability anti exploding? ) the parts start locked when building with KIS, unlocked them and all worked Hello, quick question that I could not find, is it possible to build IR things with KIS ? I can assemble them quite nice edit the groups , make new group, but when I click the arrow to make parts move , nothing happen, no EC consumed no sounds. Things built in the VAB works perfectly. Is this a known bug? if not I'll provide all info, logs and reproduction steps. I have made a little video to show: Thanks
  3. 1.1.2.1260 x64 ( steam ) Clean installation Resources are not listed when loading a kerbal on eva and then switching to a craft in physics range, the bug is not present if craft is loaded first instead of the kerbal on eva Launch the craft Go on eva Switch back to craft with brackets check all resources listed Go to space center select kerbal on eva and click fly Switch back to craft with brackets check again all resource listed Logs: http://s000.tinyupload.com/index.php?file_id=11725308886320662394 Craft: http://s000.tinyupload.com/index.php?file_id=87780654374602385981 Screenshots: http://bugs.kerbalspaceprogram.com/issues/9975
  4. Already using it ( and loving it ) ! No more nightmare looking for the right stuff!
  5. Yeah I had already them rotated ^^ I suppose I'll rotate them again with this new config, thanks again @Enceos my base is happy again xD
  6. of course Haha funny I am making a video in stock to show what I am saying @IgorZ https://youtu.be/QlmzOl05OfE
  7. I can not detach it, it looks like that broken part still attached, ie gigantor solar panel, lose their collider so the vitual pointer has nothing to hover to, even if, I grab the whole part, as you can see in my pictuers, they still show green as a full part Can you try yourself and check the result? Thanks
  8. Hi @ObiVanDamme Bug: Next and Prev button in the recycler window are not working, the list blink for a second but it always show same page despite there are more items in the inventory Enhancement 1: would be nice to have a next and and prev in queue for both workbench and recycler Enhancement 2: in workbench, show how much of litres are really available in the favored kis container
  9. Yes and yes using G grab and drag the whole pylon I am unable to select the broken solar panel, could you try aDd a gigantor solar panel to the pylon break it while it is extended with a kerbal and then try what you are suggesting?
  10. Nope, I got nothing with right click I never saw this option http://imgur.com/FzKfzFa http://imgur.com/lxnGRYz
  11. I have no such option with right click "Disassemle Part" how? http://imgur.com/QZrJAb6 http://imgur.com/XnKijOD
  12. is there a way to remove a broken "Gigantor XL Solar Array" ? I can not remove and I can not store the ground pilon in a container because there are 2 parts attached to it ( those broken solar panel )
  13. Hope you find a solution @linuxgurugamer this is one thing I am looking for a fix for so long. Good Luck
  14. Like a lot the new changes! Good job... so if I understood it correctly one is only limited by the volume of inventory for building things? ( I need bigger KIS containers ) Anyway I think there is a problem with some parts ie "Mk0 Liquid Fuel Fuselage" is not showing in the workbench ( also all MK2 fuselage tank )
  15. And how many of so said moronic bugs you did not even know of their existence because maybe the same lot of people were doing their thing? You do not know anything and still say that people should be ashamed, you look like a lot a boss that do not know what their co-workers are doing...
  16. Thanks @Padishar , yeah for celestial body does not make sense...maybe... it would very usefull if one could target a specific point on the surface of said celestial body .... ops look like I'm going to ask for a new feature: Ability to target an arbitrary point on the surface , ok ok I go away now xD
  17. Hi @Padishar coud you add Latitude and Longitude of selected target in rendezvous ? Thanks
  18. @ShotgunNinja I have two request if you think could be added: 1) Keep the the vessel monitor open while overing the mouse inside its own windows wihtout the need to pin it by clicking on the icon in the applist 2) Lock input inside UI windows , ie when scrolling the details of a vessel the scroll also zoom the view Thanks
  19. @bice that is strange I have both 1.2.11 and nadvomm version and everything works fine, wich mods do you have installed? I have a question for @nadvornm and @ObiVanDamme what make a part able to be built or recycled? For example I can recycle a RE-L10 "Poodle" but I can not built it ( at least is not showing in the list ) PS: also the robotic tab in the buld interface is empty even if I have installed robotic parts Thanks
  20. @MSD with your mod installed dunno why but key B is mapped to RCS_TOGGLE when kerbal are in eva
  21. Uhm need to save it first as a ship or sub ? I see the workaround , but it would be nice to build single parts from a list
  22. Look like the problem with the recycler has been fixed, thanks
×
×
  • Create New...