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brusura

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Everything posted by brusura

  1. Hello @Nils277 , I am using the airfilter from KK but the scrubber seems to works at very low efficiency not at 90% I am in sandbox no messages in log, any clue? Wrong config on the airfilter? Are they weaker in regards lets say a scrubber on a stock pod ? I have added 8 Air Filter but as you can see it is not working at all: if I add a pod the things change:
  2. Thanks @OhioBob ! That makes a lot more sense Last question, the Longitude is wrong on the NBS's tooltip or wrong on the GUI's NBS because I read +76.700W and -76.699W , I guess that is a bug and I'd like to make a bug report
  3. what is the meaning of the values in the square brackets for the narrow band scanner? Specifically what means: [0.001N] and [-1.304E] Same with new version of course:
  4. @RoverDude could you stick in a drop down list to select resource in the NBS gui in the next release of kerbal also when you are there could you also auto refresh the gui when selecting another resource without the need to move the mouse over the minimap or clicking refresh Thanks xD
  5. Thanks guys, last question regarding the stock game but you know much better than me this stuff , what is the meaning of the values in the square brackets for the narrow band scanner? Specifically what means: Lat: 0.244 N : [0.004N] Lon: 76.700 W : [-1.339E]
  6. Hello can someone help me with coordinate systems and convert them? The narrow band scanner display coordinate in Latitude and Longitude ( and dunno why Lon show positive in the pinned tooltip and negative in the minimap, or Lat show two different values for North? .. anyway... ) The latitude seems to be the same for Narrow Band Scammer amd Waypoints Manager ( both show aprox. 0.244° N ) but Longitude? What do I have to do to convert -+ 76.699 W shown byt narrowd band scanner to 283.30 show by Waypoints Manager? Thanks for you help
  7. Ah! now I got it thanks, uhm dunno if you saw my post some time ago, anyway could you let vessel monitor open while moving the mouse like it is for rsources?
  8. Yeah but KK parts does not have shutters I guess Nils need to update its cfg to make it works
  9. Yeah, I'd like this mod to be much more developed MSD must be very busy IRL , I use it a lot for base building with KIS
  10. Nope, there is daylight also the greenhouse part coming with kerbalism is working EDIT: indeed you are right, the KK parts works only with lights on , is this intended @Nils277 and @ShotgunNinja ?
  11. Hello, do I have to do something to enable greenhouse from KK with kerbalism? They do not seem to work http://imgur.com/s3G9JdZ
  12. @Nils277 the meerkat engines are supposed to have a gimbal range of 2° according to description, but they are not in flight, could you check? thanks
  13. Hi @DMagic I can not deploy the port, getting this NRE in a stock installation Logs, craft and saves: http://s000.tinyupload.com/index.php?file_id=06568387714552687193
  14. @ShotgunNinja I guess that this update does not include @leomike optimization ?
  15. Yes that one, I'll try it later in the day , thanks @leomike
  16. @leomike I made a new game , went to vab added a pod and launched the craft , the test was made on a stock installation with a fresh new game
  17. Still no vessels in the monitor , logs and savefile http://s000.tinyupload.com/index.php?file_id=10228871867821430500
  18. @leomike tryed your last dll , but the vessel monitor show no vessels, I have tryed a stock install with MM and CRSP here the log: http://s000.tinyupload.com/index.php?file_id=34129106928506652343
  19. That's very nice of you , maybe he will poke in later duing the weekend , but since the source is public could you do it directly in github with pull requet, merge and branch? I am just asking never figured it out how github works
  20. I am using neo-gui and I'd like to have all switchs turned off when changing mode ie: I am flying with fly-by.wire and I am at 5000 m of altitude , then I want to switch to cruise control , but when I do the plane suddendly start to climb....that is expected of course because before I was using cruise control with altitude of 20000 m It would be better IMHO to leave always off the controllers for speed altitude etc...then turn on the controllers manually, this way one could avoid unwanted change in speed or/and altitude while switching modes Thanks for your time and mods PS: and I love the new engine balance mode just what it is really needed TCA is too much ( with a little help by diazo mod ) https://youtu.be/vcuCOm7Ip3g ( in the end I messed with too much pitch the engines could not recover xD )
  21. I take latest Model Rework are still good with this release?
  22. persistent: http://s000.tinyupload.com/index.php?file_id=77286480716222928324 Sandbox, yes jsut load the craft and launch Thanks
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