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Everything posted by brusura
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
brusura replied to Nertea's topic in KSP1 Mod Releases
Great, I have to say that I have installed: WorldStabilizer Kerbal Joint Reinforcement That could mess up things, when I get home I'll try with a stock installation EDIT: problem persist even without those mods -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
brusura replied to Nertea's topic in KSP1 Mod Releases
OK, I have to ask for something @Nertea The extensibile crew tube and the adjustable base , are two wonderfull piece to build stable base...the last one maybe could be improved even further 1) Add friction like it is for wheel , so bases do not slide while on a slope like this: https://youtu.be/I-uPlpiH_7g ( really just this feature will be enough ^^ ) 2) Make Auto-level aware of others adjustable base in the same vessel ( bypassable with manual adjusting anyway ) 3) Make the leg extension always start at zero while loading or exit warp to avoid this maybe? onload / time warp Thanks -
totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
brusura replied to Nertea's topic in KSP1 Mod Releases
Magnificent... and I can not wait to try those new Self-Levelling Base Frames -
I was in a trip to minmus, I had 25 snacks with one kerbal aboard, I warped time to minmus during transfer ( 8 days ) and not one snack was consumed, how is calculated? only in backgroud or in normal time? Thanks
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I have trouble setting end time, it does not seem to work and I get high numbers in seconds and minutes, could you elaborate a bit more on how this thing works? Thanks PS: after some shenigans...you always need a node, you can not set end time by manually input those fields, is this correct? Also I still dont get why other ghost ships spawn as I slide through time, here is a video:
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Nope there is no such an option, only the one for the recycler and changing that does not affect the production with MLP wich stay capped at 65%
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@Angel-125 hello, please could you advise on how the MPL work? For example with one scientist I have 65% load, how get to 100%? I have tried two scientist but nothing change also two engineering Thanks
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Any chance to be able to select the vessel after? I want to build an empty DIY container on my minmus base already up and running with OSE workshop. Thanks
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- ship construction
- launchpad
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[1.12.x] Trajectories v2.4.5 (2023-08-22) : atmospheric predictions
brusura replied to Kobymaru's topic in KSP1 Mod Releases
Future stages...ok I have an idea, basically: 1) Quicksave the game 2) Decouple the stage 3) Save the profile data(?) on the new staged vehicle in a separate area/file ( a button in the PAW ) 4) Reload quicksave and load the profile data ( a button in the PAW ) 5) Until the profile is unloaded ( a button in the PAW ) trajectory is calculated based on the profile data gathered from the future stage Maybe?- 981 replies
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- atmosphere
- trajectories
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(and 2 more)
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
brusura replied to IgorZ's topic in KSP1 Mod Releases
@IgorZ is there a way to disable the tool tip when attaching parts? I mean the hints about wich key do what, ie: https://drive.google.com/file/d/1XneipjVy8Eko1ynAbLZ0qcw015r944RQ/view?usp=sharing But not, for example, the tooltip that tell you how many parts are attached to the one you are moving ( very helpful this one ) Thanks -
[KSP 1.3.1] Simple Logistics (2.0.2) - Who needs pipes? 2017-10-17
brusura replied to RealGecko's topic in KSP1 Mod Releases
Oh dear just discovered this mod and you leave hehe, thanks for the mod -
I think I prefer RealGecko one, because resource transfer is automatic, hopefully someone step up to adopt this mod and maybe add a virtual pipe just for the eyecandy ^^ Thanks guys
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I'll take a look, thanks
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Hello I need some kind of part that once attached to any stock or not stock vessels in the same physic range act like a pipe that let you transfer resources, but without a physic connection ( prevent kraken ) I know Pathfinder, MKS, and KAS 1.0 ( still in development ) all have something like this, I ask for a single part that do this, maybe that also draw a fake pipe just for the eye candy to pretend the vessels are physically connected Thanks
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https://drive.google.com/drive/folders/1mVehhOhglv9xA-0Sh779o7LffUWv4rGr?usp=sharing I can not give you the craft file is a base assembled over time on minmus, in the link there is log, whole savegame and screenshoot ( the smoke you see is a Rockomax brand adapter exploding inside the terrain ) , the same structure do not explode on load without the mod PS: to load the savegame you need KIS/KAS and OSE workshop
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Hello wonder if you can help, I always had this bug, even when obivandamme mantained it , the game freeze sometimes when I open the workbench, from the logs: NullReferenceException: Object reference not set to an instance of an object at Workshop.OseModuleRecycler.DrawWindowContents (Int32 windowId) [0x00000] in <filename unknown>:0 at UnityEngine.GUI.CallWindowDelegate (UnityEngine.WindowFunction func, Int32 id, UnityEngine.GUISkin _skin, Int32 forceRect, Single width, Single height, UnityEngine.GUIStyle style) [0x00000] in <filename unknown>:0 (Filename: Line: -1) The error could be missleading, because I have it also when the game do not freeze. I was recyicling and engine then opened the workbech and the game looped.. OUTPUT LOG: https://drive.google.com/file/d/1tnKQEiO-rjLifmPO5YpGPadGaqmBVAnF/view?usp=sharing MODLIST: https://drive.google.com/file/d/1WV_fe8hfhLDnfgMHzKPB4ZvQ154yNetV/view?usp=sharing SAVE: https://drive.google.com/file/d/0B4kd548FeSEpV3dpb191eTEwUjg/view?usp=sharing BUG n.2 the next button in the recycler does not work as it was in the previous release, stay in the same page hiding parts execind the list
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[Minimum KSP version - 1.12] Kerbal Inventory System (KIS) v1.29
brusura replied to IgorZ's topic in KSP1 Mod Releases
Your mods are among the best ^^ Supporting you on patreon -
Nice, I tryed to do this mod myself here but never figured out the whole story, I'd like to take a peek at the code ^^ @knowbuddy ... Anyway thanks for making it
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Ahaha no I mean in Kerbal Thanks
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KSP loads very slow
brusura replied to smaxxx's topic in KSP1 Technical Support (PC, unmodded installs)
Oh thanks man I was going crazy, doing test with DiskMark64 , 4K read speed was terrible the second time I executed KSP , strange thing is that only KSP triggered something in Avast I could play with mass effect andromeda and xcom 2 no problem untiil KSP I removed avast for now, now It loads KSP in 15 seconds the 2nd time and 50 seconds the first time ( vanilla )