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brusura

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Everything posted by brusura

  1. Staging sound that awful thing when you press spacebar, how can I get rid of it? ^^ I can not remember but there was a parts mod ( engine and tank ) that allowed you too make it quieter
  2. @ShotgunNinjaI have scaled apps to 125% http://imgur.com/1G7Gxxx http://imgur.com/NMyTPBt
  3. When you are looking at the UI @ShotgunNinja , could you take in account the stock UI resize in relation to your monitor window position? Right now if you make it bigger the monitor overlap the stock UI ( resource on the right up corner )
  4. Something has changed in 1.1.X to how EC is consumed , example if you leave ion engine on with solar panels deployed they will keep going draining EC to zero, you lose control of craft of course but the ion engine is keeping going off solar panels Have you found how EC manage priority if any, and how one could avoid the always on ion engine? ( other than avoid to reach zero EC )
  5. Always waiting for your updates. Note that CTRL+M conflict with map mode
  6. Mmm dunno Diazo , I found it easy for my gameplay style bind the up direction with "control from here" , but that jsut me if it is use mainly for VTOL you would make unhappy more people ( and then they should go in the mod setting and choose the control direction it is kind the opposite behaviour )
  7. @ShotgunNinja I also noticed that also other part have resources also structural part:
  8. Got it, I use it mainly for skycrane and many times the root part of my skycrane is not the part I want to control it from ( for building reason, but sometime I reroot the part in the editor if I can attach the payload as I want to, using the assembly ), so I usually do this routine, right click on the part I want to control from and hit "control from here" then I go in the setting of the mod to make sure the direction is consistente with the part I used to control. I thought of consolidate those two action with only one
  9. Hi Diazo would it be possible intercept the "control from here" action and pass that direction as the main direction the engines calculate their trhrust from? ( instead of going in the setting and manually set it ) This work already if the part is a root but I'd like if it would also works on the fly as you make a "control from here" thanks
  10. How is shadow time calculated? Because on kerbin for a landed ship say 12 minutes and 57s but that's not the case, also would it be possible implement the right click to go back in list for the planets in the planner?
  11. Mmm ok, I like this mod because it add a bit of everything for every aspect without going to much deep and complicating things...now I see that tehre is no more only food and oxygen...but also water and snacks , with water being a mst have I think and snacks to increase morale maybe... I really hope this mod is not going to get more and more complicated after each release
  12. Nope, I was not talking about the download link but about the thread , sorry to make you think of that...end off topic.
  13. Done that and the game say it is still incompatible and then crashed when I tried to equip Jeb with a tool ( because he is lacking the engineering skill ) So I will wait for the official update
  14. Look like the mod is been updated to github, but the thread is not updated yet so we will have to wait
  15. Download 1.1.2 and avoid gears or landing legs, for the most part the game works great
  16. I was hoping to find the title changed [KSP v1.1.2] Stock Bug Fix Modules
  17. Hi i was wondering, is it possibile to search for a string like "[1.1.2]" I want to search for all updated mods but I guess that using . and [ trigger some wildcard mask and the search result are empy, or simply I am using too few chars? Thanks
  18. Have you found a workaround to have resource back after pressed "stage only" ?
  19. @ferram4 thanks, confirming that it is fixed, I'll do some more tests tomorrow
  20. I installed only Kerbalism and as I go on EVA on kerbin the helmet is automatically removed
  21. I found a conflict with KIS , when you go on EVA you can put on/off helmet with J , with Kerbalism installed it always stay off ( just flickering for a moment when pressing J )
  22. I have also found some others issue with KIS and FAR this time there are some NullReference as I launch the craft and then FAR spam the log as I surface attach a solar panel: is it something related to KIS then?
  23. Hi @ferram4 craft+log+save: http://s000.tinyupload.com/index.php?file_id=41700172752221825717 with only FAR and KIS launch the craft in the file, go on eva, equip the screwdriver, detach and attach the solar panel from the structural tube to the pod and you get this: NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARGUI.FARFlightGUI.StabilityAugmentation..ctor (.Vessel vessel) [0x00000] in <filename unknown>:0 at FerramAerospaceResearch.FARGUI.FARFlightGUI.FlightGUI.Start () [0x00000] in <filename unknown>:0 (Filename: Line: -1) NullReferenceException: Object reference not set to an instance of an object at FerramAerospaceResearch.FARAeroComponents.FARVesselAero.Start () [0x00000] in <filename unknown>:0
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