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Specialist290

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Everything posted by Specialist290

  1. Personally, I call them "Rocket Lawnchairs." Say it out loud.
  2. SkyRender: The Drawing Board has a link to the thread where I posted a chart with the altitudes for various atmospheric pressures. That might come in handy, as will the scale height equations on the wiki I used to create it.
  3. That must be one big storm, because it just rolled in here, too. EDIT FOR THREAD RELEVANCE: Now that 0.20's out, will we ever see any of the three riding the outside of a booster?
  4. And my point is that, however unfair you may perceive it, Squad is still well within their rights to pursue the course of action that they did. However, since I'm getting a bit too emotionally invested in this discussion, I think I'll bow out for the moment before I end up doing something silly to prove a point. EDIT: Paulram: You say that like greed is a bad thing.
  5. Again, there's no guarantee that they would even continue to work on the game. They could have just decided in light of that kerfluffle to suspend all development on the game, pack up their marbles, and go home -- and they would have been well within their rights to do so. Granted, that would have been an extreme reaction, but it wouldn't have been an impossible one.
  6. No, the comparison is the same. There was no guarantee in the early days that KSP would succeed like it has, or even make enough money to adequately convince Squad that further development would have been a worthwhile pursuit. Had they made a little bit less on those initial buy-ins, KSP would be nothing more than an interesting tech demo for the Unity engine, and the Squad developers would still be doing their original day jobs. Those people who bought in early would have gotten nothing more, and we would have gotten nothing at all, since most of us would never have heard of it. If you really think you're being unfairly treated, you should contact Squad themselves. Maybe you will get special treatment for speaking up. Odds are you won't.
  7. Tell you what: If you can use that argument to get us both some Microsoft or Apple stock at the price it was originally sold for with all the benefits we'd get from it now, I'll come around to your way of thinking.
  8. Brabbit, you might find this to be a little enlightening: I, for one, am perfectly comfortable with the arrangement, and not just because I had the foresight to purchase the game before the May cutoff. Rewarding early investors with added benefits is good business, and not just for video games. If I wanted to (which I don't), I could complain that I bought the same game for $23 that someone who paid $5 when 0.14 came out is getting with just as much justification as you are now (that is to say, not much, in my opinion). Squad has so far delivered exactly what I have expected -- that is to say, a fun, engaging computer simulation of space rocketry. Are there still features that I want to see added in the near future? Well, of course. Would I be disappointed if I did have to pay extra for them? Possibly. Would I actually pay extra if I had to? Depends on the price, and how badly I really wanted the feature. Do I think that's unfair? Not an ounce. That's the nature of capitalism. Your most vocal criticism is done with your wallet. If you don't like the way a company runs its business, don't buy their products. If enough other people are dissatisfied, the company will get that message loud and clear.
  9. I definitely think that FizziksGuy and his high school science class should get a bit of exposure, if they haven't already. KSP in a High School Physics Class
  10. Interesting article. Shame he didn't actually try out KSP, though.
  11. Current favorite is a toss-up between Duna, in part because I've always wanted to go to Mars in the real-world, and Minmus, for low gravity antics. Current least favorite is Moho, for reasons which should be obvious to any veteran player. I still plan on eventually getting down to the surface, though.
  12. Funnily enough, someone posted a topic on the subject in the General Discussion forum last night that might prove as enlightening to you as it was to me. The math for calculating aerobraking is in one of the posts further down the thread. To summarize, though, you're basically calculating the change in your orbit's angular momentum brought about by the effects of drag for the duration of your time in atmosphere. Hope this helps
  13. What Vanamonde says pretty much nailed it on the head. I'd advise you to stick some fins to the base of the rocket to help it maneuver while you're still in the lower reaches of the atmosphere. Gimballed engines are also useful, especially once you reach a point where the fins don't work as well. Finally, a tiny splash of RCS fuel and a few strategically-placed thrusters will provide you with some additional control once you're above the atmosphere and no longer firing your engines.
  14. The maneuver system can help you "walk onto" a target from your current position, but that might not be the best or most fuel-efficient way to do it. Olex's calculator helps you figure out when and where to plot the start point for your maneuver to get the most efficient one possible.
  15. Welcome to the forums! As Vespasianus noted, the forums here are full of people who are willing to answer any questions you may have about the game. I'd also highly recommend taking a look at the Drawing Board (link in my signature), which contains a number of tutorials and reference materials to help players sharpen their skills, whether they're absolute beginners or old pros looking for a new challenge. Happy landings!
  16. Welcome to the forums! It's always good to see the game getting so much exposure around the world. I know exactly how you feel about the game -- it's one of the few that I've actually been excited to play over and over again for a long time. If you need any help with any area of the game, check out the Drawing Board (link in my sig). It has links to a number of useful tutorials and other resources which might cover a topic you're having trouble with. If you still have questions, the people in our How To forum will be more than happy to share their knowledge. Happy landings!
  17. Welcome to the forums! I've had a great time myself, both with the game itself and as a member of the greater KSP community. It really is one of the nicer, friendlier, and better-moderated boards on the Internet, all things considered. We're glad you chose us as your port of call. If you have any questions about certain aspects of the game, or if you just want to sharpen your skills, definitely check out some of the resources on the Drawing Board (link in my sig). I've tried my best to gather quality tutorials and reference materials all into one convenient point of access for the benefit of players of all skill levels. The folks in the How To section will be more than willing to answer any questions you may have about the game as well. Finally, don't be afraid to just jump into a conversation if the topic interests you. Happy landings!
  18. Welcome to the forums! Wow, first the Mars rover crew at NASA, now this! Always nice to see real rocket scientists having fun with the game. Makes me feel like Squad really did something right. Anyway, I'd highly advise you and your colleagues to check out the Drawing Board (link in my signature) when you get the chance. I have no doubt that y'all can probably do the math in your heads by now, as much as you do it on the job, but it's still worth a glance if you need a reference for the interface and controls. The people in the How To forums will also be glad to answer any questions you have about the game as well. Feel free to look around the rest of the forums as well, and hop into any conversation that piques your interest. Happy landings!
  19. My Mun station is in a prograde orbit around the Mun, so I try to send most of my traffic the "brute force" way just to get it on the proper inclination for rendezvous. If I'm sending a lander directly to the surface, though, I'll typically aim for a free return trajectory, because I think it's a little easier on the delta-v to get.
  20. For me, Civilization II. I played that game obsessively when I was younger, almost as much as I play KSP now. Crusader Kings II has gotten pretty high on the list, too, in recent months.
  21. In the interests of forum peace, I will hereby concede the argument to chobit. EDIT: I'm a big fan of Genzoman and dead-robot, myself.
  22. Ooh, nicely done. I'll have to knick this for the Drawing Board Incidentally, I've been trying to crack the math for aerobraking myself, but I've had a bit of trouble lately. Unfortunately, calculus is one of the subjects I've never studied, but I'm pretty good with college-level algebra, and I can do some stuff with geometry (including conic sections). Think you could help me demystify some of it?
  23. Friend, there are many people out there who can help you through this if you need it. Just thought you should know.
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