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KSP2 Release Notes
Everything posted by Paulestrada
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There are some Part Categories Tabs that are very cluttered. The most confusing for me is the Fuel Tanks Tab, if you are not familiarized with the new Textures it's very difficult to know what sizes the they are, so I took the time to create this example in Photoshop of what I had in mind would be a decent solution. Tell me if you think there's a better and easier solution
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Why is this KSP 2 getting in to the community?
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I should have been more specific, I only do planes, and never leave the atmosphere, so the craft remains the same. Thank you
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After looking in to the internet, I couldn't find any info of what is a good CPU performance in KSP (measured in parts). I just want to know whats the limit of parts your CPU can handle until your timer becomes yellow.
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[1.12] KSP-RO - Realism Overhaul [16 May 2022]
Paulestrada replied to Theysen's topic in KSP1 Mod Releases
Hello, I was building a Shuttle-like craft. When testing the RCS, using the cheat menu to set orbit, Ferram was throwing exceptions to the console and the game was dropping to 5 fps (in space). I'm using B9 pwings. And as far im concerned everything is installed correctly. Has anyone experienced this issue? Thanks.- 2,214 replies
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- realism overhaul
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Kerbal Space Program update 1.4 Grand Discussion thread.
Paulestrada replied to UomoCapra's topic in KSP1 Discussion
I do agree, the sound of the Wiplash just sounds like a Turbofan at medium throttle. I don't now how a ramjet would sound, but a Turbofan is not the answer -
Kerbal Space Program update 1.4 Grand Discussion thread.
Paulestrada replied to UomoCapra's topic in KSP1 Discussion
After doing a test run and checking the sound of the Panther turbojet these are my thoughts: The sound of the engine (RPM wise) is very good, but the sound should increase more in pitch at full thrust. It lacks the sound of the afterburner, this is very important, why is there no sound for it? (for me, at least, as an aeroespace student with some real world experience). -
Will this work with KSP 1.2.2?
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This mod is awesome! I want to share these screenshots. Full album here: http://imgur.com/a/OvYef
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- helicopter
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Part tools .DDS Textures?
Paulestrada replied to Paulestrada's topic in KSP1 Modelling and Texturing Discussion
Thank you so much, it's so much easier and actually works. Thanks -
Part tools .DDS Textures?
Paulestrada replied to Paulestrada's topic in KSP1 Modelling and Texturing Discussion
Thanks for the response, yes I tried with MBM and then replace, but i havent tried to invert the image, I've tried with DXT1 dds, does it need to have Mipmap? -
Hey, I'm new to ksp modding. As far I can tell part tools doesn't export .dds textures. I've installed an Nvidia plugin in photoshop to generate dds, but replacing the textures in my GameData folder does not work. I have one question, How can I get them to work? Thanks
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The new, longer jet engine models
Paulestrada replied to Red Iron Crown's topic in KSP1 Suggestions & Development Discussion
I think its a good change. I belive a better solution would be to have the nozzle attached to the engine, right? so it will be just one part (with colliders) and a rotatory nozzle That way we have a realistic engine, with VTOL capabilities. -
Just clarifying, all textures are hand-drawn, they are just base color + shadows + highlights. The difficult part it's the design, no the textures itself. Photorealistic textures are obviusly not hand-drawn.
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Paulestrada replied to BahamutoD's topic in KSP1 Mod Development
Scott Manley just uploaded a video of BD Armory! -
Squadcast Summary 2015/08/21 - Short Show, Long Summary
Paulestrada replied to Superfluous J's topic in KSP1 Discussion
Hah, they say it's pretty close, I bet it will take 2-3 weeks maximum. Hopefully D: -
[1.3] kOS Scriptable Autopilot System v1.1.3.0
Paulestrada replied to erendrake's topic in KSP1 Mod Releases
Hi, I'm fairly new to kOS, is there a way to save the code and edit it in notepad or other program? -
where is the poll?
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Realism Overhaul Discussion Thread
Paulestrada replied to NathanKell's topic in KSP1 Mods Discussions
Thanks! indeed, it makes them stronger -
Realism Overhaul Discussion Thread
Paulestrada replied to NathanKell's topic in KSP1 Mods Discussions
Hello and happy new year! one question. how do I make the docking ports stronger (magnetic)? I tried almost 5 times to dock with a relative velocity of 0.1m/s and with the help of the smart ASAS of mechjeb and although it looks like a perfect aproach the docking ports just seem to bump each other. All I want to do is make the ports just a little bit stronger -
KSP 0.90 'Beta Than Ever' Grand Discussion Thread!
Paulestrada replied to KasperVld's topic in KSP1 Discussion
Yeeees!!