Lillz
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[1.3.1 - 1.12.x] Outer Planets Mod [v2.2.11] [31st Aug 2024]
Lillz replied to Poodmund's topic in KSP1 Mod Releases
If I install this with astronomers visual pack, all the large outer planets have the same texture as Jool, any suggestions? -
[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Lillz replied to sDaZe's topic in KSP1 Mod Development
Yeah but that just makes them all white dots without color -- there should be a config that gives them colors somewhere- 2,401 replies
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[WIP] [1.2.1] [2.0.4] Stock Size Real Solar System
Lillz replied to sDaZe's topic in KSP1 Mod Development
Ok how in the world do you get distant object colors to appear?- 2,401 replies
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Also in tracking station with OpenGL there is a large black bar right to the right of the crafts list and the little color dots (along with the sun) don't match up with the real bodies until zoomed in.
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Man it looks great but something must be wrong, I have an unplayable frame rate on a hefty PC... edit: Yeah def did something wrong, my sun doesn't look like that Edit 2: Still unplayable frame rates
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WIP - Environmental Visual Enhancements Development
Lillz replied to rbray89's topic in KSP1 Mod Development
Any config for kerbal 6.4x? -
I have KAS, but I can't figure out how to replace parts.... Right clicking does not give an option to grab things.... It's career mode, do I need to upgrade a facility?
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OpenGL Mode Doesn't Work
Lillz replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
760 SLI Same issue @ 1920 x 1200 -
Sorry mate, you're right. Great work, by the way.
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What's the word on 1.0?
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OpenGL Mode Doesn't Work
Lillz replied to Brenchen's topic in KSP1 Technical Support (PC, unmodded installs)
Same issue why is this marked as solved? -
There's two atmosphere settings in Kittopia you can play with, one with more noticeable of an effect. The first is at the bottom of CB settings. This is ambient light, which is the same kind of idea as planet shine. It just casts a light on objects landed on the planet. This is the not very noticeable one. The second is under atmosphere fx settings -- It's called wavecolour. This is the one you want to play with.
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I had this same problem. Those rgb numbers for atmosphere color aren't a straigh 0 to 1 255 value.... It's like 1/color^4 or something. Best way to get the right numbers is to load the game and go to low orbit/land on the body and open the atmosphere settings editor in Kittopia and play with the sliders till you have what you want. After that, copy the numbers and put them in your config.