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Everything posted by Aragosnat
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Do have to agree with sal_vager's post. Guess people fail to realize they cannot get pleased every time. Personally I think the new parts are balanced well. One would think that further down the tech line we would get better more effective parts. As from my way of thinking that is progression. Anything else is either stagnation or regression.
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Grabing then pushing debries into a low enough orbit that the debries will burn up. To if you want more stability while turning your E-Class roid.... Add 2 more claws and make a triangle.
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Yeah. My first was a 2981.26 ton E-Class roid. Found out one claw attached makes it a pain in the rump to turn do to the ship wobbling so much. Then made a 4 claw one and found out I can then turn it even though the center of mass was off and only 3 of 4 claws attached.
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Found out that indeed one can have multiple CLAWs on one ship and all that can be manuvered and attached will. Benifits is that E Class roids are now easier to turn due to increase anti-fish/snake wiggling: An that 3 claws might work better then trying to get 4.
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KSP, Runway, Launch pad, low & high air, sub-orbit, orbit, then Mün then Kerbin ground and low and high orbit new science parts, then Mün if need be Then Minmus As most of the time I got all the points needed to basicly wipe out the tech tree by hitting Minmus as I hit it all usually in one go.. If I don't have gravity scanner then I do Minmus one or twice or at least get two soil samples plus other science I can do.
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The only clipping I would do is with parts that clearly have empty space to shove an object in like the girders. I like shoving in PB-NUK and Sensor Array Computing Nose Cone.
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Nice posts before mine. Anyways before 1 am my time I was able to capture my first wild roid in my career start: Sadly the E? class roid was a a pain to turn and found out dispite having a lot of reaction wheels my craft wabbled like mad and when I time warped (never do if you wobble like no tomorrow after gently tapping it once with SAS on or off) the end place where the decopler was blew apart. Was still able to capture and keep it in Kerbin's SOI. Sadly Bill is on a long journy as the rescue ship needs to wait till it can get a decent capture, thing has 4 claws to see if it can stabilize the roid better. Some time around 9:30 pm my time again (still is today 10pm) I was able to capture a class A roid with Jeb: Was so easy to turn around and get a decent capture same craft as the one Bill had since Jeb was the first one out. I'm going to guess here. One Claw for Class A and B (Need to capture one) class roids class C and D roids might need 3 (working on getting a C), class E needs more then one as one lack stability as it is like waving around a long thin hot dog that you will know it is going to brake sooner or later.
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Well my first roid I named, "Fried Kentucky Cerbal," after the first three letters that was placed upon the roid spawner. That and if the engine kept going Bill sure would have been fried.
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Well yestarday I built my first launch craft that I had to build up to the roof of the VAB as well as the most massive too. Was able to get 2 more craft in orbit for 2 more captures. With me debating on a 4th as one will Impact Kerbin.
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To heck with landing asteroids on the moon!
Aragosnat replied to Azuratte's topic in KSP1 Discussion
look at the nav ball and see the pink circle with dot in center. -
Last night while landing on Kerbin I had this problem as I noticed no ground (water in this case as the landing geatrs would have kept it together): Well my closest roid to Kerbin Enounter known to me so far today. Got ready for 2 roid captures just need to wait for them to show up. But, with this one. I Guess I'll need a 3rd one.
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I just deorbited a debries I had in orbit. Tip. Remember to turn off engine on debries so it does not fire.
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Did recently my most perfect Mün return: As you can see. No fuel left. Could have saved a bit as I did not need to go that low into the atmosphere. But, I was worried about running out as I had less then half a tank from the T400 tank.
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Well. Finally was able to upload this: Think engineer redues was the cause or the fact I had 80+ active flights or a really really wierd bug as it only happens when I fly over KSP Launch pad with docking clamps left on it. Anyways. Starting a new save today since the patch is out.
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MMmm, that new save smell. Who is starting over?
Aragosnat replied to Xacktar's topic in KSP1 Discussion
I'll be starting over as I think engineer redux mod was killing my SSTO space planes or the fact that I have 80+ active flights -
Well tried to land upon Duna with a SSTO plane First atempt landed safely sort of: After a few booms and fuel transfers I gave up and stayed with this landing: As you can see. The boosters are still intact. To bad there is no way to re-attach them yet. Right now designing a rescue ship to get him back into orbit with his friends. And yeah. Looks like I need at least a few more controll surfaces or boosters able to push up so I can have softer landings.
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Main reason from my point of view as I wish I could find the vid that says it. Is that Kerbin as a bunch of Kerbals using telescopes to hunt for them. And sense Duna has no colony of Kerbals it will not have any Kerbals looking through telescopes. Does not mean they will not add such a feature later on. =^.^=
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I'll do both. Impact and capture. Eve needs a few new craters. =^.^= As well as it seems like a nice way to send a craft down into its thick atmosphere. =^.^=
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I want to get several hundrad new moons for Kerbin. All within 73-85 km orbit. As My Kerbals need somethign to dodge on the way up and down.
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Jets can be fun as well as useful. My first science gathering rover was Jet powered. True I did have landing gears for wheels so that I could go 40 m/s+ across land and able to clime 60°+ angles with ease till it either runs out of gas or speed.
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Sadly. I'm used to the docking mode as it shows which way my propelent is being pused as sometimes I change my views a lot. That and I'm so used to the WASD keys that any other keys is a pain to remember.
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Found this. My highest speed with a SSTO plane while still considered on a crash course into Kerbin: Yeah. I know it is hard to see. But, at least the speed, altitude, and direction is easy to read. Today. Played around with the more advanced get engines and 1 aerospike and achieved a nice circular orbit of 14 km up with this SSTO plane:
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Cockpit view only landings, have you done it?
Aragosnat replied to Renaissance0321's topic in KSP1 Discussion
Did a IVA landing of a SSTO plane last night. It was fun and easy. Easy part was from the fact most of my craft can glide down safely with out need of booster assists to keep the nose up. Have done a few IVA landing before. Cannot remember if they where complete or a hybrid? -
Big wheels keep snapping off
Aragosnat replied to chemieglennie's topic in KSP1 Gameplay Questions and Tutorials
Question? Are you turning while moving or are you coming to a complete stop then turning?