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Everything posted by Aragosnat
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Am I understanding this correctly? Mission to capture an asteroid?
Aragosnat replied to Whackjob's topic in KSP1 Discussion
I have to agree with 7499275 on that one. You CPU melting person you. -
@Ozzallos: Well goodnews then. It seems like the next update the IonDs will get a boost. Also if you ditched the nose cone. You will get a better Delta-V and shorter Burns. Less mass = more speed and more fuel.
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Am I understanding this correctly? Mission to capture an asteroid?
Aragosnat replied to Whackjob's topic in KSP1 Discussion
Or we could name the roid, "Whackjob" or "Manly" like another suggested. -
I know others and you did. Just wanted to point it out to others who might have missed the amount needed, also would be intresting to see the cost to ton ratio as well as the energy gain for all the planets. Either way. An excesive amount of extra parts needed regardless of OX and SP (at least by my standards) to run at full power. But, if you are trying to keep the part cound down as well as have full power, Gigantor is the way to go. And PB-Nuk will be good for when a modder finds a nice way to add in other star systems or need to burn in the shadow of a planet or moon. Better to have some way to change course then none at all.
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I do agree with you that the OX-STATs are great. Just one tiny tiny little problem thou. Around Kerbin you will need 20 of the buggers on just one side to have full power non-stop. Bit hard to fit all on just 1 xenon can, 1 small round battery, Ion drive and a probe core. Do agree when used they are best for going to Moho with as one panel if I remember right can get 20+ per second. But, the real problem is when you start moving away. For around Jool. You would need 40 of them as 2 Gigantor was what was needed for around there. And around Eeloo it was around 3 Gigantor for full power. The reason is because of the square the distince law that the light and the game uses. Eventually one could be better off with 20 PB-Nuk as either the part count and or mass needed will be greater then the number of PB-Nuks.
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Am I understanding this correctly? Mission to capture an asteroid?
Aragosnat replied to Whackjob's topic in KSP1 Discussion
Could be. Could be. -
Without mods. Looks like it at least for manned ones. I did have fun using this to assist getting just a Kerbal into orbit: Needless to say was intresting to fly.
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Also Ion Drives can be used to press rovers to the ground on low Gravity moons like Minmus and Gilly. Where it is very easy to catch air and lose traction. When and if they will ever add other stars to the game. I would be using Ion Drives to send probes out to them.
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Name KSP's currency (or at least suggest it)!
Aragosnat replied to SkyHook's topic in KSP1 Discussion
How about. Nividium or Kividium. Since X-Rebirth has Kerbals in it. Namely, Jeb, Bill and Bob. (Know of only 2 spots for sure.) -
Am I understanding this correctly? Mission to capture an asteroid?
Aragosnat replied to Whackjob's topic in KSP1 Discussion
Big is not the problem. It is the mass of it that is. The other is. We can land on the Mun and other places without it being a slide show. But, On the topic of the roids mass. My guess would be it could easily be over 20 tons as most of my craft tend to get over 100+ and there are a few that have what is it? A 1000+ ton craft? Whachjob I'm looking at you. So a good guess would be 20 tons to maybe 500 or 1000 tons top. The other intresting thing about it is. Is it stuck in Kerbin's SOI or can it enter and then leave? Obviously we can intentionally push it out. Which I'm planning on doing. As having a roid star ship sounds like fun as well as somewhat realistic as there have been ideas where we can use roids to travel and live upon. -
Yeah. Got it from the http://www.polygon.com/features/2014/1/27/5338438/kerbal-space-program. So it will not hit it. But, if it does. Bye bye Kerbals on Kerbin.
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Am I understanding this correctly? Mission to capture an asteroid?
Aragosnat replied to Whackjob's topic in KSP1 Discussion
Not yet. =^.^= But, yeah. From the sounds of it. The roid for KSP will be bigger then 3 meters as they mentioned it was an extinction level roid. Usually 3 meters is not that bad. My guess is it might be 20-100 meters around. Could be bigger. One can hope and dream. =^.^= -
Any ideas of when 0.24 might be coming out?
Aragosnat replied to Clockwork13's topic in KSP1 Discussion
Sometime this year hopefully. But, it could be anytime between Febuary and April. -
The Main Problem With Kerbal Space Program Is....
Aragosnat replied to NeoMorph's topic in KSP1 Discussion
Bah. I have got in about 1089 hours and the bulk of it is without mods. Though I'm stating to thing about that life support mod. -
All I can say is. This is going to be amazing and very fun. Certainly a challange from hell. =^.^=
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Yeah. I have had it bounce around. Looks like it is most likely be a floating point problem. Where the end value is just right inbetween the tic and the toc. I do agree it does not happen often. But, it seems to happen more often at the edge of a SOI where it sems to have trouble knowing if you are in a SOI or not. Or it could be showing what your periapsis is after encountering the SOI. Looking at the Duna where it has Ike. It could be also calculating the after or before effect of an Ike encounter too. As The game does try to calculate your path before and after hitting the SOI.
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There are many glitches for wrong biodomes in wrong places. But, yeah tundra is a thin strip along any grassland, highlands or mountains near the poles.
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Well yestarday. I finally dumped all my science points I gained from the Mün and Minmus. This was the resualt: (Edit: I did send some crew reports and EVA reports back to Kerbin via transmite and a few samples before hand so I could unlock docking. So this is not the grand total if I stripped mined all of it with out sending. Just a good portion.) And then spent the points to find I had this much left after Maxing out the tree: http://cloud-4.steampowered.com/ugc/3300312291131196465/268045C77EE199F55141A0DBD05F96BC54A1D1CD/ I still missed a few points on the Mün and did not get all of the EVA sub-orbital in space above X on Kerbin. So I figure I'm only missing under 100 points at best. Not it is time to play around in my new carreer sand box and explore all the other planets and moons after driving and or flying around Kerbin to find all the eggs. =^.^=
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Also the LV-T30 generates electricity when used. So no worries about electricty while you still have fuel. Just making it back alive might be a problem. Or the very least. Have a nice one way trip out of Kerbin's SOI.
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Actually. Looking at those pictures. IT looks like Jeb is laughing his head off as usual.
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Can I transport science from B to C
Aragosnat replied to Loerelau's topic in KSP1 Gameplay Questions and Tutorials
And remember to be close enough too. -
Am I the only one afraid to leave Kerbin?
Aragosnat replied to Deadpangod3's topic in KSP1 Discussion
Yeah. I have been very very reluctant to send anything outside of Kerbin's SOI. Even though I could have sent probes out yokes ago. Part of it is. I'm having fun stripping Mün and Minmus of science points. Right now got a ship parked in orbit storing all the points (save EVA reports as they can travel on the radio waves) as I want to see how big a mess I can get from it. But, after that. I might think about sending probes out that have hopefully enough space fuel once they reach their destionation could act as re-fuelers. =^.^= -
Throw things together. Only have 2 things saved in sub assembly. One of which is a rover and the other is a bisic skipper asparagis. But, mainly work from scratch with not a care in the world. At least till budgest gets implemented.
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Thankfully not far. Most of the time under 500 m. Think I only had to walk 2 km once do to low Jet pack fuel. Needed to save some to re-enter lander. As driving is more fun then walking when one has the rover option available.