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lyndonguitar

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Everything posted by lyndonguitar

  1. Nice mod! I have an idea, maybe after 3 hours, the kerbal will be incapacitated for 10 minutes(ragdoll mode), and you have to rescue him using other kerbal, when kerbal is near with EVA, you can revive him and give him time to return to base
  2. Yup, .20 broke the current version of the mod
  3. First thing I did was load it, check what mods aren't loading, delete them, until I get a fully running game, then test if the mods will work, then delete them if they won't, until I get a fully working game
  4. just wanted to say this because I was waiting patiently since yesterday. I am so happy now http://kerbalspaceprogram.com/ there's is a new tab too, CRAFTS
  5. Yey .20 I hope my saves and mods don't break
  6. While you're at it lets discuss .22 as well, and .23
  7. Maybe you can invite other modders and maybe ask them to make some models, textures, etc, I saw some modders are taking requests. I wanted to help but sad to say I don't have the talent or patience too so I can't Currently the Science Section Parts in the game is almost useless, the instruments do not provide useful data, your mod will motivate people to really "probe" the object in-game and won't use the wikia anymore for datas. Combined with remotetech this would be awesome!
  8. Can I manually put pre-.20 mods to the new mod folder for organization? or that new file structure has a different system and mods must be updated first?
  9. Still nothing works, The solution is the TAC fuel Rebalancer, and The Spaceport maintenance is taking too long
  10. Does it have a unique model/texture Part that I can add to ships? Maybe you can divide those different functions and make matching different instruments(part) in the science section that consumes electricity and would allow you to display info Planet scanner instrument would check the size of the planet, etc Atmosphere Sensor instrument would check the atmospheric composition, etc Object Scanner will allow you to view info about a target, etc Trajectory Computer will compute the orbits and trajectories of targets, etc many more
  11. Not that people are too afraid to die now, it's because of power, money and reputation, we are also more "civilized" now, we are at peacetime, one of the most if not the most peaceful times in human history, anything that can lead to death of another human being is being frowned upon, crime, war, accidents, etc They can't send VERY dangerous or one-way missions to mars because majority of the people would get angry, protest, retaliate, cry, react, etc. Corporations and Governments will fall if the people hate them, they would lose power. That's why if you're going to mars, you have to do it with the least possible risk in the eyes of many, the astronauts have to survive. Which is much, much harder to do. look at Apollo 1 and the two Space Shuttle Disasters, It almost stopped us from going to the moon and continuing the STS program. Money is another problem, the Apollo programs were scrapped because of budget concerns, money is just an illusion created by man to regulate and control the majority of the people, We have the manpower, We have the resources, We have the technology, We already have it all, but most people likes to add an imaginary thing called "money" to limit their capabilities Corporations and Countries obviously could have sent people to mars in the 70s, but they didn't, for those reasons. Our civilization is built on greediness. During the times when we explored the earth, many people have died exploring them, Magellan's expedition circumnavigated the world in three years, he died while doing it, but his expedition still suceeded and he became part of history. Now, we want to explore the universe without even dying. that's pretty hard
  12. lyndonguitar

    Mabuhay!

    sup guys, add nyo ko steam: lyndonguitar
  13. Awesome, I love nuclear pulse propulsion, I can't wait!
  14. Well I need pure kethane because I edited it a bit to convert it to spare parts(for the Orbital Construction Mod), so I can produce ships at the station itself. Still a good idea, I still need fuel. I will just build two variants, the fuel miner and the pure kethane miner
  15. The code says { name = KethaneConverter TargetResource = LiquidFuel ConversionEfficiency = 0.99 KethaneConsumption = 13.5 PowerConsumption = 12 HeatProduction = 600 } How do you actually compute the conversion? is 13.5 Kethane = 1 Liquid Fuel? how about the Efficiency? what does that mean? The reason I'm asking is because I am trying to get the best fuel consumption/kethane gain design ratio, I tried to make Mining ships, mining kethane and then transporting them but to an orbital refinery, however I end up losing fuel than gaining
  16. Anyone here has a copy of the plugin TAC fuel rebalancer? can someone share to me please?
  17. Thanks, unfortunately, the thread also links to the spaceport page, lmao, I guess I have to wait for the maintenance then EDIT: anyone here kind enough to upload the mod for me? @rodion_herrera It's nice to see another countryman here
  18. Does the explosions "push" the Ship a little bit? Is it possible to develop a nuclear pulse propulsion variant?
  19. One stack of tanks only. here's a layout of the plane horizontally(sorry to lazy to screenshot) (Cockpit)(Tank1)(Tank2)(Tank3)(Tank4)(Engine) It uses Tank1 first, after depleting it, my design will make it topple, however i'm 100% sure that my design won't topple if Tank4 would be used first. I tried using the yellow thing fuel lines, it still doesn't work. probably the built-in fuel crossfeed between the tanks are messing them up.
  20. The easiest way is to search for some youtube videos on using these fairings and watch them to learn how to.
  21. Hi, I recently been trying to make a spaceplane. The fuel consumption starts with the front tanks, then going to the back. My problem is that when the front tanks get depleted, My plane would topple and will lose control. So I need to make the fuel flow reverse. the back tanks must get depleted first then the last one to get depleted will be the frontmost one. Basically reversing the whole fuel flow. I tried fuel lines but It still uses the front tank first. I tried disabling them one by one manually during flight, it worked, but It's a hassle
  22. Thanks! that should be enough, I can edit the parts manually, I wanted to put a different electricity capacity for each module anyway.
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