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Majorjim!

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Everything posted by Majorjim!

  1. I am also working on a little N1 rocket and lander with my tiny rover. Definitely fallen in love with the Russian space program. Progress is good. No major faults to fix just some little things. I did run into the "turning east" bug that GusTurbo mentioned. I discovered that it was a fuel flow bug. So I replaced all the fuel lines by hand, that fixed it. MJ
  2. This is very impressive mate. Keep up the good work. I will keep an eye on this. MJ
  3. WOW John FX, Your really going deep with the details! I'm certain this would get more attention if it was 100% stock though. MJ
  4. Cool, same as mine. That seems to be the best choice for little Soyuz craft. Knowing I have the same number of engines you can see how tough it's gunna be To get this into orbit! I'm off to Amsterdam tonight so will finish this next week. Maybe some custom launch clamps? MJ
  5. Ok here are some pictures of the updates I have made. It now has the correct engine number and placement. I removed the old ASAS module and replaced it with a reaction wheel. I changed the 'bump' at the top of the boosters to reduce the part count by around 32. I still need to tweak it to get into orbit with those little boosters and fewer engines. MJ
  6. Agreed. I have redesigned the boosters to look more like the real ones and it now has the correct number of engines. Just gotta squeeze every bit of weight out of it! MJ
  7. Thats a very handsome shuttle mod there. Im gunna choose one soon as I really wanna dock with the MIR! MJ
  8. LOL But I love tiny single kerbal craft! I might change my name to the astrohermit. MJ
  9. True, i chose not to due to the texture glitching. I may revisit that though. It matters I suppose.
  10. Hi Astro, yep emptied those. I filled the tanks to full and I got the TMA to slingshot around the mun at 5,000m and reenter Kerbin atmosphere. At present to get into a 110,000 or there abouts orbit I had to remove quite a lot of fuel as there was too much dv! MJ
  11. Yup 4 too many. I did some tests with 4 and it wasn't enough thrust though. Oh well, you cant have it all! MJ
  12. Riiight, yeah I can see that. I could make them shorter and just not feed into the central stage. Then just add more to the core. I will get to work on this! MJ
  13. Hi fellow escapees! Some great launch escape systems here. Some people seem to think them pointless but personally I love making these. Heres my two stage soyuz escape tower. MJ
  14. HI Gus, Thanks for that although it leaves me a little confused. Are you referring to the hot stage gap or the little fins on the boosters? As I don't see how either would affect fuel requirements? I will add that I removed a LOT of fuel as she had so much DV it could get to the MUN! Which it may do soon! MJ
  15. Thanks Woopert, give it a go and report back. I put them there as it looks a bit like the colours of the real one, I did the same for the third stage: MJ
  16. Hi all, I recently finished my MIR station and had made a little Soyuz-FG rocket to take the single kerbal TMA spacecraft up to the MIR. I had some time and I improved the aesthetics and added fairings. Putting a sleek faring on this thing seemed impossible at first. The TMA spacecraft is the same width as the stage below... I was trying to come up with a faring that split into two halves. It drove me nuts and turned out to not be possible with the space I had and to have it keep a low profile in relation the lower stage. So I decided to have it release as a single piece vertically. That may sound risky but after 40+ launches there is 0 risk of striking the released faring. I also had to add different solar panels to allow for the fairing, which is very, very close to the payload. As a concequence of this the TMA looks nicer now too. Here are some pics and two videos. Here is a video show the new boosters and fairing separating: And heres one showing the new launch escape system, I like this one:): There it is. Thanks for looking! FLIGHT INSTRUCTIONS -Throttle up to max -Hit space and when you reach 200 mps start a gentle turn east to 55 degrees -separate booster when depleted then fairing -turn to 45 degrees -when second stage reaches last little green bar of fuel activate next stage with is the hot staging -separate second stage when empty -Turn to 35 degrees and burn up to 110,000 -coast to ap -complete the orbit and ditch third stage -press action group 1 to deploy solar panels TO DEORBIT -use the Soyuz TMA single engine to reduce speed and enter the atmosphere -separate the tri-modules around 70k m -deploy chutes when not on fire -fire landing thrusters 3M from the ground DOWNLOAD http://www./download/fc4qh7o440nxihi/Soyuz-FG+TMA.craft MJ
  17. How's the shuttle building going guys? GusTurbo and giggleplex are you combining shuttles? MJ
  18. I tried that Xoknight and chose not to use it for that exact reason. I tried two as well. It causes unsightly texture glitches and to cover those would ruin the simple shape I wanted. MJ
  19. With the two soyuz attached its about 700 parts. Its possible to dock two with just a little lag. MJ
  20. OOH! thanks MK3424. I was wondering about something like that.
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