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Eskandare

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Everything posted by Eskandare

  1. That is really strange, I don't get that at all in any of my tests. I'll look into how that is happening.
  2. Fortunately the climb is slow but is best to throttle down in a straight line and throttle up while turning to make use of the gimbal (inserted for steering). At least you won't have to wait months to sail to the other side of Kerbin, just hours. Edit: A real life carrier sails at 30 Kn (approximately 12 m/s) flank speed.
  3. Update for 1.2, version 0.12 is out. Change Log for Version 0.12: Various fixes and adjustments: -Models and Dependencies updated to KSP 1.2 -Model recompiled as a second attempt to fix the Light Dim Bug. -Added normal maps -Added new hull textures -Added new resource, KSteam -Adjusted screws (still not perfect, still goes too fast for a carrier, 40m/s, but hey this is a game.) -Adjusted Buoyancy, hull rests at waterline. -KSP 1.2 has better floating point so no more boat bounce -Fixed phantom forces with rudder, but is as useful to steer a carrier as a fly swatter. Hopefully a solution coming soon.
  4. Currently testing 0.12 for KSP 1.2 Note the carrier now sits at the water line and there is no more Boat Kraken. A few more adjustments for 1.2 (the power curves have to be adjusted again).
  5. I've hear that has been happening. Not sure why it only occurs with some people though. I had the lighting bug problem myself, I fixed it by remaking all animations and and checking my Unity log for errors (none came up). I'm very curious as to why it happens and how I can permanently fix it. Edit: Maybe it is a collider issue? I think I may switch all the moving parts to box colliders instead of convex mesh colliders.
  6. The F-14S is by @GrandAdmiralJon That is mostly an infernal robotics issue, I just removed the stop positions and made a few small edits to fit what I needed, as seen as a part of my carrier show case images.
  7. @pingopete, I noticed in the video that the textures were stuttering.
  8. Wow! nice! I miss my F-18C from 1.05, the adjustable landing gear is what really made it work, it doesn't feel the same with stock gear.
  9. 1.1.3 Has a floating point issue that causes the Boat Kraken to bounce the vessel into orbit. 1.2 fixes this. Engines Falling off use Kerbal Joint Reinforcement (KJR). Use Kerbal Joint Reinforcement (KJR).
  10. There will be at sometime, there is a plugin in the works but I haven't messed with the code yet. As it is, i'm working toward 1.2 compatibility in the next release with fixes to the buoyancy of the main hull (waterline) and adding KSteam as a resource, getting ready for the Kuznetsov. 3 ships have steam power (Nimitz CVN, Essex CV, and Admiral Kuznetsov CV), and one Diesel Electric (Wasp LHD).
  11. Oh YAY! I was originally going to make a mod for this but you beat me to it. (I've been swamped with aircraft carriers).
  12. In the next update, I added a new resource for the Nimitz carrier, the screws no longer run on EC but KSteam (Kerbal Steam; basic analogue, since they're really steam turbines)
  13. Is KJR discontinued or do you think there will be an update? Edit: for fun and maybe accuracy, I added a new resource for my carrier, it no longer runs on EC but KSteam (since they're really steam turbines)
  14. ooooooh my 700 ton command island is going to become a Bouncy Castle!
  15. Just attempting to accurately depict the output of a 100MW nuclear reactor.
  16. What is the unit of measurement for electric charge in KSP? Is it Ampere Hours?
  17. On that note, how is the buoyancy? Do crafts still catapult into suborbital flight in 1.2?
  18. Diamonds wouldnbe most prevalent on planets of higher mass. Gold shows up near iron and quartz not titanium. Although, having a way for AU to show up near FE, and SiO2 would be awesome.
  19. Put a lot on Dres and give players a big reason to go there.
  20. @Dewar, Oh so much fun! So much AU to be found. Perhaps make silver, and... er.. platinum and palladium too? Different values based on rarity?
  21. A log would be helpful to track down why the parts aren't displaying. Perhaps a modblist as well, I can then look to see why they're not. Also, in career they're in Nuclear Propulsion. The LHD will be in fuel systems and the steam powered one will be in an earlier branch (not decided which one yet.)
  22. One make sure the folder tree is as follows, GameData; Community_Resource_Pack Eskandare_Heavy_Industries FireSpitter The hull is in structural, tower is pods, rudder aerodynamic, screws engines.
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