

gilflo
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[1.3] Pilot Assistant: Atmospheric piloting aids - 1.13.2 (May 28)
gilflo replied to Crzyrndm's topic in KSP1 Mod Releases
Is the 1.3 version ok for 1.2.2? -
Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Hey Seanth Here is my Gliding Dolphin, you can download it from my dropbox. Gliding Dolphin OR.craft I let you discover it so that you can make your own test, but Pilot Assistant is mandatory if you want to pilot Vertical speed to get the best speed, even when hulls are deep in the water... If you find a mod allowing to set Thrust accurately from 1% to 1% i am interested- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Hi Seanth i tried to improve my wing deck boat. I thought that it would be better if the COG and COL could be physically at the geometrical center of the both hulls so that the boat would sit horizontally on the water. This one is sitting on its back the hulls being higher on water at the front and lower at the back. It looks like there's no improvment to have the rear and the front of both hulls at the same height over water. I did not manage to get better speed and better range with this setting. On the contrary, it's worse.... So it's purely chance if my first design gave such a good range with these amasing speeds. It's better to have COG and COL behind geometrical center of hulls, with the boat sitting on its back. Maybe also performance depends on the wing deck angle with horizontal plan. I also tried more power with 4 engines, thinking having hulls early out of water would give better range, but i did not get better range.... I'll soon leave my boat on dropbox so that you can try it.- 67 replies
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Great mod. Would it be possible to adapt it to plane so that we could see the point where the flight path vector is touching the runway, like what you in a HUD ?
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Hy Seanth May i use your video tutorial about how to use Google Earth with Kerbal map? I have an idea for a great challenge and using google map would be great.- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Ok, I'll put the craft file too, as soon as possible, with some explanations to use it as it's quite difficult to stay on water under a certain weight.- 67 replies
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Long distance Naval contest with Gliding Dolphin
gilflo replied to gilflo's topic in KSP1 Mission Reports
You're right, i updated it but it's 35429s -
Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Here are the custom waypoints (.cfg file) for waypoint manager and the .kmz file of my trip for google Earth https://www.dropbox.com/sh/paq537ecsdywfkl/AABiDQKlSYWFbPSipUIqZY19a?dl=0- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
My final figures: 16.3% fuel left , 8035L used for 2998kms. Total time 9H50mn29s gives an average speed of 84.62m/s Using mymy formula my score is (2998/8035) X 2998 X 1.163 X 0.8462 X1 = 1100 with fuel left bonus (2998/8035) X 2998 X 0.8462 X1 = 946 no fuel left bonus or penalty (2998/8035) X 2998 X 0.8462 X1 = 1054 - 11.3% = 839 with fuel left penalty With your initial scoring it gives 2998000/31800 = 84.62- 67 replies
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Long distance Naval contest with Gliding Dolphin
gilflo replied to gilflo's topic in KSP1 Mission Reports
To the end of the challenge Juste remind the trip, here is the pic of the trip measured on google earth. if we divide the distance by 10.64 we get 2998 kms, I would say + or - 10 or 20, because sometimes the waypoints coordinates found on google earth put the waypoints 500m to 1000m in the land. Now we leave Withsunday bay, using engine reverse, fuel left is 21.6% Heading out of the bay, before turning right to our next waypoint: Withsunday Cape VS setting has been set to 0.022 and we are turning on course to Withsunday cape Timewarp 2 i try not to speed over 123 because when throttling down it sometimes flips like that And the boat suddenly pass from 120m/s to 0 without breaking if you're lucky. Breaking a nose cone would be very annoying because not only you loose speed but the boat steers non symmetrically........ We are approaching with sunday Cape and we will only turn along the shoreline as we can't disembark to name and flag the place, 10 places having been named yet. Leaving with sunday Cape to Jeb Island south beach Approaching Jeb Island we realize we are heading to the coast, we should have selected Waypoint 22 to pass along the east coast To WPT 22 along the east coast Heading now to the bay which is 60 km North east of the base, we are sure to make it with at least 15% Fuel left. Max speed reached on a moment of carelessness, we quick set the throttle to 3.5/15 to decrease speed A brutal stop reminds us to be more cautious on speed Approaching bay entrance Turning in the bay to our next waypoint Throttle up in the bay On course to Runway 27 entrance where we began the contest Approaching beach carefully, the gears being not so strong On the Runway 27 with 16.3% fuel left and notice we broke the left nose cone entering the runway.....But we don't need it anymore!! Time is day 1 3H50mns Final pic So we did it in 9h and 50mn, that is 35429s which is an average speed of 84.62m/s We used 83.7% of the fuel, which is 8035L. Our average specific range is 2998/8035 is 0.373, which means 0.373km by liter of fuel Maxi range using all the fuel should theoretically be: 9600 X 0.373 = 3580kms -
Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
I would suggest to take in account: -the boat efficiency via the average specific range: ASR= Total distance done (kms)/ total fuel used (L) that means the more fuel you use, the less is ASR. Specific range is the number of kms you do using 1L of fuel and it is used in aeronautic to reflect the efficiency of a jet engine. FL= fuel left: (100+%Fuel left)/100 for example, if fuel left is 15% FL=1.15 that means, the more the % fuel left the more the bonus coefficient knowing that if you take to much fuel, you will have to carry it, consume fuel to carry it and get lower speed.....Including Fuel left coefficient could be an option, i am not sure we must use it or maybe we could use it as a penalty, meaning it's not a good preparation not being able to take the right fuel for the trip, with àa 5% margin. in this case, all fuel left above 5% could be a X% penalty: for instance 15% fuel left give a -10% penalty on all points.... -The total distance done in kms: TD -The average speed of mission AS = TD (m)/Mission time (s) AS = TD/MT the highest is the average speed, the highest is this coefficient -Crew and Flag :Flag/Crew = F/C So the formula should be: (SR x TD) x (AS/100) x FL X F/C So for the Gliding dolphin estimation could be: ASR = 3000/9000 =1/3 Fuel left is 20% which is 2160L and estimated range is 2500km. We must run 438 kms more to the end so that means around 400L. At the end fuel left should be 1760L which is around 18%. So FL should be 1.18 TD 3000 AS for the time being is 89m/s, should be around 85, so AS=85 F/C=10/10=1 That gives:( 3000/3 ) x 1.18 x 0.85 x 1 = 1003 with fuel left as bonus (3000/3) X 0.85 X 1= 850 with no fuel left bonus or penalty (3000/3) X 0.85 X 1 = 850 - 13% with fuel penalty over 5% = 739- 67 replies
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Long distance Naval contest with Gliding Dolphin
gilflo replied to gilflo's topic in KSP1 Mission Reports
Last 2 points to name and flag. Leaving sanctuary mouth to West indies cape On course to WPT 15, there's a lot of waypoints along the shore to west indies cape Passing waypoint 15 On course to waypoint 16, max speed 140, THR 1/3, still more than 27.5% fuel, notice our range is still more than 5H at this speed Proceeding to waypoint 17 Approaching West Indies cape Beached Naming and flagging the point Back on board Time photo Leaving West Indies Cape Sun will soon disappear We are very light with less than 25% fuel and i throttle carefully to increase speed...It looks like it's better to set again VS to 0.03 Maxi speed 130 on course to waypoint 20 Passing WPT 20 and slowing down to turn to Withsunday Entrance point 124 kms from entrance. Playing with throttle to stabilize speed as VS oscillations decrease Night is falling as we are approaching the entrance of the bay, throttling up after route correction Turning in the bay to reach the beach Beached Last point named and flagged So far, 7H55mn for a 2562km trip , and distance to finish is 438 kms which is a piece of cake as we got 20% fuel left. -
Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Yes I mistook, it's 10 people on board not 12- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
We flagged 3 New waypoints during the trip. Range steady... See here I have a question: I took on board a tourist, not knowing tourists were not allowed to disembark. So he won't be able to plant a flag. As i have 10 people on board, can I still plant 10 flags on the trip?- 67 replies
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Long distance Naval contest with Gliding Dolphin
gilflo replied to gilflo's topic in KSP1 Mission Reports
Continuation of the trip Leaving Londnies island, time Day 1 05H15mn We got 37.8% fuel left and next point is Heavens bay south, 287 kms ahead. Fuel is balanced, SAS on and VS 0.022 selected Accelerating along Island, THR decreasing Approaching 140m/s i decrease THR slowly and try to get the best setting according to the VS setting, which is not obvious, a few % less and the hull don't skid anymore on water and the speed drop dramatically.... finest setting and you can see the bottom of the hull is really skidding on the water surface. if we go to fast or if the VS setting is not accurate enough, the boat can really fly and it wouldn't be a boat anymore.... 80 kms from Heavens bay and you can see how little fuel we spend on this trip... 14 kms from beach. Heavens bay latitude is only 28N but you can see in background a mountain glacier which is around 75N latitude... We just stopped on the beach, hulls rubbing the sand. as you can see Fuel left is 34.4 which means we used 3.5% fuel for a 290km trip, 3.5% of 9600L is 336L, which means we spent around 1.15l/km, so with 34.4% fuel left our range should still be around 2600 kms Flag planted Time photo for this N°6 point Here is an Excel sheet from our range calculated at 35% with a 137m/s. But dam not sure we can keep this high speed at lower weight. Leaving for Hell's point, short distance. We use reverse power to leave the beach Heading South east, there's a waypoint to pass across a cape, before Hell's point. You can see the white mountain of North pole in back ground Waypoint 10 is passed and we have to throttle down under 80 to turn without danger... 47 kms from Hell's point, THR stiil 1/3, VS is between 0.025 and 0.03, that's why we see 0.03 Beach again, Hell's point is 435m away in water, so we will plant the flag and correct Hell's point coordinates Flag N°7 planted Time photo: Day 1 00H28mn Departure for Sanctuary Mouth Lagoon. There's a few waypoints to navigate along the shoreline and through islands... Approaching Waypoint 11 Approaching Waypoint 12 Heading to Waypoint 13 Heading to Waypoint 14 Beach at Santuary Mouth Lagoon Flag point N°8 planted Time photo Day 1 01H01mn -
Long distance Naval contest with Gliding Dolphin
gilflo replied to gilflo's topic in KSP1 Mission Reports
Hello Here is the next part. This where it becomes very interesting because, du to the design, when the boat is light enough, under 55% fuel, playing with the setting of the the flaps at the rear of the "wing deck" which are no more than elevators, and playing with throttle, you can lift the hull so that the boat is just sliding or gliding (i don't know the right english word) on a the water just on the "slice" of the hull. And the good news is that you can do this at timewarp 2. The trick is to go full throttle until the hull lift to 2m and the speed is 130m/s increasing, then you must reduce THR, depending on you weight, to nearly 1/3, 6/15, and keep speed between 130 and 140. doing that, the range increases dramatically as we can see on the picture. To do this Pilot assistant is needed as it's the only way to play very accurately with elevator setting by the means of the vertical speed . Between 55% and 40% fuel left, i played with the VS setting, asking 0.025 to 0.022 m/s to help lift off the hull. So you play with THR and VS to keep your speed between 130 and 140, but as there's no THR setting by 1% you can't stop playing with the throttle during all the trip to keep your range as high as possible. We leave now Pirates Cape by night playing with the engines power to turn quickly VS setting is set to 0.03, fuel left around 50%, and we can reach 120m/s Day is rising as we are approaching WPT 7. VS is 0.022, speed 134 and THR between 11/15 and 12/15, fuel left 45%, range is 4:05, meaning we leave our 1200-1300kms range we had until now for 1900-2000 km Sun rise passing WPT 7 We beach in a bay and name our bay "Crystal Canyon mouth" Leggy Kerman plants the flag Why is it called Crystal Canyon? I went through the canyon during my Elcano Challenge. Water is Crystal water all along the canyon Here is the photo for the Mission time, but only mission time is right,I saved the game, forgot to take a screenshot, continue the mission, then came back for the screenshot by loading the game... Departure to Lodnies island See speed and THR settings approaching WPT 9. Range is more than 1D 1H !!! We need to turn right to 353° to head for Londres so we must slow down under 80 to avoid crash or breaking one of our front nose cone tanks You can see here how we are sliding on the hull slice (on the black band which is at the very bottom of the hull, at 136m/s THR 6/15 and Range >1D Approaching Londnies island It's not beach as I believed, but cliffs!! The boat is nearly beached and Manus kerman disembark and climb a little bit to plant a flag Back to the boat, 30° slope, easier to go down!!! 5H15mn up to Londnies island, photo taken after loading game, because I forgot it Same with no F3. Everybody is on board, ready for departure. Since our Departure we have done 1415 kms in 5H15, nearly half way, which gives an average speed of 74.86m/s and we have now enough range to achieve our trip at maximum speed of 137-140m/s. so we can plan an average global speed of 100m/s Here you can see the boat in the SPH and what I did to avoid flipping or take off, or to avoid it as long as possible.....The torque at full weight gives a maxi pitch downward momentum. The momentum decreases as weight decreases which explain why i must be very accurate on elevator setting for VS.. i should have done the opposite, there's no chance to flip or take off when the boat is heavy, but with the design, if I set a null momentum at heavy weight, at low weight there's a pitch up momentum....... Short Vid: departure from Pirates Cape and arrival to Lodnies Island with a part where we can see high speed THR -
Long distance Naval contest with Gliding Dolphin
gilflo replied to gilflo's topic in KSP1 Mission Reports
Well here is a short vid Range versus fuel left in percent The range stays between 1150 and 1250 kms. Notice that following my tests maximum control speed, 137 m/s is achieved around 45% Fuel left at max throttle, then we should keep this speed until 20%, Throttle decreasing progressively to 1/2. So between 45 et 20% fuel we got 137m/s at an average 2/3 throttle, then under 20% fuel left we must reduce throttle to 1/3 for an average speed of 115. Boat is toop light and difficult to control, so speed must be decrease. So far we have 742 kms and there's 54%fuel left, with an average speed of 78m/s and range is still around 1250 kms. so it makes 2000, but from now we should increase average speed by 50% and reduce throttle by 50%, which should increase dramatically the range. Anyway, I set 2 more places that will not flag (12 places for 10 people) at the end of the trip and if i see i don't get enough range i can make a short cut to the base.. -
Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Hello here is the beginning of my challenge- 67 replies
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Hello Here is my report from the challenge you can find here: It's a speed boat challenge mixed with discovery Looking at what have been done with boats, speedboats, and hydrofoil, i found it would be very difficult to built a boat with foil. To get get max speed on water, the idea is to lift up the hull and to get a minimum surface in contact with the water...It can be achieved with foil but I decided to try another way: I would try to lift the boat with wings, the challenge being not to take off.... Here is the design of the Gliding Dolphin: A catamaran with mk2 tank floating hulls, the hulls being on the minimum surface side and the deck, each side of the cockpit and the passenger cabin, being a wing. The engines are 2 Wesley J-33. The catamaran contains 9600L of liquid fuel and the fuel partition is made so that the center of mass won't move whatever is the fuel quantity. The Center of lift is just some millimeters behind the COM....When testing the boat, 1 or 2 mm more afterward or more ahead could make speed fall from 10m/s, so I needed many tests to get the best design. the wings also are lower at the back of the boat and and higher at the front, helping for lift, as the boat can move on its pitch axe. So speed at maximum weight and full throttle is 56m/s, it reaches 137m/s when 40% fuel left, and if you go higher you loose control, so when 40% fuel left you must begin to lower throttle. To avoid pitch oscillations on water I use SAS and Pilot assistant which uses 2 ailerons at the end of the wing to maintain a Vertical speed of 0. They acts like elevators that would damp pitch oscillations, helping to increase speed and not to take off at high speed. Here is the boat. it's equipped with 4 retractable gears to help to beach and to help braking in water by means of their drag The contest: The goal is to discover and name 10 places and come back to Kerbin, as fast as possible and without refueling. there's 2 pilot and 8 passengers on board. Estimating the range of the boat, I identified, on Kerbin Google map, 10 places with their coordinates and waypoints between them to calculate the exact distance of the challenge. Here are the first 3 places we will visit: Seagull Island North Cape, Penguin Island and Pirates Cape I will use Waypoint Manager and Scansat Map to navigate the places. Departure from Runway 27 Watering We leave Jeb island on the right, heading to our first place, seagull island North cape, some 300 kms east of Kerbin base Half way, we can see the island on the map We can timewarp 2 ou 3, provided the pitch oscillations are dampened by Pilot assistant, which requires fine settings. If settings are bad, time warping make pitch oscillations happened and breaks speed and range Approaching our first islands After this waypoint, we turn right to our Seagull Island North Cape where we will stop. If we can't beach, a passenger will swim to the island and plant a flag to name the place. Stopping just in front of the shore. It's toos steep to beach Degy Kerman is planting the 1st flag after a great climb Degy Kerman is returning to the boat. For all the places, the coordinates have been found by studying a HD Kerbin map on Google map, but the coordinates of the point gave it 685m ahead in the land. The purpose was to to give rough coordinates, so for the next point we will correct them if the point is too far in the land or in the water.... Climbing on board after a short bath Here is our EVA time for the contest Leaving for the next place which is an island very near from here Here is Penguins island, no penguins here, but the waypoint is in the water, so we will plant the flag on the beach. Night has fallen Lula Kerman plunging in the water And planting the flag EVA time of Lula for the contest and we can also see the max speed achieved, the global distance being not right.... And we leave for a night trip for the next place, Pirate Cape, some 300 km in the north east. Easy to manoeuver, the J-33 can be reversed... Approaching Pirate Cape, a little bit more than 50% fuel left and you can see speed is 99 Near the beach at 100.9m/s, our max speed on this trip, and time to throttle down!! Tanda Kerman is planting the flag. We corrected the coordinates, the point being 900m farther in land Back on board EVA time for Tanda. Note that the max speed indicated is false. 169m/s is impossible. I don't know were is the trick..!! Our max speed was at 3 kms from beach, 100.9m/s A vid to follow
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
I realised I have 8 passengers and 2 crews so that's only 10 points to flag but i keep the same trip to get as close as possible to 3000kms. I suppose i can plant 2 more flags but the result will count for 10 only.- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
OK, so it's not a problem as far as i know it and i am ready to make it during day and night. I just have to add some strong lighting to my catamaran- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
Here is the Google map of the trip i planned for my GlidingDolphin catamaran. There's 12 Points to visit and flag for the 2 Crew and 10 passengers on board. Waypoints have been added to allow sea navigation and range calculation between the 12 points and according to the calculation tools, global distance should be 2999 kms. There's of course a small error margin as i am not sure to pass over the waypoint exactly, they are here to avoid collision with land. I opened the waypoint manager to enter all those points and waypoints and the Scansat map to look they were correctly chosen. I will use Waypoint manager associated to Scansat Map and Zoom map to navigate. I will send a photo of each google earth leg for the reporting when i start the navigation Can you confirm how is calculated the time between each leg? It's the time for each leg between each departure and the next flag planted ? Then I can stop for the night. Rest time is not a factor as long as the boat is not moving?- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
By timewarping i generally loss some speed - between 1 to 5m/s , but sometimes you gain, there's no rule...Of course i will leave the craft file for everybody once i will have done my trip. I am planing a path with 12 stop as there is 12 crews on board, so that the total distance would be around 3000kms, to keep a small margin. Can you confirm that the calculation must be as follow when I navigate between 2 points: Here it is the total distance of the 2 red lines on the sea and not the direct distance from point to point- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
For the distance calculation between to points, once Kerbal map is installed on google map, is it ok to use the Google map ruler and divide the distance found by 10.64?- 67 replies
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Long Distance Naval Challenge/Contest
gilflo replied to seanth's topic in KSP1 Challenges & Mission ideas
After a lot of experiments, with wings, here is the GlidingDolfin Catamaran, a 66T winged Catamaran running on 2 J-33 Weasley Turbofan for 2 pilots and 10 passengers. 4 gears to land on beaches. Experiments at different fuel settings show a 3000 to 3200 kms range at an average speed of 100m/s, maximum speed being at half weight 33T, 140m/s. At very low weights we must reduce throttle and speed to stay on water. Range can be increased by reducing throttle and speed in every weight configuration, but i did not really study the maxi range throttle RPM and speed. Optimisation is done with steady COG with balanced fuel consumption and center of lift on COG. There's a pitch down torque at max weight, neutral torque at mid weight and pitch up torque at low weight. Torque effect during navigation is neutralize by SAS and Autopilot, which allow time warping up to 3. Manual piloting at high speed, especially at low weight, requires to much concentration to avoid flipping.- 67 replies
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