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gilflo

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Everything posted by gilflo

  1. Mach 2 on water has been reached today by Jebediah and Bill Kerman and they are still alive to show you this vid. Are they the only Kerbals to break the speed of sound and reach twice this speed on the water? Look at the HUD where SITUATION must stay "SPLASHED" to assess this record. Vertical speed and heading are stabilized by Mechjeb with personal PID setting as you cannot play with flight controls at such a speed on water if you do not want to die!
  2. Hey guys Have you ever reached Mach 2 on Kerbin Ocean? This is my goal as I reached Mach 1.6 on 2 runs, staying alive and touched Mach 2 on the third run but killed my Kerbals..... You can see that on this HD vid I am going to try harder....and you?
  3. Great!! I just don't understand how you can "not use" this mod! The only mod to be sure everything is perfectly aligned!
  4. Does this fantastic mod works on 1.5 ?
  5. Thankj's, that's what I usually do, create a new version and copy saved and craft files.
  6. I updated KSP to 1.4.1 a few month ago but some of my mods from 1.3.1 where not updated . then I wait, hoping KSP will stabilize and now we have 1.4.5. I downloaded it but mods are not following, it's to quick! My question is: Will the mods updated to 1.4.5 run on 1.4.x and will the mod updated to 1.4.1 run on 1.4.x ? I ask this question because the game is updating so fast that the models have not enough time to follow..... and where to find KSP 1.4.3?
  7. I solve the problem! It was not working, because FMRS did not recognized the first stage which was the liner. It was because the liner engines were not at the very bottom on stage column on the right in the SPH It is very important to check the stage column and place the engines in the right place, even if you don't need when you use planes!
  8. Hello FMRS works with rocket stage but it does not seem to work with aircraft: rocket plane put on top of a big liner by mean of stage decoupler, each aircraft having cockpit, and pilots. The mission count does not start and there no possibility to recover the liner after separation.
  9. I am not developper, it’s just an idea i launched, if someone is able to build such a plugin....
  10. 4 years ago Kerbinsidemod tried to bring more runways on KSP Is there any chance to get a mod allowing to build runways or launchpad throughout Kerbin, not to build like you build a base by transferring or mining materials, but a mod allowing a player to start with 5 or 10 runways or a mix between launchpads and runways that he could set throughout the planet?
  11. I am playing SSRSS which Stock Size RSS with the same RSS planet, but stock size. Planets appear in KER but no calculation
  12. Hello Does it exist any KER for real solar system ? Thank you
  13. SSRSS is the Real solar System with Copernicus mod, Sigma...etc... I tried again on Kerbal system and here is a small vid showing what happens. Even perfectly aligned, it looks like there's repulsion Both ships have been built docked with senior docking ports in the VAB (not 3.75m docking port as written in the vid). Then they have been sent to orbit and node has been decoupled. I tried 4 docking at different speed, perfectly aligned, right ship on RCS and ASS on TARGET+, and left ship on SAS only, maintenant its stability. both ship have a remote control with reaction wheel included. 4 contacts and 4 repulsions, I do no know why
  14. hello I use this mod since it has been launched and for the first time I am unable to dock whatever vessel I build, big one, small one...I do not understand what is happening with 1.3.1 I tried all vessels with auto strut disabled, but as soon as the ports are under 3 m it begins jerking... I used smart ASS TGT+ and RCS to do docking maneuvers and it was perfect, it is no more working. I don't know if there a special setting to set to docking port, if I must disable the torque on reaction wheels, but the fact is whatever I am doing and whatever is my final speed the nearer are the docking port, the more they jerk!!! they seems to repulse instead of attrack..... I forgot to tell tam using this with SSRSS, the solar system, maybe there something to do with it...;
  15. Hello Thank you for this mod. Is there any wiki for all the planet datas ?
  16. yes that's it ! So how to play with solar system and real earth time?
  17. I am on 1.3.1, running Sigma dimensions, with RSS and Kopernicus and also Kronometer. I set daylenghtMultiplier = 3 in setting.cfg, and use of Earth day 24H in general KSP settings and my days are still 8H00..... What am I missing?
  18. Hello Even with Kronometer installed and choice of 24H day in the settings, the day on earth last around 7h30mns.....What am I missing?
  19. Today, I launched 2 orbital stations over Earth and connect them My giant launcher with 1 station weights 7547T Launch 620 kms over Earth, 1st stage separation climbing through 26600m Reaching orbit, launcher are built to push the station to other planets Second station has been launched and both are prepared to docking Docked together, mass more than 3500T with 560 000L of liquid fuel for my giant SSTO Carrier, 49000L of oxydiser and 85000L of monoprop.....
  20. I never use Rover on non atmospheric planet, they are too fragile, not fast enough, I use this: 11479 DV, 42.3T, . - Lab, plenty of science features, SC 9001 Sc junior in hold, 2 mysterious goo, 1 pilot, 1 engineer, 2 scientist, 4 drillers, 1 converter, scan radar, 4 "lightbulb" nuclear engines from recycled parts from Tux industries mod moving on IR Rotatrons COM and DCOM same place, perfectly balanced. Can be be used with TCA, but very easy to pilot without TCA - 2 preset position for vertical and horizontal flight - No speed limit, interplanetary transfer easy. Must be docked for transport to orbit and Re-entry... You can install your own science feature but you will have to be careful with COM and DCOM and re-balance the ship - Engines are tweakable to fit any gravity be tweaking engines means re balance the whole craft. Here is a vid from the previous model. This one is very similar
  21. Not yet, I tried the Dark Drive with liquid fuel and Oxygen, (don't need nuclear engines). I feel like cheating because, with the same SSTO i got plenty of DV, once in orbit...!
  22. Any chance to get more power faster as it could accelerate faster swallowing more air?
  23. I just realize that my last post should be in the OPT Showroom thread!! Sorry...if someone can move it there, no problem for me...
  24. Yes, something like coordinates and a way to move around more accurately via numbers input on 3 axes
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