Jump to content

justspace103

Members
  • Posts

    209
  • Joined

  • Last visited

Everything posted by justspace103

  1. WAIT its so simple!!! Eve, as it 1.0 EVE!! tomorrow!!!!!!!!!
  2. yes that description of the bug report is exactly what happened to me!! Do you think they will fix it in 1.0? EDIT: just looked at the dev notes today, harvester made fixes to the persistence so i think this will be fixed in the next update!!!
  3. Someone has probably already said this but i would want more planets, and more star systems. Maybe stuff like nebulas, black holes, galaxies, and warp drive parts. (MY MIND WILL EXPLODE!!!!!) In my opinion, the more planets, the more science, a more awesome game play experience (maybe that's how the multiplayer will work:confused:)
  4. is it a known bug of KSP because this isn't the first time this has happened to me.
  5. So the same problem happened again with the same craft. what i did is i started a new craft, and when i got to minmus, IT WAS GONE!! but it appears that quick-save did not solve it this time.
  6. hey thanks yes i did check the filters and i also went to the same spot at which i landed the craft and it wasn't there I should also note that quicksaving while the craft was in sight or being controlled seemed to fix the problem, but when i went to the tracking station it was gone, and then when i quickloaded it was fine. Here is the text file: https://www.dropbox.com/s/lqkib29vhnqj6qj/output_log.txt?dl=0
  7. So i was making this karbonite mining base and i had just docked my lander and was about to dispatch it to the surface, where i had a small probe to mark the landing site. but when i go to the map view, IT WAS GONE, without a trace. I am running on KSP version 0.90 windows 32-bit Open-GL. The mods i am using are: Karbonite Astronomer's Interstellar Pack(and all the requirements Munar Industries BETA Kerbal Attachment System AIES aerospace Kronal Vessel Viewer Procedural Fairings HyperEdit (just in case:wink:) Stockalike Station Parts expansion Tweakable everything RCS Build Aid Module Manager Real Solar System config (for the white horizon fix) Can anyone explain why its happening and how to fix it? Thanks, -Justspace103
  8. 0.18, because it is the update that REALLY got me into this game (even though ive been playing since 0.15)
  9. Astronomer, are you going to update this mod for 1.0 when it comes out?
  10. My Space Agency Flag to kick off 1.0: Those markings on the bottom are all the ksp releases and 1.0 in the top left:cool:
  11. yeah I've also had that problem, but only in 32-bit. in 64 bit it works just fine, even with OPM and a bunch of mods. I'm just worried on whats going to happen when 1.0 comes out because there is not going to be a 64 bit version of 1.0.
  12. does anyone remember that website for all those early mods?
  13. I guess ill have to wait a while longer
  14. Now that Harv has announced 1.0, i breathed a sigh of relief for the following reason: I will no longer have to keep updating mods and starting new games. 1.0 is a sign for me that there is a very little chance of any game breaking update after 1.0 Has anyone else had the same dilemma?
  15. Well that's too bad. I hope it's fixed in the next update. Thanks anyway! Edit: By the way, i love your mod TriggerAu.
  16. When I started a new career save in my game, all the buildings are set at tier 3. Another problem is that when I enter the VAB/SPH the interiors are set to tier 1. (I'm on KSP 0.90 64bit) These are the mods I'm using: Procedural farings Procedural parts (and some texture packs) RLA stock-alike Tantares/Tantares LV Stock-alike station parts AIES (0.23) Near future solar Dmagic orbital science KAS RCS build aid Mechjeb 2 Kerbal alarm clock Tweakable everything EVE Texture replacer planetshine hotrockets FX Astronomer's interstellar pack V2 RealChute BoxSAT USI Sounding Rockets SumDum SMS Aerojet Kerbodyne So does anyone know what mod is causing this and or how to edit the save so it goes back to teir 1? (First post!)
×
×
  • Create New...