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justspace103

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Everything posted by justspace103

  1. Awesome it Worked! thanks so much. do i have to do that every time i open KSP or just doing it one is fine
  2. Im not really sure how to find the executable file and enter that in In my application icon it says show package contents and when i enter it it shows this: _CodeSignature Data Frameworks Info.plist MacOS Plugins Resources Then i decided to go to macOS and open the terminal file but it opens the game. i tried putting that command in but it didnt do anything
  3. how do you do the force-opengl on a mac if i downloaded KSP through the KSP store?
  4. @taniwha Im having trouble with EL in collab with MKS in that the Productivity doesnt work. i fixed it before in may 1.2.2 save but i forgot how
  5. i knew i forgot something in the settings! thanks
  6. Was the aim camera feature removed in 1.3 because when i went to use it in my install i didn't see the module on it for any of the parts (im on MacOS Sierra)
  7. @StarCrusher96 So im on mac and im getting the yellow planets bug. am i missing a dependency or something or is this a problem with kopernicus?
  8. @Nertea hi Nertea I've been having a problem with the Aerodyamic Landing legs in the Spacecraft pack. after i deploy the legs the shock absorbers pop out of the socket leaving a gap and also screwing with my ships Ksp Log Link: https://www.dropbox.com/s/2vs5g7la5oy9qou/KSP copy.log?dl=0
  9. @TaxiService Log: https://www.dropbox.com/s/kmqrj3a42dl62d9/KSP copy.log?dl=0 So the button shows up and the lines from public broadcasting but when i go to click the button it doesnt pull anything up. but hte weirdest thing is, that i tried it in another save on the same game, and it worked.
  10. @TaxiService This looks like an amazing mod and it looks very useful! Im having a small problem that on MAC when i go to click on the App-launcher Icon nothing comes up, and i cant make new networks. does anyone have a fix for this?
  11. @DiscoSlelge How do you create those mission patches?
  12. I also found that it works if you just drag the application icon out of the file and then place it back in
  13. personally, i hope that Roverdude implements his mods into the stock game, it would add a whole new immersive experience
  14. i bet this question is asked alot since the release of the last update but can i run extraplanetary launchpads and ground construction with MKS at the same time without breaking everything?
  15. happened to me too, i think the problem is in the code of EL bc all my workshops show no productivity regardless of the productivity factor
  16. Having trouble using EL. I have all the materials and everything and i have engineers, and vessel productivity isnt a problem but the build meter is stuck at 0%. im using MKS and i removed all the parts except for the survey stake but i dont think thats the problem. does anyone else have this problem and or know how to fix it? EDIT: after taking a look at it, all my workshops have a productivity of 0 no matter how many engineers and workspace i put in and idk how to fix that does anyone know how?
  17. So i recently came across the playstation trailer for KSP, and it was pretty amazing. Mostly because i noticed the introduction of new music that perfectly suited the KSP theme. i know from 5 years of experience from this game that music while playing brings a whole new level of magic to the spaceflight experience. So now I'm left with two questions: 1. where can i download that new music? XD 2. Are there any plans that the developers of KSP would produce a full soundtrack to the game, instead of the royalty free music we have now? In addition, are there any players that are also interested in seeing this become a reality? Trailer (listen to the music!):
  18. Yeah i did, i was doing some testing for a mission. Ill try reinstalling hyperedit to see if that fixes anything
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