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KSP2 Release Notes
Everything posted by justspace103
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[1.12.5] Restock - Revamping KSP's art (August 28)
justspace103 replied to Nertea's topic in KSP1 Mod Releases
lmaooo you predicted the future! thanks for the update @Nertea -
[1.12.5] Restock - Revamping KSP's art (August 28)
justspace103 replied to Nertea's topic in KSP1 Mod Releases
has anyone else had trouble with the restock textures nto replacing the mainsail and skipper? -
I love how they adressed the balance between crazy micromanagement and simple on the colonies. what even better is that enven though you may disagree with their choices of making colonies say "too easy" it seems like they will be making the process such as resource gathering extremly modable so that would be great. Also, they did say "We all know that Kerbals just need cool suits, snacks, and something fun to crash." Could it be that there is going to be a sort of semi-simple life support system for keeping kerbals entertined on colonies? this would be awesome, but i could also see that this could be beyond the scope of the game. maybe it will be easily modable
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Will KSP2 have asteroids? Will they be similar to what we have in the stock game with Near Kerbin Asteriods and Drestroids or will we see somethink like an asteriod belt where dres and eeloo are?
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So i was actually there at PAX and they gave us a couple of sneak peaks of some stuff that we havent seen yet. we finally saw the UI in all its glory as well as some screencaps of those new planets, as well as some other things but nothing too big. just some sneak peaks as to whats to come. tbh im really really excited for these other features that were merely teased in some quick screenies to come to light. The future is bright yall so GET EXCITED Also, sorry for being kinda cryptic about this but Nate Simpson himself asked us not to reveal or take any video as to whats coming in the future. But this will come soon!
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Weapons have never been within the scope of stock KSP. i doubt they will even think about starting this in KSP2. Kerbal is not a war game. If you want to make it a war game, there are well respected mods for KSP 1 that you will absolubly be able to continue to play even when KSP2 comes out. Also, one of KSP2's goals is to make the game more modable. This will hopefully allow mods to be updated quicker and be implemented more easily.
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Ok man a couple of things: Clouds have already been confirmed, watch shadowzones video about the newly released dev update. Weapons have never been a part of KSP and this sentiment will most likey continue, so i wouldnt hold your breath of BD armory type weapons being stock. However, it has been said that KSP2 will be much more mod friendly so most likey there will be a good mod for this if you want it. As for subterranian environments and terrain modification, there will most likey be none of that. But the devs have said that they will be making the terrain system much more interesting and try to make every landing site different. this stuff prob wont be implemented because of the unity engine but who knows? maybe they did put in voxel terrain. i just dont see the purpose of it in a realistic space exploration game like KSP
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This is whats happening: when the station loads in, some parts are crooked like this. when i try to quicksave and reload to get rid of the problem, the problem either persists or the craft explodes. when i turn off and restart the game this problem persists. what is happening here and is there any way to fix this??
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[1.12.x] Near Future Technologies (September 6)
justspace103 replied to Nertea's topic in KSP1 Mod Releases
Are the new solar panels tweakscale compatible? -
Kerbal Space Program Breaks Ground with a New DLC!
justspace103 replied to UomoCapra's topic in 2019
This DLC is going to be awesome. thanks squad/taketwo for continuing to improve the game. STOCK ROBOTICS FTW!!!!- 1,121 replies
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- announcement
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[WIP] Restock: KSP Part Art Revamp (Released March 06)
justspace103 replied to Nertea's topic in KSP1 Mod Development
@Nertea I've been looking at this thread for the past hour now. let me tell you, your style and care to the coveted stock parts of ksp are absolutely AMAZING!! I've been playing this game since 0.14, and trust me, I definitely agree with your concerns for the inconsistency in style across the game. this pack is what the parts of ksp deserve, and I hope you continue to make some astounding work with this restock initiative. I'm so excited for when you eventually release these parts, but until then, I will wait patiently... Also, the new FX for the engines are amazing. will they be configured for realplume as well? -
totm may 2024 [1.12.x] - Modular Kolonization System (MKS)
justspace103 replied to RoverDude's topic in KSP1 Mod Releases
Hey guys forgive me if this was asked but is MKS and the other roverdude mods comparable w 1.6? Despite it saying they are for 1.3 -
I must say. this is an extraordinary mod. The only thing I find a bit weird is that the clouds shimmer in an odd way. However, as others have said above, you definitely need to license this mod. I recognized some textures from other mods, which need to be addressed...
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CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
justspace103 replied to politas's topic in KSP1 Mod Releases
Hi, So I'm on a MacOS High Sierra and I keep running the " mono --verbose --arch=32 ckan.exe" in my terminal. it seems to launch CKAN but it immediately closes. I downloaded the newest version of mono as the directions instructed, but I don't know what else to do. -
Having some trouble with Scatterer on KSP on the MAC. The halo around the planets is still present, even with the fix in the config. also, the mod seems to drastically reduce framerate to the point where the game is unplayable. Is there any way to minimize the lagging? I've already tried to turn off the ocean shaders to try and reduce it but no dice. Not sure if the halo problem got a fix before but would really appreciate the help
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patience is a virtue. Quality over Quanitity
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So I was reading the dev blogs and I saw that 1.4 was mentioned, so I began to wonder: What will 1.4 have? What major features of the game are yet to be added? What do you guys want out of 1.4?
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[1.3.0] Procedural Parts - Starwaster Branch
justspace103 replied to Starwaster's topic in KSP1 Mod Releases
https://www.dropbox.com/s/039vjd3i7i8c0j5/KSP.log?dl=0 Im running KSP on a Mac on MacOS High Sierra, and using the terminal to start it in open gl to prevent lag spikes making the game unplayable -
[1.3.0] Procedural Parts - Starwaster Branch
justspace103 replied to Starwaster's topic in KSP1 Mod Releases
i have gotten the game to start with procedural parts but when i go to load a craft with the parts it does not load. crafts without the procedural parts work fine. hopefully an update will come soon -
[1.4.X] OSE Workshop Continued - KIS Addon
justspace103 replied to Aelfhe1m's topic in KSP1 Mod Releases
This happened to me too. Its a problem with OSE Workshop bc KIS works fine for me. we just have to wait until it is fixed for 1.3.1 -
macOS users PLEASE READ!
justspace103 replied to Darth Badie's topic in KSP1 Technical Support (PC, unmodded installs)
thanks for the help!