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KSP2 Release Notes
Everything posted by Gargamel
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I thought it looked awful slow on launch. The “you will not go to space today” thought did cross my mind. But I’ll just work under the assumption that they were keeping the engines throttles down to simulate a heavy launch with a low twr and to keep the stress off the engines? Maybe wanted to stress test the gimbals?
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Firefly Aerospace Discussion Thread
Gargamel replied to Ultimate Steve's topic in Science & Spaceflight
Something something entirety of Spaceflight cough. -
Firefly Aerospace Discussion Thread
Gargamel replied to Ultimate Steve's topic in Science & Spaceflight
I haven’t mentioned this before, but I work/ed with a couple guys who worked at FF. Apparently they’re related (uncle-ish) to one of the chief investors or something like that, one was a manager and the other a machinist. Both of them used to work in this facility, moved to FF back when, and since returned to here, for reasons I haven’t asked about. Talking to the machinist today, he was telling me he programmed and machined all the valves and combustion chambers on the Blue Ghost Lander. Said even though he no longer works for them, he’s still nervous about when it comes time to light that engine. -
@vordzi, please include a proper license in the thread OP, on the download site, and in full in the download package, thank you.
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Good news. The forum software license has been renewed for 6 months.
Gargamel replied to Vanamonde's topic in Announcements
Considering we've given all the info we have, you know as much as we do. -
It’s a very easy game to dive hard into, get burned out, take a few months off, come back later and still be amazed at how good it still is.
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It’s been a bug for as long as I can remember that if you are posting the first post of new page, it can easily multi post as you keep clicking “post” as you aren’t given the normal response from the page, ie loading the new page.
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Moved to Tutorials Overlapping threads have been merged. Please do not crosspost or spam the same thread in multiple locations.
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Moved to Network
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Need help with finding a mod because i have forgotten it's name.
Gargamel replied to mrneon's topic in KSP1 Mods Discussions
Moved to mod discussion. -
Moved to tutorials
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totm march 2020 So what song is stuck in your head today?
Gargamel replied to SmileyTRex's topic in The Lounge
Threads have been merged -
Any mods for the Endurance from Interstellar 1.12.5?
Gargamel replied to user_of_the_ksp's topic in KSP1 Mods Discussions
Moved to Mod discussion. -
Ways to solve flights between stars in ksp
Gargamel replied to Yaroslav's topic in KSP1 Mods Discussions
Moved to Mod discussion. -
Well. She’s turned about after yesterday’s update, they limited how often she’ll Scrooge at you for grabbing gifts.
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A number of posts have been removed. There is no need to personally attack other community members just because their opinion differs from yours.
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KSP IP has been sold to a 3rd party or something...
Gargamel replied to TheKSPexperimenter's topic in Kerbal Network
As we have a couple threads on this and tangential topics…. -
Oops sorry, typo’d there. yes, Fanworks is our sub forum for user created artistic content.
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Moved to Fanworks then.
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@Mr. Kerbin, as I mentioned above, nobody on the forums is part of the PD/TT legal department. They have no idea what you will or will not be sued for. And we do not need another argument by a of group armchair lawyers disrupting another thread. The simple advice to make your mod, as long as you don’t use any of the assets from KSP2, you can make whatever planets you want. If you’re really paranoid about the names, then don’t name them the same, make some small changes so they’re not copies.
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Dakota is no longer associated with KSP. As none of us are lawyers for PD/TT, we can’t say if you’d be sued or not. But as long as you don’t violate any of the licensing issues with your mod, you should be fine. But that means you can’t use any of the KSP2 textures in a KSP1 mod.
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What? What star are you naming, and who would sue you? A little more context is needed.