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Everything posted by Gargamel
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Nope. Just using my previous save. I like to putz around too much to advance quickly. I did finish off my 200 fuel generator power plant though and started the infrastructure for the 900 sheet /900 casing aluminum factory I’m doing next. I love starting in the desert so far. Plenty of space without terrain getting in the way, and when you go to build bigger factories later on, you don’t have to relocate. Plenty of nodes of east access within sight lines basically, so running conveyors and such through jungles or mountains or whatever. Next tier resources are easily accessible too. One of my favorite things to do is to go on sphere/slug/ drive hunts. Just wander off collect stuff and hope I don’t die. Although I’ve played it long enough to just set the mobs to retaliate and get on with it. I play this to relax, not get stressed out running for my life.
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@rockmeowstar, please include a proper license. State which license in the OP of the thread, on the download site, and include a full copy of the license in the downloadable file. Thank you.
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I have all my supply lines decked out so just about everything I produce is fed into Dimensional Depots. No more stocking up on material for a build trip. I upgraded the upload and stacks sizes pretty far down the chain, so I’ll never to worry about concrete or silica again when building large structures. The manual uploader is a godsend for tossing those bits and bobs you have laying around into a place where you’ll always have them. just note though, other than the build gun, handheld devices will not draw material from the DD. You can’t reload ammo, Nobelist’s, or fuel directly from the depot, you have to manually transfer a stack of each to your inventory from the DD before you can use it. And whoa boy, the storyline is creepily cool.
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Kennedy Space Center trip - suggestions?
Gargamel replied to JoeSchmuckatelli's topic in Science & Spaceflight
If you’re in cocoa beach, Nolan’s Irish pub is fantastic, excellent food. -
That’s because a new member posted it and it requires approval, just your posts did as a new member. It takes a bit of time for the moderators to review and approve the posts. Be patient, it’s probably fine now. The notifications and activity streams showing them are forum bugs.
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I still have my version on the ksp store, and I could not find a way to migrate it recently. I had purchased it early enough that I was eligible for the migration, and as of about when @Ghostii_Space was CM, it was still an option for me. But I cannot find that option now. But for me, it’s not a big deal. I’ve downloaded all the versions I want from the store, and worst case scenario I have a couple extra keys lying around. I think I also got a copy on Epic during one of their weekly free giveaways.
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Using Reddit or discord to replace a long standing forum is like trying to use your spare tire for a trans continental car trip. Yeah, it’ll work in the short term, but no serious conversation can be done on it over any length of time. Reddit auto locks their threads after what, 3 months? That’s completely useless as a continuum of information if you have a pertinent piece of information to contribute.
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totm may 2024 "Great American Eclipse" II: April 8 2024
Gargamel replied to cubinator's topic in Science & Spaceflight
Okay.... finally finally plugged my camera into the PC... No post processing on this one, haven't even sorted through them all, this probably isn't the best one. Only processing I've done is crop.- 284 replies
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Couple few things we’ve been playing: LLAMA: Uno meets Gin. Seems like a simple kids game, but a good amount of hidden depth. And being a Reiner Kinezia (actual spelling escapes me atm) game that was up for the Speil de Jeur (again, random guess at spelling again), it’s actually really good. Scout by Oink games: Another Gin-esque card game. Good fun and strategy. Harmonies: It’s like the designers of Cascadia sat down and tried to do it again, but better this time. The gameplay and artwork is just what that style of game needed to bring it home. *chefs kiss* Sky Team: This is the latest hotness in board gaming, and it’s earned it. Two player, incommunicado, dice roller that sees you and your partner attempting to land an airliner. The built in chapters, challenges, and airports make the replayability of it good one.
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Any thoughts on a secret "Private Beta" password?
Gargamel replied to Kerbal Kommander's topic in KSP2 Discussion
Since this thread has again devolved into people attacking other forum members, it has been locked. -
Well, then specify a Single stage spaceplane. Spaceplane =/= SSTO. SSTO = Single Stage to Orbit. A spaceplane might be a type of SSTO, or not. A vertical launch rocket can easily be a SSTO. Any SSTO can also have stages that are deployed after reaching orbit.
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Please don't post merely to bump a thread. We have rules against that.
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[1.12.x] Near Future Technologies (September 6)
Gargamel replied to Nertea's topic in KSP1 Mod Releases
Please include an English translation to all posts out side the "International" subforum. Thanks. -
Sadly, signatures don’t show on mobile. Which is a good thing, keeps the bandwidth down. I saw the post and it’s very nice. I’d hate to merge it into the “How to use the forums” thread that’s stickied at the top of the sub, but I’d also hate for it to slide into obscurity. Why don’t you add a link to stuck thread so we don’t lose it?
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There’s nothing to accept. Paste the link directly into the text of the post, ignore anything like an “insert image” button.
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You need therapy. You’re a hoarder
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No A practical limit, yes. But since we can’t prove there isn’t a better more efficient design than the best design out there, there is no theoretical limit. As for that practical limit, I can easily see a small second stage of the SSTO having a 10k+ dv using an ion engine. Couldn’t carry much beyond itself, and wouldn’t go fast, but it could go everywhere.
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Add the .jpeg/.png to the end of that link and it should work fine. Right click on the image itself, not the webpage.
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Just post the link directly into the text, the editor will automatically expand it for you. Yes, it’s on my to do list to add this to the new user guide. Oh yeah, a twitter link. Yeah they made it difficult to link to their pics directly.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gargamel replied to Gameslinx's topic in KSP1 Mod Releases
As stated above posts deemed off topic and or discussing paid mods have been removed.- 3,126 replies
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gargamel replied to Gameslinx's topic in KSP1 Mod Releases
Some valid questions have been raised regarding this topic. If you would like, direct any discussion of the issue here:- 3,126 replies
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These are fair questions with very complicated answers on our end. Because it’s not specifically covered. Our current policy arises from direction issued to the moderation team a while ago, based on the no self promotion rule. The issue is obviously way more complicated than a simple “don’t talk about it” approach. We’ll figure out something here and get back to you “shortly”.
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[1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.8]
Gargamel replied to Gameslinx's topic in KSP1 Mod Releases
Here’s the deal folks. Discussion of paid mods (including this mod) is off topic for this particular thread. Mod release threads are generally used for development and tech support. If you’d like to discuss the ethics and whatnot of mods in general being behind a paywall, please start a new thread in the mod discussion subs. As to the existence of paid mods, the forum has no control over what people do off the forum. What we do have control over is the rules of the forum, one of our rules is that self promotion of any kind is forbidden. Therefore modders cannot advertise or even mention the fact they have paid mods here on the forums, without specific permission from the CM’s. And since the CM’s no longer exist, that permission will never come. Therefore, we kindly ask that discussion of specific mods being paid or not be taken off site. We understand the reality of the situation, we really do. But our rules are our rules. They initially were written to prevent 3rd parties from freely advertising on a commercial site, but they are now kept in place to keep the modding community here on the forums as pure and open as possible. Further posts on this topic will be removed as off topic for the thread.- 3,126 replies
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