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Everything posted by Scarecrow
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It's been a while since I did any astrophotography, so these were taken a few years ago now, but I'm still happy with them. Orion Nebula Moon
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What is the best mod you don't use, and why?
Scarecrow replied to Superfluous J's topic in KSP1 Discussion
There's one that a lot of people seem to use, but I've never even tried it, and I can't remember what it's called, but it basically does everything for you. A bit like an auto Jeb. I've always felt that KSP has a lot it can teach you about space and Newtonian physics etc., and that by using an auto tool, it would remove some of that learning process, and thus some of the enjoyment from playing KSP -
Only what I consider as essential, and mostly for gameplay.
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Soggy noodle rocket syndrome. It would be nice to not have to rely on KJR to avoid rockets flopping about like a drunk worm as it takes off.
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All the landable planets and moons and return with manned expeditions.
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Proof of Concept Suicide Burn Script
Scarecrow replied to arthur106's topic in KSP1 The Spacecraft Exchange
That looks really interesting. I will be curious to see how it develops. -
Finally got round to flying the mission to complete part 2 of the challenge - Transport Ship
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My entry for part 1. I was going to do a multiple launch orbital structure, but decided to keep it simple. Has room for 36 tourists, each room is jettisonable and has independent de-orbiting boosters and parachutes in the event that the hotel has to be evacuated in an emergency. Crew quarters will accommodate 8 Kerbals, and there is also a lab/workshop/kitchen fitted for those odd job tasks. Battery capacity is 12,000 units, and there are 5 docking ports available. The communications array incorporates a good deal of backup capacity to allow our guests to stay in touch with their family/minions back on the surface. Current orbit is 260km. Launchpad Jettison boosters Discarding the cargo fairing Orbit established, antennas and solar panels deployed, docking ports/airlocks extended and ready to receive visitors.
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Never even occurred to me to try rotating my ship so that I could use a key other than D to pitch to the east. I guess by leaving it at default, there's no chance of me forgetting to rotate a craft.
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Didn't realise I'd used that - it's an old design. Before that was available, all my Saturn V style craft used a capsule by Alcor, which is much better than the original standard 2 man lander capsule, and that's what I thought was on this one. Probably would have lost points for using a mod capsule though. Would be a simple matter to add 2 drogue chutes for an extra 10 points, but I think I would only do this one again if I also added a buggy and small satellite for the additional points they also give.
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Mission completed in KSP v1.7.3 The escape tower system works, it's a design I use on all my manned flights that use this capsule. If my maths is correct, that totals 205pts
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If the game is not allowing them to respawn, the only other way that I know to force them is to edit the persistent file for that particular save.
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RGB Settings on my Mk-2 space lamp?
Scarecrow replied to GungaDin's topic in KSP1 Gameplay Questions and Tutorials
Yeah, I was really disappointed by that aspect when they introduced the ability to change the colour of your lights. Being able to change teh colour of the lighting effect was cool, but I had some applications where it would have beenr eally nice to be able to change the colour of the light source as well. -
How to create a Mun capable ship
Scarecrow replied to Mikenike's topic in KSP1 Gameplay Questions and Tutorials
When designing a new Mun capable ship, I start at the last stage and work back. If it's a single stage lander that is also going to return my Kerbals to Kerbin, I make sure it has enough dV to de-orbit from a Munar orbit, land, return to Munar orbit and then return to Kerbin. Once I have that bit sorted, my next step is usually an intermediate stage that will complete a circular orbit at Kerbin, perform the Munar injection burn, and then complete orbit capture at the Mun. The final stage is the bit that performs the take off from the pad and at least pushes the craft into a sub-orbital flight with an apo around 80km or better. -
Ten Parts Roket To Orbit And Back
Scarecrow replied to ffx's topic in KSP1 Challenges & Mission ideas
Here's my entry. All 1.25m parts as stipulated, and a total count of 8 parts. Lower stage consists of decoupler, 2 fuel tanks and an engine. Upper stage consists of capsule, parachute, fuel tank and engine. Launch Circularising orbit Orbit established - showing Pe above 70km Re-entry phase Just before splashdown -
This was my simple take on a YB49
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Can we make real space shuttles with Moar Boosters?
Scarecrow replied to TheJoolian's topic in KSP1 Discussion
Possibly, but it works. -
Polar orbit rendezvous and docking.
Scarecrow replied to strider3's topic in KSP1 Gameplay Questions and Tutorials
No matter the orbit, I've never bothered with normal, anti-normal but just concentrate on orienting the docking craft correctly before translating as necessary to complete the dock. Unless you are taking an absolute age to complete your docking, the fact that the two craft will be in an almost identical orbit at the point of docking, you shouldn't see any relative movement in orientation between the two during the docking process. -
Replicate Star Wars Ships
Scarecrow replied to blackout11c's topic in KSP1 Challenges & Mission ideas
I made this X- Wing a while ago. It's SSTO and stock. -
Hands-free flying challenge.
Scarecrow replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
I did try to modify my design to fly without SAS, but I couldn't even get it to leave the runway. -
Hands-free flying challenge.
Scarecrow replied to Klapaucius's topic in KSP1 Challenges & Mission ideas
Looks like the OP has abadoned this challenge. No leaderboard uodates for a while. -
Can we make real space shuttles with Moar Boosters?
Scarecrow replied to TheJoolian's topic in KSP1 Discussion
No clustering of Kickbacks on this one. -
Can we make real space shuttles with Moar Boosters?
Scarecrow replied to TheJoolian's topic in KSP1 Discussion
You can make Shuttles in earlier versions so I don't se why 1.8 should be any different. -
Seeing as how this is a space related forum, I thought it would be appropriate to post some space related images. Orion Nebula