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Everything posted by Speedster159
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[1.10.0] S.A.V.E - automatic backup system - 1.10.0-3173
Speedster159 replied to Nereid's topic in KSP1 Mod Releases
Any compatibility issues with 1.1.3? -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Speedster159 replied to rbray89's topic in KSP1 Mod Releases
Any compatibility issues with 1.1.3? -
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
Speedster159 replied to BigNose's topic in KSP1 Mod Releases
It's showing as incompatible on CKAN.- 799 replies
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[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Speedster159 replied to cybutek's topic in KSP1 Mod Releases
I haven't mentioned how I active and jettison the launch tower and fairing. For aborts it's activated by the abort group which decouples the pod, and activates the tower, for jettisoning the system after an abort or during accent it's activated by another action group that decouples it from the docking port and fires the tower and/or a small SRB for separation. I've also disabled the staging on the Interstage fairings base since I don't have anything attached onto their nodes. I'll PM you the Log. The only difference between the C and B models is the C model done away with the fins and has the final staging setup I want to use. -
[1.3.0] Kerbal Engineer Redux 1.1.3.0 (2017-05-28)
Speedster159 replied to cybutek's topic in KSP1 Mod Releases
I think I've encountered a bug, or I'm doing something wrong. I have a single single Kerb vessel on a 3T LKO launcher and it looks like this. Now everything is fine and it works perfectly! But I built that before I unlocked the LES. I've now unlocked it and I wanted to prove a concept for my next development so I retrofitted it to the Kinto II. The Delta-V calculations are completely wrong on the retrofitted model. The only things added are a tweakscale'd LES, two interstage bases from 'Procedural Fairings', and their respective fairings. It didn't really add much weight. EDIT: The nosecone fairing is just a single piece, I've just divided it here to show the separation. EDIT: I have now tested my retrofitted design and it still has way more Delta-V than required like the old design, so I could still bring the upper stage with my and have some left over. As for the LES... The pad abort is risky as the final height is low and the chute deployment speed is slow, on accent is works outstandingly well, and jettison after SECO also works great bringing the just the nosecone with it. -
[1.1.2] Kerbal Inventory System (KIS) 1.2.12
Speedster159 replied to KospY's topic in KSP1 Mod Releases
The new update has been out for 3 days and Still don't have it on CKAN. -
Is there also an Online Delta-V Chart?
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Will this work with Kerbal Alarm clock and Mech Jeb? EDIT: The question with KAC might get confusing... A clearer question would be if KAC estimate transfer windows?
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Speedster159 replied to stupid_chris's topic in KSP1 Mod Releases
Stack chutes don't really fit into the design of the craft. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Speedster159 replied to stupid_chris's topic in KSP1 Mod Releases
I'm sorry, I don't quite understand you. I place the parachutes on the nose of the pod for early flights but then move to radially positioned chutes to accommodate the docking ports, they would sometimes overheat especially if I'm not doing a ballistic reentry. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Speedster159 replied to stupid_chris's topic in KSP1 Mod Releases
I'm not sure if this has been suggested before, but can we have heat shielded casings or way to integrate them inside heat shielded parts? I often find my parachutes overheating on entry. -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Speedster159 replied to bac9's topic in KSP1 Mod Development
I figured out what it was before your post. All working now. ----------------------------------------------------------------------------------------- Is it possible to remove the modular wings? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Speedster159 replied to bac9's topic in KSP1 Mod Releases
Everything on CKAN is working fine except for the Primary B9 pack. ( Including dependencies )- 4,460 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Speedster159 replied to Boris-Barboris's topic in KSP1 Mod Releases
So the number comes first, not the period? -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Speedster159 replied to bac9's topic in KSP1 Mod Releases
I'm only getting Legacy and HX parts on CKAN, nothing on the primary B9 pack.- 4,460 replies
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[1.8.0-1.12.5] AtmosphereAutopilot 1.6.1
Speedster159 replied to Boris-Barboris's topic in KSP1 Mod Releases
I'd also recommend implementing KSP-AVC. How can I configure a roll rate lower than 1 in the craft settings? -
KSP Interstellar Extended Continued Development Thread
Speedster159 replied to FreeThinker's topic in KSP1 Mod Development
It is. Reverting my manual update and doing the CKAN update now. Thanks! -
[1.0.2] B9 Aerospace | Procedural Parts 0.40 | Updated 09.06.15
Speedster159 replied to bac9's topic in KSP1 Mod Development
No parts are showing up in my VAB/SPH. I've tried reinstalling it. -
[1.3.x] SETI, Unmanned before Manned [Patreon]
Speedster159 replied to Yemo's topic in KSP1 Mod Releases
Hm.. Surprised. The wings are now showing up on Sandbox either. Think I'll wait for 1.1 before adding any other mods to my save.- 2,515 replies
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KSP Interstellar Extended Continued Development Thread
Speedster159 replied to FreeThinker's topic in KSP1 Mod Development
When can we expect CKAN to finally pickup the latest release? -
[1.3.x] SETI, Unmanned before Manned [Patreon]
Speedster159 replied to Yemo's topic in KSP1 Mod Releases
I have it installed yet it's not there? I have the one by Crzyrndm/bac9. Just noticed the Reaction wheels are so far down the tree. Aside from going manned is there any earlier implementation of the reaction wheels?- 2,515 replies
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[1.3.x] SETI, Unmanned before Manned [Patreon]
Speedster159 replied to Yemo's topic in KSP1 Mod Releases
Where am I supposed to find the B9 Procedural wings? From what I've read they should be in "Early Aviation" ?- 2,515 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Speedster159 replied to bac9's topic in KSP1 Mod Releases
Got no problems. I'm getting a B9 Part Switch update, is that the final release?- 4,460 replies