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Heretic391

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Everything posted by Heretic391

  1. Thanks Jason, great suggestions. It's using 6 Whiplash engines. I might be able to squeeze in another 2 more. Will definitely change the tail size and landing gears. Will post an update once done, hope it works!
  2. Lockheed F-117 Nighthawk So it looks good...but can't lift off! The lift is all jumbled up. Whenever I try to lift the wings act as air breaks and slow the Nighthawk drastically. Also, I've got 2 bombs in this thing which I haven't been able to test yet. Press 1 to set another cockpit as the main and press 2 to 'close' the cargo bays which would 'open' up the middle bay with two bombs in there. Any thoughts on what we can do to keep the appearance but actually make this thing lift off? It has 6 engines which is more than enough thrust. Will make a video once we figure this issue out (if at all). I tried adding many wings inside to adjust the lift angle but it takes a lot to make any difference. I've since removed them for now. Craft download: https://www.mediafire.com/file/3agayrpvxu5p2yl/Lockheed+F-117+Nighthawk+v4.json/file
  3. Has anyone tried to make a rocket using the .json file only? Looks impossible with all the GUIDs and different part attachment types. I guess we can only modify a pre existing craft file. Not sure what kind of error checking ksp 2 has...could be interesting.
  4. At seemingly random times, resolution auto changes from 2560x1440 borderless to 3440 x1440. I'm having to manually set it back to 2560x1440 (perks of having to record footage for Youtube). I'm using a Nvidia graphics card with GEFORCE Experience installed. I've now changed the optimal resolution settings just in case it is causing the issue. Will post an update if it resolves the problem. OS: Windows 11 Graphics card: RTX 4090 KSP Version: This occurs for both versions.
  5. UFO SSTO This beast is 255 tonnes and 268 parts. Aliens don't make these light, prepare to be prodded. Download link: https://www.mediafire.com/file/wka83g9swf4j6sn/UFO+v19.json/file It's beautiful
  6. Description: Fuel imbalance causes a sudden burst of Kraken speed once you use up all the methane but have oxidizer remaining. The more oxidizer the more powerful I think... not sure if this is something exclusive to my computer. I did try verifying the integrity of game files via steam. Steps to replicate: 1. Get a fuel tank (larger the better) then create an imbalance in fuel. Reduce the Methane to the minimum amount (not 0). Ensure that Oxidizer is full. 2. Add any rocket engine. Doesn't seem to matter much even if you use the smallest of rockets engines. 3. Launch and watch. Example video (I dub thee explosive Kraken drive): https://www.youtube.com/watch?v=_KubZwDuvG0 Example craft: https://www.mediafire.com/file/kfx48vtup7grft9/Kraken+v2.json/file Workarounds: For now, simply don't create a fuel imbalance. Devs will need to fix the explosiveness. KSP version: 0.1.0.0.2089 OS: Windows 11 22H2 GPU: 4090 CPU: 7950x3d P.S Not sure if anyone else has posted this, had a brief look and didn't see anything. Full credits to anyone if they've already shared this. You might be able to create an imbalance on the go by transferring fuel but I recommend you save your game before you try.
  7. haha thanks It handles well with lift but top speed is terrible. Definitely could use some further modification. There are a lot of cargo bays used, so you could potentially hide things in there.
  8. SR-71 Blackbird Took a while to get the wings in the correct position. You're welcome to make adjustments, I'm curious to see what people come up with. Craft file (please let me know if this works): https://www.mediafire.com/file/ppqh3cs10kit0rv/SR71+Blackbird.json/file
  9. Moderator's Note: This craft was not designed to work with the current release of Kerbal Space Program. It was designed using an older version of the game and the craft's performance may not operate nor the craft appear exactly like it does in the video. Use at your own risk - it may cause your game to crash or behave in unpredictable ways. Howdy, Frostflux is an SSTO that can achieve orbit with some fuel left over. You might be able to get an encounter with Mun but definitely not be able to land on any of the moons. You can of course return to Kerbin and fly for a bit before the fuel runs out. Watch out for the swaying that may occur at higher altitudes. Download here: http://www.mediafire.com/file/vc3fc7drfdgkl3g/Frostflux+m8.craft Enjoy, Heretic391 (Chris)
  10. Howdy, This craft sways once it achieves mid altitude. I was hoping that that someone fixes it while I go and eat dinner Any suggestions would be nice. http://www.mediafire.com/file/8x9gxw5evf8nivn/Frostflux+m5.craft Sigh, attachments seem to be very buggy... EDIT: Well I've fixed everything so now it is a working SSTO. Thanks, Chris (Heretic391)
  11. Hi everyone, Looking for a mod that features wide (but not long) engines? Also, is there any good mod for pivoting wings and engines? Thanks, Chris (Heretic391)
  12. Part count: 141 Weight: 51 Tons Cost: 107,803 Download link: http://www./download/oazn578s4dfjbai/Firebreather+Flyer+m14.craft btw heretic while you are having a go at 1.0.2 you should have a crack at my Nuclear Comet, fairly sure you will like it The Nuclear Comet mk1 http://i.imgur.com/XOHLykW.jpg http://i.imgur.com/it4k29D.jpg http://i.imgur.com/CivwyI5.jpg 120kmx120km orbit remaining resources http://i.imgur.com/5H9DjgQ.jpg Description: Cost: 216,566 Part count: 243 Weight: 126.2T Quite maneuverable in the atmosphere and capable of 1,000,000km+ orbits (More if you add more fuel in the cargo bay, less if you put a load in the craft other than spare fuel) the Nuclear Comet is about as good as it can get when it comes to single stage to orbit, With a choice of Nuclear or Rapier engines depending on how far out you need to go, once refueled this craft is an interplanetary explorer. As an added bonus there are emergency parachutes for easy landing. Flight instructions: On launch it is easiest to just let it fly off the end of the run way before touching the controls, once in the air pitch up to 40 degrees until 12km. At 12km bring the pitch down to 5 degree and gain speed until 1200m/s, at 1200m/s pitch up to 30 degree until orbit, at 22km engage nuclear engines, at 24km switch rapier engine mode. once apoaps is at 100km you can kill the Rapier engines and use the nukes to orbit. If returning to kerbin after orbiting without refueling you will need to move fuel into the forward most fuel tanks for stability. Action groups: 1- Toggle Rapiers 2- Toggle Rapier mode 3- Toggle turbo jets 4- Toggle Nuclear engines 5- Toggle solar panels Download link: http://www./download/9q7m4i8s3ymdit5/Nuclear+Comet+mk1.craft Will do! Looks great - - - Updated - - - Do you mind if I include it in a future sub designs video?
  13. Ahhh, thank you so much! I'll make the changes as required. Also, if it is okay I'll reference you in my future video for this craft.
  14. Well I made a fix to the craft just by adding more engines e.g. turbo jet. The new drag model is now an irritant for me.
  15. Hi everyone, I made this craft below in KSP so that it would at least orbit Kerbin but it decelerates the higher in atmosphere I go. Could you diagnose the problem? Download craft: http://www./download/ae84u6iugq3a821/Firebreather+Flyer+m13.craft Regards, Chris (Heretic391)
  16. Nice Ranger! At least your one works unlike mine. Btw in the film if you remember the ranger's docking port was diagonal.
  17. lol I would have to agree about that video, it's hilarious! Wow, you've been subbed for ages. I'm looking forward to seeing the video!
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