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Heretic391

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Everything posted by Heretic391

  1. Haha always love your comments The rocket took 1 week. Literally worked on it every night. A lot of the time was spent testing the lander, rover, gilly rover etc. Started questioning my sanity 2 days in.
  2. First mission was to Dres. It gives the second highest science points in game and its not a difficult planet to visit. Earnt about 16k with a zero tek rocket. And yes, the rover was sandwiched originally tested with a spaceplane but it was too hard to get the rover low enough to the ground to decouple .
  3. 2nd ever launch in Exploration mode has earnt us 62,601 science... Went to Gilly, Eve and made sure to visit almost all research locations by driving over 40km.
  4. Great point, i guess for now we need to share screenshots of what we've unlocked
  5. We earnt 16k profit from one launch in Rocket Scientist difficulty using a ridiculous zero tech rocket that took us to Dres and back. Kerbal leg power was also essential for this great success.
  6. Got 16,943 science on my first zero tech mission. Built this big thing below, went to Dres, had the Kerbal walk over 50km to the different biomes and returned.
  7. Nice, thats a good science haul. I tested after the patch so can confirm not resolved yet. Working on potentially making a zero tech ship for eeloo and dres in one mission. If you land on all the biomes and return home it will net you over 34k science.
  8. I've been collecting basic science statistics in Rocket Scientist level and found some interesting results. Eeloo and Dres are the two best locations to land and return from. You can land in different biomes to collect science which will be the same value. Eve is also equal to Eeloo in science value on land. Don't go to Eve's ocean, the science values are incredibly low/broken? Duna's South Pole and North Pole are both called South Pole. Should be renamed to Poles like Laythe. TLDR: Go to Eeloo, Dres and Eve for maximum returns though I haven't tested with science collecting parts yet. Inventory Planet State Location Science Crew Observations Kerbin Landed KSC 3.2 Surface Sample Data Kerbin Landed Ice 4.8 Surface Samples Kerbin Landed Ice 14.4 Crew Observations Laythe Landed Poles 96 Surface Sample Data Laythe Landed Poles 144 Surface Samples Laythe Landed Poles 432 Crew Observations Laythe Splashed Ocean 96 Crew Observations Laythe Landed Hills 96 Surface Sample Data Laythe Landed Hills 144 Surface Samples Laythe Landed Hills 432 Crew Observations Laythe Landed Shores 96 Surface Sample Data Laythe Landed Shores 144 Surface Samples Laythe Landed Shores 432 Crew Observations Bop Landed Highlands 76.8 Surface Sample Data Bop Landed Highlands 115.2 Surface Samples Bop Landed Highlands 345.6 Crew Observations Pol Landed Volcanoes 83.2 Surface Sample Data Pol Landed Volcanoes 124.8 Surface Samples Pol Landed Volcanoes 374.4 Crew Observations Vall Landed Mountains 64 Surface Sample Data Vall Landed Mountains 96 Surface Samples Vall Landed Mountains 288 Crew Observations Tylo Landed Highlands 256 Surface Sample Data Tylo Landed Highlands 384 Surface Samples Tylo Landed Highlands 1152 Crew Observations Eve Landed Foothills 640 Surface Sample Data Eve Landed Foothills 960 Surface Samples Eve Landed Foothills 2880 Crew Observations Moho Landed Lowlands 89.6 Surface Sample Data Moho Landed Lowlands 134.4 Surface Samples Moho Landed Lowlands 403.2 Crew Observations Moho Low Orbit NIL 96 Crew Observations Duna Landed Highlands 64 Surface Sample Data Duna Landed Highlands 96 Surface Samples Duna Landed Highlands 288 Crew Observations Duna Landed Midlands 64 Surface Sample Data Duna Landed Midlands 96 Surface Samples Duna Landed Midlands 288 Crew Observations Duna Landed Lowlands 64 Surface Sample Data Duna Landed Lowlands 96 Surface Samples Duna Landed Lowlands 288 Crew Observations Duna Atmosphere NIL 25.6 Surface Sample Data Duna Landed South Pole 64 Surface Samples Duna Landed South Pole 96 Crew Observations Duna Landed South Pole 288 Crew Observations Gilly Low Orbit NIL 83.2 Crew Observations Gilly Landed Highlands 76.8 Surface Sample Data Gilly Landed Highlands 115.2 Surface Samples Gilly Landed Highlands 345.6 Crew Observations Gilly Landed Midlands 76.8 Surface Sample Data Gilly Landed Midlands 115.2 Surface Samples Gilly Landed Midlands 345.6 Crew Observations Ike Landed Volcanic Fields 25.6 Surface Sample Data Ike Landed Volcanic Fields 38.4 Surface Samples Ike Landed Volcanic Fields 115.2 Crew Observations Ike Landed Lava Fields 25.6 Surface Sample Data Ike Landed Lava Fields 38.4 Surface Samples Ike Landed Lava Fields 115.2 Crew Observations Eeloo Landed Ice Fields 640 Surface Sample Data Eeloo Landed Ice Fields 960 Surface Samples Eeloo Landed Ice Fields 2880 Crew Observations Eeloo Landed Canyons 640 Surface Sample Data Eeloo Landed Canyons 960 Surface Samples Eeloo Landed Canyons 2880 Crew Observations Eeloo Landed Craters 640 Surface Sample Data Eeloo Landed Craters 960 Surface Samples Eeloo Landed Craters 2880 Crew Observations Eeloo Landed Great Rift 640 Surface Sample Data Eeloo Landed Great Rift 960 Surface Samples Eeloo Landed Great Rift 2880 Crew Observations Eeloo Low Orbit NIL 224 Crew Observations Minmus Landed Snowdrifts 25.6 Surface Sample Data Minmus Landed Snowdrifts 38.4 Surface Samples Minmus Landed Snowdrifts 115.2 Crew Observations Minmus Landed Sheet Ice 25.6 Surface Sample Data Minmus Landed Sheet Ice 38.4 Surface Samples Minmus Landed Sheet Ice 115.2 Crew Observations Minmus Landed Craters 25.6 Surface Sample Data Minmus Landed Craters 38.4 Surface Samples Minmus Landed Craters 115.2 Crew Observations Minmus Landed Arctic Ice 25.6 Surface Sample Data Minmus Landed Arctic Ice 38.4 Surface Samples Minmus Landed Arctic Ice 115.2 Crew Observations Eve Splashed Seas 3.2 Surface Sample Data Eve Splashed Seas 4.8 Surface Samples Eve Splashed Seas 14.4 Crew Observations Eve Landed Foothills 640 Surface Sample Data Eve Landed Foothills 960 Surface Samples Eve Landed Foothills 2880 Crew Observations Eve Low Orbit NIL 224 Crew Observations Eve Landed Shallows 640 Surface Sample Data Eve Landed Shallows 960 Surface Samples Eve Landed Shallows 2880 Crew Observations Dres Landed Lowlands 576 Surface Sample Data Dres Landed Lowlands 864 Surface Samples Dres Landed Lowlands 2592 Crew Observations Dres Landed Craters 576 Surface Sample Data Dres Landed Craters 864 Surface Samples Dres Landed Craters 2592 Crew Observations Dres Landed Highlands 576 Surface Sample Data Dres Landed Highlands 864 Surface Samples Dres Landed Highlands 2592 Crew Observations Dres Landed Equatorial Ridge 576 Surface Sample Data Dres Landed Equatorial Ridge 864 Surface Samples Dres Landed Equatorial Ridge 2592 Crew Observations Dres Low Orbit NIL 224 Crew Observations Dres High Orbit NIL 160 Crew Observations Jool Low Orbit NIL 160 Crew Observations Kerbol Low Orbit NIL 320 Crew Observations Kerbol High Orbit NIL 64
  9. It can definitely get to orbit with no problem. Any suggestions for improvements? Might update it in the future depending on new parts.
  10. A huge space shuttle inspired ship. There are a lot of cargo bays to add whatever you want inside. It's capable of landing on the Mun if you're careful to conserve fuel/RCS along the way. This too many long nights to perfect. It consists of almost all RAPIER engines. Had to tweak the build a lot to reduce drag as previously i couldn't get over 10k altitude. Now it works flawlessly. Parts: 288 Engines: About 73...so prepare your computer to turn into an air fryer. Payload: Haven't tested this yet, but given that we can reach the Mun I'd say about 50 tons + would be fine. Let me know if you do test it. Download: https://kspbuilds.com/build/SSTO-Heavy-Cargo-Shuttle-"Inquisitor"
  11. Haha that would be like 7 or so craft files i wonder if anyone would be bothered to dock them all. Maybe I'll send them all as a challenge
  12. Build a 'rocket' that is powered by monopropellant. Points awarded to those that can land on the Mun and return back to Kerbin. Rules: No cheats. Monopropellant only. Have fun.
  13. Thank you, great point! Would be cool to see some practical hydrofoil ships for science, might make a mini version in the future!
  14. So all aircraft carriers in the real world are disappointing.. Why? Well they have no hydrofoils! So we've done the Navy a favor and built this fancy design. Spacebar to activate all engines. Build link: https://kspbuilds.com/build/Hydrofoil-Aircraft-Carrier-"The-Leviathan" Fun facts: Parts: 693 (not much but they are mostly big parts). Lots of lag due to water physics? Big splashdown on launch. it can't be tipped surprisingly, trust me I've tried. To 'fly' the aircraft on top. The first decoupler in staging will disconnect it from the ship. The problem? The A10 Warthog will phase through the carrier ship...its obviously imbued with secret technology. Is it controllable? No. Its too big and laggy. 3 different types of jets on the runway and they have missiles, though the staging is weird once you disconnect the jets: Boeing F-15EX Eagle II Fighter Jet Northrop YF23 Black Widow II Stealth Fighter Aa10 Warthog Is this useful in KSP? No, but it looks cool. Perhaps we could make a useful exploration hydrofoil ship.
  15. Haha it struggles to even get to orbit. Have to activate all engines and it keeps failing. I guess the only point is to test reentry with Dream Chaser
  16. Made the Dream Chaser Tenacity DC100 XXL Version + a very terrible looking ULA rocket that fails. Tenacity is fun to fly around with. Lots of fuel, though not enough to get to orbit by itself. Part count: 118 Build link: https://kspbuilds.com/build/Dream-Chaser-XXL Tenacity is a little big here so there really aren't any rocket parts big enough to make the proportionate sized ULA rocket. ^Looks terrible right?
  17. Testing with a Colony ship, there is basically no wobble for me. Previously, throttling to 5% would show immediate flex but now 100% throttle shows no flex. Very impressed.
  18. Thank you, sometimes the station turns into a scrunchie (different parts bounce off each other causing a crazy wobble) so to unscrunch it i use time warping. Then unfortunately we get misaligned parts. It's like battle scars otherwise you're right, it would have been perfectly straight. Hmm I need to count it but probably around 2.6k parts give or take a few.
  19. It's getting a good stress test. Seems to be holding up i pity whoever tries to launch this thing.
  20. Colony Ship to transport over 1k Kerbals for your enjoyment. Launch vehicle specs & requirements: Mass: 14662t Dry Mass: 3245.95t Parts: 1508 Height: 150m Width: 78m Legend: 78m Will require a refueling ship. Might need to pause mid flight as fuel lines are problematic. Download here: https://kspbuilds.com/build/Colony-Ship---Stage-7---Dres-Station Gallery: How it looks docked with Dres Station:
  21. Cool SSTO Build Once we have Colony parts our stations will be glorious!
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