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Heretic391

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Everything posted by Heretic391

  1. If you need a new computer, this is a great way to fry your current one
  2. It's a cherry blossom tree space habitat , it's inspired by the O'Neil Cylinder, though looks nothing like it
  3. Our insane Dres Station is complete. This was a massive pain to build but we got through it. Links to download each stage of our build: Stage 1: https://kspbuilds.com/build/Dres-Station-Stage-1 Stage 2: https://kspbuilds.com/build/Dres-Station-Stage-2---Generator-Stage Stage 3: https://kspbuilds.com/build/Dres-Station-Stage-3---Ring-Station Stage 4: https://kspbuilds.com/build/Dres-Station-Stage-4---Fuel-&-Habitat Stage 5: https://kspbuilds.com/build/Dres-Station-Stage-5---Artificial-Gravity Stage 6: https://kspbuilds.com/build/Dres-Station-Stage-6---Cherry-Blossom-Tree-Habitat Pictures:
  4. Thank you for the update, happy to see lots of bugs fixed.
  5. Figured I'd make something funny with wobbly rockets before they get patched https://youtu.be/Q7vdR0U-G4U
  6. That first one by Dakota is awesome, very creative use of parts!
  7. Hey Chris, What are your hopes for the future of KSP2? As a fan-favorite modder turned developer, what's one particularly memorable or satisfying moment you've experienced while working on KSP2 that you'd like to share? What steps is the development team taking to make KSP2 accessible and appealing to new players who may not have played the previous game or are new to the genre?
  8. I'd recommend building as much as your computer can handle in the VAB and send it up in one go. It's better to avoid docking ports for spaceships as they currently act as an springs. However, if you must use docking ports, as the person above mentioned design choices can help. I find 'pulling' the docked stages is safer than pushing them.
  9. Very handy and cool looking Thank you.
  10. Truck Spade Machine (for tree transplating) Colonies would be unlively without trees so our Kerbals have put together this marvelous piece of engineering. Specs are: * Truck * 3 Passengers. * Large battery (hidden inside) * 8 extra strong spades. * Room for any size tree. * Great suspension * Decoupler * Rockets for penetrating the ground Download link: https://www.mediafire.com/file/4f579dykf9iw64n/Truck+Spade+v1.json/file Design Reference: P.S. no refunds for this thing.
  11. Thank you Astr0Guy5 Even with a 4090 gpu, FPS was at 1 frame every 4 seconds.
  12. Finally connected the Cherry Blossom tree to our Dres Station. Thoughts on how it looks? It's meant to be a space habitat with artificial gravity. Just imagine a glass cover
  13. There should definitely be some amount of flex. Why you ask? It's to help players gain a basic understanding of the challenges faced in real-world rocket design, including structural consideration. i.e entering Eve's atmosphere at 3000m/s with a large multistage rocket
  14. A sale is a terrible idea. For me, there really shouldn't be promos or sales until the game is in a better state where I.e players are playing a lot and loving it. Unless this was an idea to just get people to buy and hold until it's in a better state? I think we have enough bug testers at the moment right? Keeping in mind, testing bugs isn't always fun
  15. 1. Aside from KSP 1, are there any particular artists, films, or real-life space exploration missions that influenced your creative decisions? (love the way The Expanse and Enders Game look). 2. Could you share the process of creating concept art and how it evolves into the final game? 3. Part textures play a crucial role in the visual realism and detail of spacecraft in the game. How did you approach the creation of textures for the various parts, and what techniques or considerations were used to ensure they reflect the materials and surfaces they represent, while also maintaining performance optimization? 4. How do you balance the needs of performance optimization with pushing the boundaries of visual fidelity in Kerbal Space Program 2? What were some of the technical considerations in achieving this balance?
  16. Performance is way better. 1.9 fps for 786 parts in VAB. It felt like 1 frame per 5 seconds pre-update.
  17. Would be nice if we could tweak the shine on parts
  18. 100% agreed here. I assume that applies to wings placed onto wings I do suspect wobbly things would definitely be revised when we start building interstellablockquote widget
  19. Very interesting. Would be nice if we can get the drag numbers visible in game so we can optimise our builds to be super aerodynamic. I recall there was some F12 option in game which showed the total drag at any given moment.
  20. Built the space habitat (yes, rocket trees in space) for the Dres station. This will definitely be the last part of the station given that I'm at 4 fps with lowest graphics settings. Our Dres station progress: Last video for reference:
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