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Heretic391

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Everything posted by Heretic391

  1. I like the games potential, once the roadmap is complete it should be amazing.
  2. Honestly looks amazing, well done to the team. Floodop has a cool design
  3. Awesome, we should see a lot less randomly exploding rockets with this patch. Thank you! It was always fun waiting for a rocket to load only for it to explode
  4. I'm curious how the CPU parallelization across all cores will work on those new 7950x3d CPU etc. Pretty excited about the performance optimization, really want to get back to building even larger space stations.
  5. Even if they speak in English the echo makes it incomprehensible KSP 2 talk is in approx 3 hours https://www.spacecreatorday.com/en-us/program
  6. Thank you Alpha_star, it might be just me but i felt KSP 1 rapiers to be better. I did a few other builds with them and had a bad experience so I've avoided them since. Though, great point its worth trying them!
  7. So when building in the VAB, being able to pause the game would: * Reduce lag (especially in the future with large colonies) so that they won't be functional. * Keep the game on a certain time of day so when you launch your ship, it won't be night where you can't see anything. * Players can take a break without the game progressing, allowing them to step away from the game without any consequences i.e you could have a ship that's on its way towards a planets surface but you don't want it to move yet. * Give players more time to plan their spacecraft designs and mission (career mode) strategies without feeling rushed by the game’s progression. Thoughts and suggestions are appreciated.
  8. Yep, or something similar! One person has already attempted it:
  9. This was actually a fun build: https://kspbuilds.com/build/Assymetric-Spaceplane-v22-+-Secret-Rover The only problem is once we consume fuel, its a big guessing game on where the COM is at... Also, if anyone wants to build one, you'll have some trouble with the game being confused about symmetric part placement. Stats: DV: 10,000 Parts: 340 Total Mass: 250t
  10. Inspired by the Blohm & Voss BV 141 I made this asymmetric space plane with a secret rover hidden inside. It's easily capable of reaching Duna and beyond. Download and have fun: https://kspbuilds.com/build/Assymetric-Spaceplane-v22-+-Secret-Rover Thank you to everyone who voted on the colour: https://www.youtube.com/@heretic391/community Stats: DV: 10,000 Parts: 340 Total Mass: 250t
  11. As per the title, most asteroids are clumps of boulders, rocks, pebbles etc. So assuming you had 'infinite' energy or years to throw away could you literally collect boulders/rockets then to travel around space you 'shoot' them out to utilize newton's third law? Was thinking a slingshot would work but not sure now that i look at it p.s this is for fun so let your imagination go wild.
  12. Finally built one of my weirdest builds yet, an asymmetric airplane. Just trying to fix the randomly disconnecting/exploding parts issue and stability. Will share craft link once it's in a better state.
  13. If you need a new computer, this is a great way to fry your current one
  14. It's a cherry blossom tree space habitat , it's inspired by the O'Neil Cylinder, though looks nothing like it
  15. Our insane Dres Station is complete. This was a massive pain to build but we got through it. Links to download each stage of our build: Stage 1: https://kspbuilds.com/build/Dres-Station-Stage-1 Stage 2: https://kspbuilds.com/build/Dres-Station-Stage-2---Generator-Stage Stage 3: https://kspbuilds.com/build/Dres-Station-Stage-3---Ring-Station Stage 4: https://kspbuilds.com/build/Dres-Station-Stage-4---Fuel-&-Habitat Stage 5: https://kspbuilds.com/build/Dres-Station-Stage-5---Artificial-Gravity Stage 6: https://kspbuilds.com/build/Dres-Station-Stage-6---Cherry-Blossom-Tree-Habitat Pictures:
  16. Thank you for the update, happy to see lots of bugs fixed.
  17. Figured I'd make something funny with wobbly rockets before they get patched https://youtu.be/Q7vdR0U-G4U
  18. That first one by Dakota is awesome, very creative use of parts!
  19. Hey Chris, What are your hopes for the future of KSP2? As a fan-favorite modder turned developer, what's one particularly memorable or satisfying moment you've experienced while working on KSP2 that you'd like to share? What steps is the development team taking to make KSP2 accessible and appealing to new players who may not have played the previous game or are new to the genre?
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