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Tangle

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Everything posted by Tangle

  1. 1194: The universe is reloaded due to a corruption named KREMPIRE_KRATER_KFUTURE_KOMBO. In the new and rebooted universe, Kerbals cannot change color and the "kre-" suffix cannot exist. However, a small crater remains where the "Krater" was. There's about a micrometer of lava there, and about 2 grams of dust in the atmosphere! Also, Kerbals can't die for thousands of years, skip history, or other related things. Thus, the year will go by in intervals (at maximum) of 20 years. 1204: The Elysae arrives at its destination and sends out scouts. Within a decade, it will land. Other torchships, more advanced, are sent in the same direction. 1205: The Elysae lands and sets up a colony. The other ships, carrying 1000 each, will arrive in 1270.
  2. HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEY. DON'T GODDAMN SKIP 90 YEARS. Moving on... 1192: The text is revealed to be a fake. Property on Sanctum is divided equally. 1193: The Elysae has visual on its target planet out of its rear camera.
  3. I think a better question is are there asteroids larger than Class E? I believe the answer is no, unless a new update has occurred. Also, is it possible to give Dres some form of ring? I want Dres to be a slightly less lonely space potato.
  4. The sheer redness of this star is unrealistic. Try for something more like the old version.
  5. 1189: A malfunctioning torchship, the second sent to Kerbolis, slams into the northern pole of Sanctum. After a quick test, it is found to have made a 10 km area around it fairly close to habitable. The same quick test confirms that the poles, toxic or not, taste like creamsicles. Plans for lots of torchships to be slammed into the planet pass, and 10 torchships- 5 for the north and 5 for the south pole- are sent. please don't off-topic post and also i didn't congratulate you because i thought it was someone else's work congrats
  6. 1185: A torchship and base are sent to Serious.
  7. 1136: someone realizes that that's stupid. 1137: The citizens, except for those who wanted to be cryogenically frozen, are taken out of their pods.
  8. 104: When you make reasons for it to happen.
  9. Er... Why'd you dunk your head in? Waiter, there's a waiter in my waiter?
  10. Nah, everyone in the fandom agrees with that. SMBC is actually even less sciency than XKCD.
  11. I fully support the notion that there is enough space for solar panels and docking ports.
  12. 1136: The KSP lends 20 torchdrives to the Cratery Coast in exchange for a spot for all of its citizens (only a 10th of Cratery Coast's citizen amount) onboard the craft. As a backup, they begin building equivalents to the CC ships.
  13. Okay, everything's been rotated. +X and -X are the only two which didn't have to be rotated- I used +X as the base and -X had no connections to the rest. Note: Ingame the Andromeda core is opposite from Kerbol during launch at daytime. It's still pretty bright though... I also had to switch everything around: +Y is now -Y, +Z is now -Z. Download forthcoming. Edit: I give up. If someone wants to fix this for me, all power to them. But I suck at this.
  14. Of course I do. I thought I fixed that! Okay, here's an edit. The reason why: I arranged this so badly. I don't know how to turn it, so I need yet more advice...
  15. 1132: Kerbals realize it doesn't, it's just the Borg ships in orbit. Suddenly, Kerbin disappears. It is replaced with a backup from before the Borg ship crashed and was subsequently explored. No borg ships remain in the Kerbol system, but system Aouris- the 54th colonized solar system- is infested with them.
  16. 1126: The planet Jool disappears and suddenly comes back, revealing it was Jool all this time.
  17. 1123: Knowing better, the KSP immediately nukes the site with their most powerful nuke. Reparations are paid to the UPK.
  18. A-W was the first iteration of the Salyut Propelling Engine. I have it ingame as the V-EG.
  19. Errr... Anyone have a way to fix this? I exported my own textures, but for some reason one doesn't load in KSP and the others are slightly messed up. .zip with my textures: Textures here.
  20. 1121: The KSP technology saves the day for the first time. Kerbals realize that greenhouses exist.
  21. [thank god] 1110: The KSP prepares itself for a retaliation that may never come. Meanwhile, a ship (the last Kemperial Citizen's one) approaches the new KSP colony and is pushed off on a trajectory to a far away star system. It will arrive in 4999 and even if they have a massive advance won't come back until 540000. 1111: Elysae recieves first visual of its target star. It will arrive in at most a century.
  22. Okay. The first uses I had for the D-2 stuff was with the OM as a dummy crew module for saving kerbals and that didn't go right at all. For the Fuji I had a hitchhiker below it and the "A-W" (the one that I really want to get ingame...) engine as a very powerful drive. Of course, I could use the new version's model...
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