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Everything posted by Tangle
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It shouldn't modify, let alone remove, many parts at all. The only parts I recall it modifying are the Mystery Goo, to rename it in line with the lore; and the Kerbal Atomics nuclear reprocessor, to rename it for a fun little joke.
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a) is not a problem I've experienced. Does it still happen during flight? b) is a KSP bug, and seems intractable. It happens on Gilly too!
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[1.12.x] Near Future Technologies (September 6)
Tangle replied to Nertea's topic in KSP1 Mod Releases
Definitely Whirligig World. Delta-v costs can be a little daunting from Mesbin's surface, but the lack of an atmosphere makes for some especially fun designs! -
I think the easiest solution here is to bite the bullet and accept that there isn't a KSP switch for making parts as strong as they'd need to be for this and turn on ignore max temperature
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[WIP] Nert's Dev Thread - Current: various updates
Tangle replied to Nertea's topic in KSP1 Mod Development
I've only checked it out cursorily, but the only bug I've seen is the thing with the indicators on the nuclear fuel tanks being square (and I'm not sure if that's intended or not). -
[WIP] Nert's Dev Thread - Current: various updates
Tangle replied to Nertea's topic in KSP1 Mod Development
If I grab the current state of the repo and put it in my game, do you happen to know if it'll work largely as intended? -
Barely related, but I feel the need to remind people of the fluorine-lithium-hydrogen rocket that some of these crazy people built. Amazing efficiency for a chemical rocket, like 550 seconds and 450 if you remove the hydrogen... but it used gaseous hydrogen (I do not envy trying to keep high-temperature liquid lithium and low-temperature liquid hydrogen stable together, so that's probably why). Love to grab horribly corrosive stuff, combine it with stuff that explodes if it touches water, and then add hydrogen to the mix.
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Tangle replied to Nertea's topic in KSP1 Mod Releases
It's a part of the part that you'll only ever see if the docking port is completely detached from any other part on that side, which would mean the part it was attached to is destroyed. The other side of the docking port is where connections to other craft are made. As such, the missing area probably saved some work time for very little downside -
Replaced banner with another image from the same commission, cuz I was a little worried that the character I used could be interpreted as naked.
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[1.12.5] Restock - Revamping KSP's art (August 28)
Tangle replied to Nertea's topic in KSP1 Mod Releases
Pretty reasonable. Always hard to interpret tone on the internet... -
[1.12.5] Restock - Revamping KSP's art (August 28)
Tangle replied to Nertea's topic in KSP1 Mod Releases
What is remarkable is how a gentle "hey, is there any progress on this issue" can easily be read as "HEY WHY ISN'T IT FIXED YET" by uncharitable people. -
In my experience, setting suspension springs to as low as possible (and sometimes dampers to as high as possible) fixes this.
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[1.12.x] Near Future Technologies (September 6)
Tangle replied to Nertea's topic in KSP1 Mod Releases
In my experience, the ports work just fine- just use DockRotate for rotation rather than the buggy stock method. -
[1.12.x] Near Future Technologies (September 6)
Tangle replied to Nertea's topic in KSP1 Mod Releases
Apologies if you've already seen it, but I believe the Near Future Construction hex truss is a fairly good fit or the PLTO. -
Universal Storage II [1.3.1 and 1.4.5 - 1.7.0]
Tangle replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hello, just a minor question- What's the prognosis on making some parts work only for roleplay? Like, the food and waste containers- I see those are only activated by compatible mods, but would anything break if I made them function anyway?- 1,553 replies
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totm sep 2021 [1.12] Stockalike Station Parts Redux (August 14, 2024)
Tangle replied to Nertea's topic in KSP1 Mod Releases
If you mean specifically SSPXR's versions, there's a file in the SSPXR/Patches folder called StockPartReplacements. Deleting this will give the stock looks for the cupola hitchhiker and lab, but note that it also contains the rework for the docking port so it may be better to delete them piecemeal. -
Your mileage may vary. For me, waterfall's plumes run worse than stock's if they're complex, esp if you're looking right at them.
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[WIP] Nert's Dev Thread - Current: various updates
Tangle replied to Nertea's topic in KSP1 Mod Development
I bet it's a lab. Looks a lot like Kvant-1 to me.