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Tangle

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Everything posted by Tangle

  1. To me those look somewhat similar to the APUS mod, if you're looking for something similar....
  2. Oh my G-d, if I wasn't already planning to downgrade my game just to download this the Trans Kerbmun flag sure cemented that decision! (The Lyr-alike helped too :D)
  3. Perhaps a restructuring of the preview album to show that not everything in JNSQ is a drab gray or beige or deeply desaturated rock? I was mostly just remarking on it. Yeah, just like you had the freedom to ignore my comment
  4. Yeah, that's fair- though I feel that perhaps the album should at least showcase the colorful ones first But you see my point, yeah? A lot of them use similarly drab coloration. I'm sorry for being rude there, I was just kinda, yknow, baffled. And sleep-deprived....
  5. I mean, I'm pretty sure the balance of planemos that aren't gray to planemos that are in Solsys is what, 10:16? This mod looks more like 3:12...
  6. Is it just me, or are all the planets just... oh so very gray? Why was this design decision taken, given how colorful stock is? Even taking that, realism doesn't have to mean "gray and dim but for maybe three places"....
  7. All right, I was waiting for something like this! A suggestion: Force fuel to be consolidated into hydrogen pellets, extractable from the ground and seas of low-temperature (kerbin or less) worlds. Each engine has two modes- Epstein and non-epstein. As in canon, non-epsteins are remarkably inefficient; while epsteins are remarkably efficient.
  8. Wait, what does that first post say? Mainly use only the mods in red? Okay! Stay tuned...
  9. They could, but the other stock parts don't have the right shape to look like they should have a built-in heat shield.
  10. I dunno, it looks pretty nice to me! Are you planning on 2-chamber and 1-chamber lower TWR versions for more efficiency but lower speed?
  11. If you view the AB Launchers mod created by Beale and some others I think, it gives you the tools to build an Energia launcher. Then, all you need to do is build a Buran. Sputnik's already been covered by others, but for Sputnik 2 I like to use mystery goo containers. ...Well, wouldn't it be Threeji?
  12. I agree. As someone who knows exactly four letters of Cyrillic, I reacted with disgust. The actual story's fine, though!
  13. Spacedock link appears to be nonfunctional? No idea why.
  14. Refer to the post above yours, and hope that the RO dev team has time to respond to that while getting it to work with 1.1...
  15. Can the github be given a release? Sorry to be annoying, but having to download the whole branch thingy increases the amount of time by a lot...
  16. Can it be placed near that wonderful southmost three-islands there? Could it even have multiple sites?
  17. Wonderfully, it seems KK and even its 1.0.5 older mods are functional in 1.1.
  18. In regards to fitting lots of crew in small spaces: My headcanon is that kerbal helmets deflate and fold up into the collars. That's how they fit in the mk 1, and that's how a tweakscaled hitchiker can still carry 4.
  19. Ah yes, the few seconds that it takes for the ship to flip entirely out of control... "Yes, don't engineer your ship to flip over." Oh, shaddup.
  20. What really makes me sad is the fact that I've never had such a strong emotional reaction to ANYTHING in KSP. Happiest: Successful landing on Mun, 0.18.3. Saddest: Unsuccessful landing on Mun, no quicksave, 0.18.3.
  21. Did you know that if you use the word bromance in real life™, it immediately and officially becomes a marriage no takebacks?
  22. Will it be possible to acquire the 0.18.3 demo? I recently realize it's gone.
  23. Is it possible to make engines not suffer damage from decoupling and immediate engine activation? I don't like my engines overheating in a launch vehicle so quickly...
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