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Tangle

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Everything posted by Tangle

  1. 6/10, it's obviously a station. Too ancient for my tastes. [IMG]http://orig10.deviantart.net/5c5b/f/2015/297/5/2/u_s_s__anisopter_by_hgfggg-d9e8nkd.png[/IMG]
  2. They actually can... But only if your definition of water is "liquid carbon". Is it possible to clone a person?
  3. Yknow what we should do? When all of this is done, we should delete all copies of rocketbuilders except one and put that one in a suborbital rocket and then have that rocket go up and forget to stage the parachutes.
  4. 3/10 I haven't been on these forums for a while...
  5. Combined Craft Showcase Guidelines: -1. Follow the forum rules, damnit! 0. Never leave a Kerbal behind. 1. Follow the forms listed below for posting your craft, please. 2. If your craft is not working for the newest version and you haven't been here to update your craft for the newest version for 3 weeks/are boycotting the next version, your craft may be edited by any other member- as a new version, of course. 3. Vehicles over 680 parts will not be uploaded here unless they have very good detailing or are incredibly useful. 4. Replicas are allowed, but should be listed as such. 5. If your craft is an I-beam with a probe core on top, it had better have a new version of the K-drive. 6. If you haven't been on the showcase or done anything about it for 2 months, you are to be relegated to a list of inactive members. 7. You may ask for 3 major things: A craft, a membership, and a re-activation. Ask for anything else, and we might make a form for it! Seriously, send me a PM if you have a suggestion. 8. At least try to follow the no-roleplay rule. We don't want this thread ending up like KSP History. (hint: no maps, no flags. No getting attached.) 9. Include mods in your "Requirements" or "Craft Description". Forms: Members: Tangle Showcases below. The VAB Showcase! The SPH Showcase!
  6. We don't need no pressurization... ...Apparently, people don't know songs. That was a joke.
  7. A worthy predecessor to a starfleet academy training shuttle.
  8. Remember that game developers' most amazing feats are often perfect tiny modifications to code that no one notices. People noticed your ship, and you guys enjoyed it. I think that's all that matters, really. Good night, Ridiculio 347 Hyperheavy.
  9. I mean the EPL version parts. Yeah, the main reason I got this is because MKS is just too confusing. And also really really part-heavy. Because if you download one USI mod, you have to download all of them. I just wanted to be able to build spaceships at home... (your definition of home applies.) Yep, upgraded to standard. Now it's more annoying and confusing, I think I'm gonna remove the brains of life support and make it so I don't have to do all this. Edit: Makes my computer run too loud and too hot. Getting rid of Karbonite... Again, I only wanted to be able to build spaceships in my colonies. FTT I can handle, but I really really prefer MKS-L...
  10. No, I mean move the MKS spaceship building parts into MKS-L. I'm pretty sure they just use RocketParts, so I think it would be feasible. I know how to move files.
  11. Is it possible to use the MKS spaceship building parts in this? (though I guess the better question is, how do I discern them?)
  12. Don't you dare write Kerbal smut. You're better off writing kissing and stuff. Someone write a hurt/comfort gay kerbal story, I won't pay you...
  13. Kerbals confirmed for mega ultra gay! Everyone rejoice! /s [though a little/lot of gayness would be appreciated]
  14. Sorry if this is the dumbest possible question ever, but: How do you get your weaponry to target the vehicle you have targeted by double-clicking on it? It doesn't make the sight go over it, even when using the tracking radar and missiles.
  15. Dang. Of course, there's the "easy mode" Dart and there's the "Engineer's Mode" Dart. Hmm... Maybe rename easier one Bidart? Apparently Double Dart is the name of a moth. Edit: Ooh! Ooh! Or Foam Dart. also I just saw the Heinlein. Suddenly I am less worried about our easydart.
  16. The thing for determining distance at closest approach is gone, or was that in something different?
  17. Help, it's beautiful and I'm out of the KSP part of the games cycle of game boredom!
  18. Apparently the flag is upside-down in the file. Any idea why?
  19. Welp, now its 1.0.3 Supposedly, drag and jet engine changes. Exciting......................
  20. All I've seen is KIS, KAS, and Mechjeb. I tried doing it but for some reason it didn't work? I also question ordering the Mk3 before the Mk2. { @TechRequired = serviceCompartments1 } @PART[KIS_ContainerMount1} { @TechRequired = serviceCompartments1 } @PART[KIS_wrench] { @TechRequired = structural2 } @PART[KIS_guide] { @TechRequired = structural2 } @PART[KAS_Strut1] { @TechRequired = structural2 } @PART[KAS_CPort1} { @TechRequired = structural3 } @PART[kis_concreteBase1] { @TechRequired = structural4 } @PART[KIS_electricScrewdriver] { @TechRequired = structural4 } @PART[KAS_Pylon1] { @TechRequired = structural4 } @PART[KIS_bomb1] { @TechRequired = decouplers6 } @PART[mumech_MJ2_AR202_features2] { @TechRequired = wheels2 } @PART[mumech_MJ2_AR202_features3] { @TechRequired = landing2 } @PART[mumech_MJ2_AR202] { @TechRequired = probes2 } @PART[mumech_MJ2_Pod} { @TechRequired = probes6 } @PART[mumech_MJ2_AR202_features1] { @TechRequired = stability2 } @PART[mumech_MJ2_AR202_features4] { @TechRequired = docking2 } @PART[KAS_Winch1] { @TechRequired = asteroidRetrieval } @PART[KAS_Winch2] { @TechRequired = asteroidRetrieval } @PART[KAS_Hook_Harpoon] { @TechRequired = asteroidRetrieval } @PART[KAS_Hook_GrapplingHook] { @TechRequired = asteroidRetrieval } @PART[KAS_Hook_Anchor] { @TechRequired = asteroidRetrieval } @PART[KIS_evapropellant} { @TechRequired = landers2 } @PART[KIS_Container1]
  21. If you ever need someone moderately bad at flying...
  22. Am I super messing things up, or was I following the ascent thing wrong? I did the instructions, but at 10 km I can't go down to 5 degrees of pitch or I start falling.
  23. Nah, I turned off reentry heating... Sent a resupply ship up that might be used again somehow. True Edit: I have attributed the loss of fuel to a failure in technique- I should have had a higher AoA. Did this using a Spatha and have enough fuel to make it to Mun encounter. Did you know that with the fuel cell at 50%, the Spatha can last about 54.8 kerbin days, 8.7 mun orbits, or 1.1 minmus orbits. Or .98 moho rotations. E2: Launch of White Dart with a little MMU in the bay. No mechjeb. Made it to orbit by dumping excess oxidizer.
  24. Breaking mach before going shallow AND not burning up are surprisingly hard to do. Still getting into orbit though... Margins are either smaller than imagined, or I'm a worse pilot than imagined. No LF left, used monoprop to get orbit. Only the default cargo. Tried using VTOLs to achieve orbit, maybe that's what caused me to run out but I was low anyway. Maybe I lingered too much in the "level" phase- I stayed until my speed started lowering.
  25. Otherwise known as "Capitalism Mode". Great mod, I've been looking for this.
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