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Everything posted by Tangle
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South-West Launch Site - Kerbal Konstructs Content
Tangle replied to Beale's topic in KSP1 Mod Development
Can it be placed near that wonderful southmost three-islands there? Could it even have multiple sites? -
South-West Launch Site - Kerbal Konstructs Content
Tangle replied to Beale's topic in KSP1 Mod Development
Wonderfully, it seems KK and even its 1.0.5 older mods are functional in 1.1. -
In regards to fitting lots of crew in small spaces: My headcanon is that kerbal helmets deflate and fold up into the collars. That's how they fit in the mk 1, and that's how a tweakscaled hitchiker can still carry 4.
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- totm march 2020
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[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Tangle replied to EnzoMeertens's topic in KSP1 Mod Releases
Ah yes, the few seconds that it takes for the ship to flip entirely out of control... "Yes, don't engineer your ship to flip over." Oh, shaddup.- 735 replies
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Emotionally invested - most draining happy sad moment?
Tangle replied to Overland's topic in KSP1 Discussion
What really makes me sad is the fact that I've never had such a strong emotional reaction to ANYTHING in KSP. Happiest: Successful landing on Mun, 0.18.3. Saddest: Unsuccessful landing on Mun, no quicksave, 0.18.3.- 29 replies
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Did you know that if you use the word bromance in real life™, it immediately and officially becomes a marriage no takebacks?
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- totm mar 2024
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The earliest versions of Kerbal Space Program
Tangle replied to KasperVld's topic in KSP1 Discussion
Will it be possible to acquire the 0.18.3 demo? I recently realize it's gone. -
[1.10.0] Kerbal Krash System (0.5.1) 2020-08-05
Tangle replied to EnzoMeertens's topic in KSP1 Mod Releases
Is it possible to make engines not suffer damage from decoupling and immediate engine activation? I don't like my engines overheating in a launch vehicle so quickly...- 735 replies
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What dependencies are required for what segments? I assume the KSO and KSO Super 25 each require smokescreen and Klockheed Martin Gimbals, but do the other two segments need those?
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KerbalStuff.com alternative in development
Tangle replied to GGKSPMC's topic in KSP1 Mods Discussions
...Dude. I don't think "Hosting more than curseforge" is a possible goal. Plus, you seem to be treating this as a joke. Why do spacedock downloads take so long for you? Maybe it's your internet, or your computer. And really, are you downloading such large mods that it takes you more than ten minutes to download?!- 13 replies
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Just finished reading. Irregular, heavy breaths.
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Alternatively, look at Mimas, Rhea, Ariel, Tethys... All pretty much the same. At least for me, it is incredibly hard to create heightmaps, even in Kittopia, for planets. The craters are so goddamn ugly, and they have seams everywhere... I guess I won't be doing Kopernicus except for non-terrain-changing changes until TWG finishes their fantastic job of actually explaining what all of the weird-as-hell names mean. So yes. I think SE maps are prettier than stock KSP ones.
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Isn't that like real life though? You can't go in expecting to see a moonlike body to look vastly different from another moonlike body... Though yes, it really enjoys basins.
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How many/what mods will you run once 1.1 and 64-bit KSP drops?
Tangle replied to GoldForest's topic in KSP1 Mods Discussions
Considering that my highest amount of mods (including tiny tiny patches!) on record for 1.0.5 is SIXTY, on something that I'm pretty sure is around 16 gigs of ram or maybe even 8... I feel confident. -
I suggest that you add adapters and smaller tanks to fit with your current vast one.
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Why do people not like using Space Engine textures for Kopernicus planets so much? Is it because they don't like how it doesn't quite jive with Stock? Is it because they think the planets are repetitive? And another question: Would anyone be interesting in a texture revamp for stock that used Space Engine worlds, or is that considered a dick move?
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[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Tangle replied to KillAshley's topic in KSP1 Mod Releases
Ah, I see. Thanks! It's a very good mod, even though it took me quite a while to realize the atmosphere height... -
[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Tangle replied to KillAshley's topic in KSP1 Mod Releases
I don't mean the color map, because that map uses transparency to give the biomes a light overlay in map view, and isn't a color representation of the planet. I mean, where could I find a version of the map in the OP without those nation borders and names? -
I agree. Finally, giant centrifugal habitats will be cooler! "WEEK 7: Three Kerbals died of dysentery."
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Ah, thank you. I am not really good with the ordering part of coding and I put my template BEHIND the body part. Will edit this when planet functions/some horrifying new problem has knocked at my door. EDIT: Well, I fixed the orbit, and yet it is still not there. I got rid of both the Kopernicus and modulemanager cache files. @Kopernicus:AFTER[KOPERNICUS] { Body { Template { name = Duna removeAllPQSMods = true removeOcean = true } name = Amotre cacheFile = Planet Amotre/CacheFiles/Amotre.bin Properties { description = Amotre is a small habitable-seeming (although it looks weird!) world. It is thought that its strange orbit is because it was captured by the sun a few thousand years ago, in a catastrophe called That One Time A Star Threw A Planet At Us. They really, really should've had a poet name it. radius = 351674 geeASL = 0.49 rotationPeriod = 48193.619 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 35000 35000 50000 90000 130000 400000 700000 ScienceValues { landedDataValue = 5.5 splashedDataValue = 6 flyingLowDataValue = 6 flyingHighDataValue = 5 inSpaceLowDataValue = 4.5 inSpaceHighDataValue = 4.5 recoveryValue = 2 flyingAltitudeThreshold = 12000 spaceAltitudeThreshold = 130000 } } Orbit { referenceBody = Sun color = 0.52,0.19,0.42,1.0 inclination = 13 eccentricity = 0.16 semiMajorAxis = 59965364371 longitudeOfAscendingNode = 29 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0.5 epoch = 0 } Atmosphere { ambientColor = 0.42, 0.15, 0.35, 1 lightColor = 0.65, 0.23, 0.531, 0.5 enabled = true oxygen = true altitude = 35000.0 pressureCurve { key = 0 121.59 -1.32825662337662E-02 -1.32825662337662E-02 key = 3850 70.45212 1.08101766233766E-02 -1.08101766233766E-02 key = 7700 38.35164 -6.61608311688312E-03 -6.61608311688312E-03 key = 11550 19.50828 -3.70578701298701E-03 -3.70578701298701E-03 key = 15400 9.81708 -1.89074805194805E-03 -1.89074805194805E-03 key = 19250 4.94952 -9.4665974025974E-04 -9.4665974025974E-04 key = 23100 2.5278 -4.7371948051948E-04 -4.7371948051948E-04 key = 26950 1.30188 -2.38877922077922E-04 -2.38877922077922E-04 key = 30800 0.68844 -1.20685714285714E-04 -1.20685714285714E-04 key = 34650 0.3726 -6.2212987012987E-05 -6.2212987012987E-05 key = 35000 0.2094 -3.29298701298701E-05 -3.29298701298701E-05 } pressureCurveIsNormalized = false temparatureSeaLevel = 288.15 temparatureCurve { key = 0 288.15 -0.008333333766 -0.008333333766 key = 9240 212.4633208 -0.001180336104 -0.001176697662 key = 16170 212.4633208 0.001176697662 0.001176697662 key = 23870 266.5252345 0.0006431355844 0.0006431355844 key = 43120 266.5252345 -0.0008869198701 -0.0008869198701 key = 61600 183.9579481 -0.001180336104 -0.001180336104 key = 69300 183.9579481 0.0006152915584 0.0006152915584 key = 77000 226.2245352 0.0009020832468 0.0009020832468 key = 115500 0 -0.0005839079221 -0.0005839079221 } temparatureSunMultCurve { key = 0 1 0 0 key = 5923.076923 0.5 -0.00007792207792 -0.0001333050649 key = 6526.656231 0 0 0 key = 11883.45738 0 0 0 key = 28045.35461 0.2 0 0 key = 42527.78708 0.2 0 0 key = 54071.53228 0 0 0 key = 77000 0.4 0 0 } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 0.1,0.85,0.88,1 Material { colorFromSpace = 0.1,0.85,0.88,1 color = 0.1,0.85,0.88,1 } FallbackMaterial { colorFromSpace = 0.1,0.85,0.88,1 color = 0.1,0.85,0.88,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.1,0.85,0.88,1 fogColorStart = 0.1,0.85,0.88,1 skyColorOpacityBase = 0.7 } } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { //texture = [FILEPATH]/[NAME OF THE EXPORTED COLORMAP].png //normals = [FILEPATH]/[NAME OF THE EXPORTED NORMAL MAP].png shininess = 0.1 specular = 0.0,0.0,0.0,1.0 rimPower = 2 rimBlend = 0.2 Gradient { 0.0 = 0.09,0.015,0.04,1 0.5 = 0.07,0.01,0.025,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { Mods { VertexSimplexHeightAbsolute { name = HM1 seed = 3691 deformity = 6000 octaves = 3 persistence = 0.5 frequency = 0.7 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = HeightMod2 seed = 6949 deformity = 1200 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 3 } HeightColorMap { blend = 0.5 enabled = true order = 10 } LandClasses { Class { name = Lowest altitudeStart = 0 altitudeEnd = 0.15 color = 0.5,0.3,0.1,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.15 altitudeEnd = 0.5 color = 0.8,0.2,0.05,1.0 lerpToNext = true } Class { name = Middle altitudeStart = 0.5 altitudeEnd = 0.7 color = 0.9,0.5,0.2,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.7 altitudeEnd = 5 color = 1.0,0.98,0.96,0.8 lerpToNext = false } } } } } }
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My planet is currently nonfunctional. I am attempting to get textures from Kittopia, but the planet itself does not show up in the map view. @Kopernicus:AFTER[KOPERNICUS] { Body { name = Amotre cacheFile = Planet Amotre/CacheFiles/Amotre.bin Properties { description = Amotre is a small habitable-seeming (although it looks weird!) world. It is thought that its strange orbit is because it was captured by the sun a few thousand years ago, in a catastrophe called That One Time A Star Threw A Planet At Us. They really, really should've had a poet name it. radius = 351674 geeASL = 0.49 rotationPeriod = 48193.619 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 35000 35000 50000 90000 130000 400000 700000 ScienceValues { landedDataValue = 5.5 splashedDataValue = 6 flyingLowDataValue = 6 flyingHighDataValue = 5 inSpaceLowDataValue = 4.5 inSpaceHighDataValue = 4.5 recoveryValue = 2 flyingAltitudeThreshold = 12000 spaceAltitudeThreshold = 130000 } } } Template { name = Duna removeAllPQSMods = true removeOcean = true } Orbit //Orbit properties { referenceBody = Sun color = RGBA( R(133), G(50), B(109), A(62)) inclination = 13 eccentricity = 0.16 semiMajorAxis = 59965364371 longitudeOfAscendingNode = 29 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 0.5 epoch = 61 } Properties { description = Amotre is a small habitable-seeming (although it looks weird!) world. It is thought that its strange orbit is because it was captured by the sun a few thousand years ago, in a catastrophe called That One Time A Star Threw A Planet At Us. They really, really should've had a poet name it. radius = 351674 geeASL = 0.49 rotationPeriod = 48193.619 rotates = true tidallyLocked = false initialRotation = 0 isHomeWorld = false timewarpAltitudeLimits = 0 35000 35000 50000 90000 130000 400000 700000 ScienceValues { landedDataValue = 5.5 splashedDataValue = 6 flyingLowDataValue = 6 flyingHighDataValue = 5 inSpaceLowDataValue = 4.5 inSpaceHighDataValue = 4.5 recoveryValue = 2 flyingAltitudeThreshold = 12000 spaceAltitudeThreshold = 130000 } Atmosphere { ambientColor = 0.42, 0.15, 0.35, 1 lightColor = 0.65, 0.23, 0.531, 0.5 enabled = true oxygen = true altitude = 35000.0 pressureCurve { key = 0 121.59 -1.32825662337662E-02 -1.32825662337662E-02 key = 3850 70.45212 1.08101766233766E-02 -1.08101766233766E-02 key = 7700 38.35164 -6.61608311688312E-03 -6.61608311688312E-03 key = 11550 19.50828 -3.70578701298701E-03 -3.70578701298701E-03 key = 15400 9.81708 -1.89074805194805E-03 -1.89074805194805E-03 key = 19250 4.94952 -9.4665974025974E-04 -9.4665974025974E-04 key = 23100 2.5278 -4.7371948051948E-04 -4.7371948051948E-04 key = 26950 1.30188 -2.38877922077922E-04 -2.38877922077922E-04 key = 30800 0.68844 -1.20685714285714E-04 -1.20685714285714E-04 key = 34650 0.3726 -6.2212987012987E-05 -6.2212987012987E-05 key = 35000 0.2094 -3.29298701298701E-05 -3.29298701298701E-05 } pressureCurveIsNormalized = false temparatureSeaLevel = 288.15 temparatureCurve { key = 0 288.15 -0.008333333766 -0.008333333766 key = 9240 212.4633208 -0.001180336104 -0.001176697662 key = 16170 212.4633208 0.001176697662 0.001176697662 key = 23870 266.5252345 0.0006431355844 0.0006431355844 key = 43120 266.5252345 -0.0008869198701 -0.0008869198701 key = 61600 183.9579481 -0.001180336104 -0.001180336104 key = 69300 183.9579481 0.0006152915584 0.0006152915584 key = 77000 226.2245352 0.0009020832468 0.0009020832468 key = 115500 0 -0.0005839079221 -0.0005839079221 } temparatureSunMultCurve { key = 0 1 0 0 key = 5923.076923 0.5 -0.00007792207792 -0.0001333050649 key = 6526.656231 0 0 0 key = 11883.45738 0 0 0 key = 28045.35461 0.2 0 0 key = 42527.78708 0.2 0 0 key = 54071.53228 0 0 0 key = 77000 0.4 0 0 } } Ocean { maxQuadLengthsPerFrame = 0.03 minLevel = 2 maxLevel = 12 minDetailDistance = 8 oceanColor = 0.1,0.85,0.88,1 Material { colorFromSpace = 0.1,0.85,0.88,1 color = 0.1,0.85,0.88,1 } FallbackMaterial { colorFromSpace = 0.1,0.85,0.88,1 color = 0.1,0.85,0.88,1 } Mods { AerialPerspectiveMaterial { globalDensity = -0.00001 heightFalloff = 6.75 atmosphereDepth = 150000 DEBUG_SetEveryFrame = true cameraAlt = 0 cameraAtmosAlt = 0 heightDensAtViewer = 0 enabled = true order = 200 } OceanFX { Watermain { waterTex-0 = BUILTIN/sea-water1 waterTex-1 = BUILTIN/sea-water2 waterTex-2 = BUILTIN/sea-water3 waterTex-3 = BUILTIN/sea-water4 waterTex-4 = BUILTIN/sea-water5 waterTex-5 = BUILTIN/sea-water6 waterTex-6 = BUILTIN/sea-water7 waterTex-7 = BUILTIN/sea-water8 } framesPerSecond = 1 spaceAltitude = 150000 blendA = 0 blendB = 0 texBlend = 0 angle = 0 specColor = 0.000,0.000,0.000,0.000 oceanOpacity = 0 spaceSurfaceBlend = 0 enabled = true order = 200 } } Fog { fogColorEnd = 0.1,0.85,0.88,1 fogColorStart = 0.1,0.85,0.88,1 skyColorOpacityBase = 0.7 } ScaledVersion { type = Atmospheric fadeStart = 0 fadeEnd = 0 Material { //texture = [FILEPATH]/[NAME OF THE EXPORTED COLORMAP].png //normals = [FILEPATH]/[NAME OF THE EXPORTED NORMAL MAP].png shininess = 0.1 specular = 0.0,0.0,0.0,1.0 rimPower = 2 rimBlend = 0.2 Gradient { 0.0 = 0.09,0.015,0.04,1 0.5 = 0.07,0.01,0.025,1 1.0 = 0.0196,0.0196,0.0196,1 } } } PQS { Mods { VertexSimplexHeightAbsolute { name = HM1 seed = 3691 deformity = 6000 octaves = 3 persistence = 0.5 frequency = 0.7 enabled = true order = 2 } VertexSimplexHeightAbsolute { name = HeightMod2 seed = 6949 deformity = 1200 octaves = 3 persistence = 0.5 frequency = 1 enabled = true order = 3 } HeightColorMap { blend = 0.5 enabled = true order = 10 //make this number higher than the HeightMods LandClasses { Class { name = Lowest altitudeStart = 0 altitudeEnd = 0.15 color = 0.5,0.3,0.1,1.0 lerpToNext = true } Class { name = Low altitudeStart = 0.15 altitudeEnd = 0.5 color = 0.8,0.2,0.05,1.0 lerpToNext = true } Class { name = Middle altitudeStart = 0.5 altitudeEnd = 0.7 color = 0.9,0.5,0.2,1.0 lerpToNext = true } Class { name = High altitudeStart = 0.7 altitudeEnd = 5 color = 1.0,0.98,0.96,0.8 lerpToNext = false } } } } }
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Did you know that Kerbin used to have three moons larger than E-class asteroids? One of them was used for the KSC's fuel.
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[1.3.1][Kopernicus] Uncharted Lands v0.5.4 [26Dec17]
Tangle replied to KillAshley's topic in KSP1 Mod Releases
May I have a blank map of this mod's Kerbin? I'd like to "refit" it to Worlda style.