-
Posts
610 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Tangle
-
[1.12.5] Restock - Revamping KSP's art (August 28)
Tangle replied to Nertea's topic in KSP1 Mod Releases
There is a restock waterfall effects mod: https://github.com/post-kerbin-mining-corporation/WaterfallRestock -
ReStock parts are currently not rendered by the distant vessel rendering feature. Otherwise, they work fine together.
- 315 replies
-
- 2
-
Be advised: on Kerbmun start, you may experience some minor cosmetic issues that aren't really the fault of the mod. Kerbmun may appear odd on the start screen and on the first visit to the tracking station or space center, but the latter issue is not present afterward. Likewise, the Distant Objects Enhancement mod is currently not set up to understand how Kopernicus labels bodies and as such DOE will unfortunately not work on Kerbmun start- you're gonna have to resort to only doing astronomy when discs are visible.
- 380 replies
-
- spinning
- alien space program
-
(and 2 more)
Tagged with:
-
The dev of the planet mod I was using when I discovered this says: "you should look into how kopernicus does universal body identifiers as a way of identifying a planet when the in game name changes in things like homeworld switches". Hopefully that's helpful :v
- 315 replies
-
- 1
-
I'm putting KSP.log here, so apologies if you meant the modulemanager logs or something. In particular, I found the phrase [EXC 04:50:18.175] Exception: Distant Object -- Unable to find Kerbin's relationship to Kerbol. DistantObject.FlareDraw.GenerateBodyFlares () (at <9b673f98181d4f2ab320f3a8099485cd>:0) DistantObject.FlareDraw.Awake () (at <9b673f98181d4f2ab320f3a8099485cd>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.GameObject:AddComponent(Type) AddonLoader:StartAddon(LoadedAssembly, Type, KSPAddon, Startup) AddonLoader:StartAddons(Startup) AddonLoader:OnLevelLoaded(GameScenes) AddonLoader:OnSceneLoaded(Scene, LoadSceneMode) UnityEngine.SceneManagement.SceneManager:Internal_SceneLoaded(Scene, LoadSceneMode) inside, which I suspect is the issue- will be starting KSP with all the Kerbin-related DOE stuff deleted to see if this provides a temporary fix. https://drive.google.com/drive/folders/17dv1_txbkhFRJloxqPOOTYdmfOhPNmo_?usp=sharing Apologies for the drive link, it was the only thing I had handy. I'll be testing what happens if I remove the DOE definitions for Kerbin- maybe that'll do it, if only as a stopgap measure? UPDATE: Same exception still fires. I guess it's just looking for Kerbin anyway? Maybe if I remove *all* the DOE references to Kerbin, but that's pretty invasive for a stopgap fix.
- 315 replies
-
- 1
-
I've been seeing problems (that is, no distant object flares show up at all) with DOE in planet-pack systems where the homeworld is reparented to orbit other planets- is this a known issue, and if so is there any fix? Problem encountered using KSP 1.12.2 and the Whirligig World planet pack, but would likely be replicable in other reparented systems like Alternis Kerbol Rejiggered.
- 315 replies
-
- 1
-
[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
Tangle replied to Beale's topic in KSP1 Mod Releases
Is it possible to add the neptunecamera functionality to, e.g., the scansat/spacedust/sspxr telescope parts? If so, can you give me guidance for going about this? I'm working on a patch that lets all four work together. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Tangle replied to Nertea's topic in KSP1 Mod Releases
The only change I've noticed when using Restock is that occasionally placements of things on craft built in stock can be a little odd- the part models don't change greatly, but if you're depending on a very specific offset for purely aesthetic purposes something may change. IME nothing will be damaged functionally. -
[1.12.5] Restock - Revamping KSP's art (August 28)
Tangle replied to Nertea's topic in KSP1 Mod Releases
Yeah, same- I'm a teensy bit worried about the copyright issue... but then again, nobody seems to have objected. I feel like the most likely outcome for this is "next version of restock includes this" rather than "cease and desist" -
[1.12.X] Rocket Motor Menagerie v1.1.0 - Stockalike Engine Pack
Tangle replied to EStreetRockets's topic in KSP1 Mod Releases
AFAIK those are dev updates, still not complete.- 156 replies
-
- 4
-
- stockalike?
- mod
-
(and 3 more)
Tagged with:
-
[1.12.x] Transfer Window Planner v1.8.0.0 (April 11)
Tangle replied to TriggerAu's topic in KSP1 Mod Releases
Moons only show up in destinations when transferring from other moons- the planner isn't made for transferring from an arbitrary orbit to a moon. -
Dammit, every time I see this mod I go "oh cool a giant robot for KSP" and then I click and remember "oh right SpaceX names things the most clickbaity names"
-
JxFab Utility Systems (First Release) [Breaking Ground DLC Required]
Tangle replied to JackATac's topic in KSP1 Mod Releases
Oooh, this one looks exciting! Looks perfect for not only stuff like cranes, but also trains like on the ISS!- 9 replies
-
- 1
-
- breaking ground
- dlc
-
(and 3 more)
Tagged with: