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Everything posted by Tangle
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Failure. Don't want to do anything right now, v bored of code, so if you want have the kludgey code. @Kopernicus } Body { name = Chev flightGlobalsIndex = 700 Orbit { referenceBody = Dres color = 0.823529,0.705882,0.54902,1 inclination = 0.3 eccentricity = 0.04 semiMajorAxis = 15306193 longitudeOfAscendingNode = 55 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 1.1 epoch = 1343.91 } Template { name = Dres } Properties { radius = 90000 geeASL = 0.08 mass = 1.7191322e+22 description = The Twin of Dres. Wow... yawn. ScienceValues { landedDataValue = 130 splashedDataValue = 1 flyingLowDataValue = 56 flyingHighDataValue = 45 inSpaceLowDataValue = 92 inSpaceHighDataValue = 79 recoveryValue = 7 } } ScaledVersion } Material { texture = KittopiaSpace/Textures/Chev_Map normals = KittopiaSpace/Textures/Chev_Norm } } } PlanetChev { AdditionalData { Stock = False AddAtmoFx = False AtmoWaveColour = RGBA(0.927, 0.804, 0.668, 0.0) AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } PQS { PQSMod_VertexHeightMap { heightMapOffset = 0 heightMapDeformity = 1800 heightMap = GameData/KittopiaSpace/Textures/Chev_Height.png } } PQSMod_VertexColorMap } modEnabled = True vertexColorMap = GameData/KittopiaSpace/Textures/Chev_Map.png blend = 1.0 order = 9999993 } } }
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Can we have the solution for less code-minded individuals?
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Can I just kinda... Weld the entire thing? Let me try...
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They mean that they don't like a momentary ad they can close and want you to use kerbalwhatareyoutalkingabouteveryonelovesthissitecurseisacursekerbalxiseviliateit.netcom.exe
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[1.1] BDArmory v0.11.0.1 (+compatibility, fixes) - Apr 23
Tangle replied to BahamutoD's topic in KSP1 Mod Development
Something moderately interesting I'd like to say: My dad worked on the AMRAAM, sort of. They had to make a different missile mount because of its shape. -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Tangle replied to Brotoro's topic in KSP1 Mission Reports
Essentially all you need for a nicer Duna is to melt its liquid water icecaps and begin exchanging its carbon dioxide for oxide and ground-based carbon. -
Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Tangle replied to Brotoro's topic in KSP1 Mission Reports
Duna is easier to terraform than Mars confirmed?!?!?!?! -
What do you mean black and white? If you want the land to be black/white you can just use the bucket fill tool.
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Developing Duna (pic heavy) - ^_^ with Part 11 ^_^
Tangle replied to Brotoro's topic in KSP1 Mission Reports
Now all we need to do is send a small aircraft to Duna that will attempt to continually re-activate the projection... -
-Well: Start out with these. Palletes, ideas, Kerbin maps. Kerbin maps by me: Basemap Colored (for your helpyness) Palletes and stuff by other people: TACOS pallete Earthmaps UCS pallete
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Von Braun Station. Part-friendly, gorgeous docking hub.
Tangle replied to Rune's topic in KSP1 The Spacecraft Exchange
Welding paint? -
Von Braun Station. Part-friendly, gorgeous docking hub.
Tangle replied to Rune's topic in KSP1 The Spacecraft Exchange
I made a "modification" to it, and because I am entitled to use it... -
Is it bad that I thought the Modula Propulsion System was a separate craft?
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I am modifying a craft from 0.20 to cancel out 5/6ths of its weight (you guessed it, that one really old LLRV), only to realize that the jet is throttleable and so it'll be throttled with the other engines. Making the jet into a... JessRB?
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[1.4.1] Fuel Tanks Plus 2.0.2 (2018-03-14)
Tangle replied to NecroBones's topic in KSP1 Mod Releases
I'm working on a config for the fuelswitcher thingy in atomic age so that I can take a gigantic SpaceY tank full of liquid fuel and burn for Proxima Centauri. and i mean BURN. So far I have the tanks that match stock values and the way to figure out how much it is in oxidizer or LF. Edit: Now I have all the 0.625 tanks. And I even realized I had to adjust the mass too. Edit 2: Everything from 0.625 to 3.75 done. Debating on whether I should do the MRS ones because they're easy. Edit FINAL: Did it all, 0.625 to 5. No MRS, at least not today. Another Edit: Configs don't work at all. I give up. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Tangle replied to NecroBones's topic in KSP1 Mod Releases
No, I mean I'm building a ....ing gigantic spaceship and I need the queen of high-efficiency fairly-high-thrust engines. -
[1.4] SpaceY Heavy-Lifter Parts Pack v1.17.1 (2018-04-02)
Tangle replied to NecroBones's topic in KSP1 Mod Releases
Question: Does/will this mod contain a gigantic nuclear drive, or do I have to rely on TweakScale for that? -
You go into the "old" folder. There's another "old" folder inside. You follow it 5 layers down, and at the bottom you find a single .craft file. You load it and it is the best ship you've ever seen- Multi-part with really cool looking supports for docked vehicles, the works. It even has a small Tylo lander! You upload it, but you can't handle the guilt and delete it. Your computer starts making old folders all over the place. You find one in the control panel screen! You exit control panel, and then you realize you are an old folder. Oh well!