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MR4Y

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Everything posted by MR4Y

  1. Mais aviões!!! SpaceShipOne 2.0: White Knight 2.0: E mais um SSTO:
  2. Subassembly Management. If it's not in there...We'll see what else in the area of useful features the version will or won't have.
  3. Small message to the OP and all the people that care: This is a game.
  4. So far, nothing wrong, but... -Can you add the ability of saving entire ships while preserving attachment points? I tried attaching a ship I saved as a Subassembly(it is possible), but I then couldn't attach it to a carrier plane I built later. Even putting another command module where I wanted the attachment to be didn't changed anything.
  5. It's either impossible, or I'm doing something wrong with the White Knight. Two engines are not enough, the central part wobbles, the side attachments derail. I don't want to connect struts across both halves, but there's no other option to reduce wobble.
  6. Thanks. And thanks to FAR, the variable geometry makes difference, as the jet accelerates faster with the wings sweeped back.
  7. The White Knight Replica uses 4 TouhouTorpedo Mk4 Jet Engines. I tried with two, but the combo wouldn't take off at 150 m/s because of weight. Since mods got out of hand, I'm gonna redo it so it uses less struts. On another note... http://www.youtube.com/watch?v=-A-Yuo-bkPE
  8. Recording a LP of KSP...like everyone and their grandma around here.
  9. This: http://www.youtube.com/watch?v=-A-Yuo-bkPE
  10. As many of you here, both the game's limitation and design flaws while building keep me from progressing further. Having to resort to mods makes some things even worse.
  11. Depois de ficar um tempo sem mexer no KSP. Finalmente algo feito direito...AQUI ESTÃÂ: http://www.youtube.com/watch?v=-A-Yuo-bkPE
  12. Problem is that ASAS, Avionics and SAS can affect speed when toggled because of the infiniglide glitch. Also, pretty much all of those stabilization systems are useless when you use them on planes.
  13. If the game is improved, I'm in favor of only putting Career mode the very last in the chain. Even if career mode never was made, I wouldn't care, as long as the game was fixed and improved.
  14. So far, none of the features "confirmed" for 0.21 have impressed me at all. Considering none are guaranteed to be in there, I better not put my expectations way up high. For all we know the goals estabilished are too general and leave lots of room for different interpretations.
  15. Here's the catch. Apart from the GUI elements, which he claim rights over, the code for, let's say, Subassembly Loader is not something he created in the first place. The code for it's functionality is something that KSP already has, but wasn't implemented yet. No one is reinventing any wheels here. I don't know about his reasons, but questioning them won't make new mods faster. If he doesn't want anything to do with the mods he made, then let's ditch them and make new ones that do the same thing, but are supported.
  16. Although that's more like a bugfix and less of a feature. Considering ASAS is supposed to stabilize your craft, not staple it in one fixed position.
  17. Actually that's more for finacial purposes. At first, it was thought that space planes would be cheaper to maintain than rockets. Out of all those rockets you named, I've only heard about the Souyz, which still is used today. The major part of those rockets were discontinued.
  18. Who's got a working space plane? A lot of people in fact. If you consider SSTO's as space planes, we have the Space Shuttle, Buran, SpaceShipOne, SpaceShipTwo and a few others. As for 1Km/s, the Blackbird doesn't go even close to that, even though it holds the speed record for both altitude and fastest manned air breathing aircraft, with a speed of ~980.44 ms. The North American X-15 is the fastest manned plane, with a top speed of 2 Km/s, but it uses rocket engines. There's also NASA's X-43A scramjet, that achieves speeds of a little above 3 Km/s, but they are unmanned.
  19. The first thing that HarvesteR typed as he listed the features for 0.21 was that all the things on the list were goals, not promises.
  20. Write a new mod that does the same thing, but it's not associtated with DEADB33F, which is what it's been planned for the Subassembly Loader.
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