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Rocketeer
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It's probably too late to change the name of Ahtpan to Ahthpan. It's easy enough to read all the names backwards, but that one had me stumped about what it was referring to. Good name for that planet, though!
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- totm april 2023
- kopernicus
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[1.12.x] Near Future Technologies (September 6)
danfarnsy replied to Nertea's topic in KSP1 Mod Releases
I'm pretty sure the reactor throttling means one of them was outputting its full 60 Ec/s while the other was only used for the excess Ec demand beyond that. -
[1.12.x] Near Future Technologies (September 6)
danfarnsy replied to Nertea's topic in KSP1 Mod Releases
Chris, did you find a place to land after the studio closure? It seems like you've got some spare time on your hands, which is awesome in any other context, but I hope it doesn't mean you've got too much time. I tossed a paypal donation your way as thanks for updates, but it wasn't clear if it went through. -
T2 interactive layoffs
danfarnsy replied to Majorjim!'s topic in KSP2 Suggestions and Development Discussion
I've had plenty of purchases bigger and more disappointing than this. There's a new fancy burgers-and-shakes place that opened near here, and buying food for the whole family cost more than KSP 2 while being a big letdown. I'm still willing to try new places, just not willing to go to that particular place again. EA can still pay off. It just didn't this time. Honestly, I miss what this community used to be a lot more than I miss the features KSP 2 will never have. -
Community has already been heard in the way that matters most: poor reviews, weak sales, and almost nobody who owns it playing it.
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This is a good change, Nate. Last week's feedback was largely fair, and it's good to see you're still focused in detail on the core issues. I've stopped playing out of frustration with those core issues, and I'm looking forward to coming back when those are ironed out.
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Discord sees people auto login when they turn on their computer. That's not active users in the same sense as people actively reading and getting information. Their clients are in the channel, but every conversation that happens is instantly lost to people who aren't actively watching it. You can scroll back, of course, but it's an unreadable mess. Answering any questions there only answers them for the person who asked, and then it's gone to the ether. Communicating on searchable, organized social media (and these forums) communicates to everyone who comes looking for it.
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Yes. When you're Steve Balmer clapping and chanting "developers, developers, developers, developers," you're talking about programmers. But when you're a customer saying "where are the developers," you're talking about the whole group. It's a contextual semantics thing that provokes needless argument talking past each other. I'm glad we're hearing more from the team now.
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Not doing a lot to remedy the impression that nobody is actually planning things ahead or in charge at Private Division or Intercept.
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Once I worked around fuel bugs with landing legs and installed the Sticky Orbit Markers mod and used some Kentucky windage on my transfer burn start times, I had a nice trip to Minmus surface and back. Minmus looks good! Landing was fun. I hope we get fixes quick, because behind the bugs, there is some fun gameplay here.
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Sticky Orbit Markers: Show Ap/Pe during maneuver plotting
danfarnsy replied to munix's topic in KSP2 Mod Releases
Thank you for your service