Jump to content

Virtualgenius

Members
  • Posts

    2,531
  • Joined

  • Last visited

Everything posted by Virtualgenius

  1. The information this provides is so much better trigger is probably having a break after the 1.1.2 release
  2. As much as Ckan is a great idea I find it quicker and easier to manually install to be honest
  3. Ah now it makes sense you have modified the original directory structure to incorporate your fixes. I will try and write some instructions that make sense for you and I will include screen shots and put it in a dropbox for you to review
  4. I am not sure i am explaining things correctly or understanding why it would need to overwrite something that was already set in the base package
  5. I dont quite understand why ckan cant install the base package that has the power config already set and the other is included in the extras pack if you create the kw package with instant power configs already installed (Default) does it not install it and you have graduated as an extra
  6. The problem is the old KW Pack you didn't have to install power configs which is tripping people up, if you just make one power config default and the other optional it will probably cut down your support requests
  7. I am getting the warning for KW community fixes after downloading the 1.1.2 package from spacedock, was there any changes or am I right to ignore it.
  8. Thanks Sarbian words are never enough for the devotion you put into this game but from all the users who use your mods we are very grateful
  9. It will be interesting to see the Plume on the new Blue Origin LOX/LNG engines I expect they will be bright blue
  10. Go over to the alcor thread he responded and said he is working to get all mods into 1.1
  11. Is this still feasible in 1.1 as I have it set and it doesnt appear to work anyone else having this issue The @ symbol fixed it
  12. I reckon it would have been delivered in cylinders with parachutes, HAB may auto inflate when landed
  13. Dtobi your back can you make it work PLEASE PLEASE PLEASE one last time
  14. Man that is pure gold, awesome stuff you should consider doing the Hab after this your very talented
  15. @Fireheart318 when a new release is out it takes modders around 2 weeks to update a mod, so rule of thumb is play on your old install for two weeks. The pre-release has helped a lot mods get on track but the 1.1 change is fairly complex so it may take a little longer due to the complexity of 1.1. As stated by BahamutoD it relied on some firespitter code the more complex the mod the longer the wait this mod is very popular so I have no doubt it will be updated patience is the key.
  16. I suggest a moderator lock this thread Firov hasnt logged in since August 2015
  17. Awesome, IDisorder found him over on a devianart site and managed to contact him through there
  18. I never really used the launcher side of the house in AIES just the small probe parts rcs engines and the multicore tanks solar panels and the like if you where to just do those parts this mod would take over
×
×
  • Create New...