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KSP2 Release Notes
Everything posted by Virtualgenius
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
The information this provides is so much better trigger is probably having a break after the 1.1.2 release -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
Ah now it makes sense you have modified the original directory structure to incorporate your fixes. I will try and write some instructions that make sense for you and I will include screen shots and put it in a dropbox for you to review -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
I am not sure i am explaining things correctly or understanding why it would need to overwrite something that was already set in the base package -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
I dont quite understand why ckan cant install the base package that has the power config already set and the other is included in the extras pack if you create the kw package with instant power configs already installed (Default) does it not install it and you have graduated as an extra -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
The problem is the old KW Pack you didn't have to install power configs which is tripping people up, if you just make one power config default and the other optional it will probably cut down your support requests -
[1.2, 1.3] KW Rocketry Redux 3.1.1.1 released
Virtualgenius replied to linuxgurugamer's topic in KSP1 Mod Releases
I am getting the warning for KW community fixes after downloading the 1.1.2 package from spacedock, was there any changes or am I right to ignore it. -
It will be interesting to see the Plume on the new Blue Origin LOX/LNG engines I expect they will be bright blue
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[WIP] KerbinRover Off-road vehicles
Virtualgenius replied to TiktaalikDreaming's topic in KSP1 Mod Development
Could we have a Mercedes G wagon they go anywhere -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
Totally Agree this should be in game the stock one is Blah -
Will we see soyuz soon
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I reckon it would have been delivered in cylinders with parachutes, HAB may auto inflate when landed
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
Dtobi your back can you make it work PLEASE PLEASE PLEASE one last time -
Man that is pure gold, awesome stuff you should consider doing the Hab after this your very talented
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@Fireheart318 when a new release is out it takes modders around 2 weeks to update a mod, so rule of thumb is play on your old install for two weeks. The pre-release has helped a lot mods get on track but the 1.1 change is fairly complex so it may take a little longer due to the complexity of 1.1. As stated by BahamutoD it relied on some firespitter code the more complex the mod the longer the wait this mod is very popular so I have no doubt it will be updated patience is the key.
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Could a Moderator please lock this thread
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[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
I suggest a moderator lock this thread Firov hasnt logged in since August 2015 -
Awesome, IDisorder found him over on a devianart site and managed to contact him through there
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I never really used the launcher side of the house in AIES just the small probe parts rcs engines and the multicore tanks solar panels and the like if you where to just do those parts this mod would take over