-
Posts
2,531 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Virtualgenius
-
Kerbal Stuff, an open-source Space Port replacement
Virtualgenius replied to SirCmpwn's topic in KSP1 Mods Discussions
Squad didn't listen to any concerns of the community, they promised spaceport 2 but silently planned a move to curse and they shut spaceport down while the community asked and pleaded not to for some very genuine reasons, so they didnt listen to any of that its ancient history now. We now have a snazzy new site called Kerbalstuff thanks to some very dedicated people which is awesome and far exceeds curse and the old spaceport in functionality and appeal. -
Does anyone know how i can stop the landing gear from retracting on the HOME 3 when it swaps back to the space centre also i would like to increase the docking tubes magnetic strength any help greatly appreciiated
-
I can see me doing a very heavy mod cull to fit this one in its awesome
- 3,403 replies
-
- renaissance compilation
- visual enhancements
-
(and 1 more)
Tagged with:
-
[0.90] Stack Inline Lights 0.7 [update 07/04/2015]]
Virtualgenius replied to alexustas's topic in KSP1 Mod Development
I used to use the dockbright parts but the docking port is no longer showing up can anyone assist -
Thats awesome love it, you linked this pic one day do you think you would ever create them
-
There is an awful lot I could ask for a communications module with some cool antennas hanging of it a scientific lab as a hab plugin for example will the rat rover have the ion thrusters like the very first version did and the drop module as well that was so awesome
-
Mir was a fantastic achievement and you have done it justice with your modelling of it. Would you be contemplating any additions to your HOME 3 system a green house for the Habitat would really be a nice addition and a lander for the tesla like your recon unit that had a garage
-
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
When that happens I set MJ to do 1ms and that helps a lot -
[1.1.x] Space Shuttle Engines (2016-07-03)
Virtualgenius replied to sarbian's topic in KSP1 Mod Releases
I think this thread should be Renamed to Sarbians Space Shuttle Engines or Sarbian Space Shuttle Engine Emporium -
International construction ISS in Kerbal orbit.
Virtualgenius replied to BobCat's topic in KSP1 Mod Development
Does anyone have an Iss craft file PLEASE that they wouldnt mind sharing I am having issues putting it togther -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Virtualgenius replied to bac9's topic in KSP1 Mod Releases
Run active texture managemant agressive and the opengl switch and see if that helps- 4,460 replies
-
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
Because so many people come into threads fail to read the last couple of pages, they then download from that link, then complain bitterly that the firespitter plugin isnt working on there 0.90 version, its just safer this way -
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
That one was for 0.25 and it was a special request the official supported version is 0.90 hence why he removed it -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
Virtualgenius replied to rbray89's topic in KSP1 Mod Releases
How do I disable the clouds in map mode -
Thanks Art if i may make a comment, if its a dependency for a very good mod that you enjoy playing with ERS for example and makes up a major part of your gameplay then its a bit of a problem, ERS rovers replaced my Bobcat rovers which are always broken hence changing to ERS. However you are correct in the fact that the modder is under no obligation to update or support his mod through continuing changes. I wish there was a step by step guide for recompiling a DLL so i could do stuff myself