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Virtualgenius

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Everything posted by Virtualgenius

  1. SirCmpwn please keep going this is the only real alternative to Curse please ignore all the Haters, I hate Curse (filthy site it is, worst reputation on the internet) and I love Kerbalstuff every mod I use I ask the author to host here, the email notifications would be the best feature you implemented i got a notification from the site that said FASA was ok for 0.242 before I knew 0.242 had come out how cool is that.
  2. I dont understand the folder structure now is there a pack that has the engines tank and the fuel breakers or its all seperate now and we have to have multiple folders for Klockheed
  3. Your TRS makes a very nice probe lander as well throw some landing legs on it and a probe core its awesome
  4. I cant run the 32bit version of the game without the -force-opengl switch, direct X 9c is such a memory pig I am seeing up to a gig difference between opengl and dx9 without atm it would be unplayable
  5. I suspect the DLL's will need to be compiled against the 64bit version of the game its just a hunch
  6. Last time it was the robotic arms from Romfarer that was causing the issue could be similar
  7. Best option would be to split the database off to a dedicated server
  8. I love kerbalstuff email notifications awesome search feature looks good I wish all the modders would use it
  9. The cleverbobcat.dll up dated here http://forum.kerbalspaceprogram.com/threads/88179-Help-to-recompile-the-cleverbobcat-dll I wanted to learn how to do it in view of keeping it going but JeffersonFlight has provided recompiled DLL's for use, I hope this is OK with you Dragon01 I should have asked you first sorry.
  10. Thanks for doing that, they now work again I would like to learn how to recompile the DLL so i can keep it up to date
  11. I need some help, the cleverbobcat.dll is broken for the DEMV rovers again I managed to contact cleverwalrus to update them when 0.23 came out however after several attempts to contact her it appears she has dropped off the grid. I need some help or somebody to teach me to compile the cleverbobcat DLL which is available here http://cleverbobcat.codeplex.com/Sou...everBobCat.sln my problem is I have never done it before I am just a windows admin in RL not a programmer or developer, I have VS2012 installed and can open the solution but have no idea on what to do next if someone could help me out it would be greatly appreciated, if not perhaps you may be able to steer me towards a tutorial on what to do.
  12. Mr shifty would you like to share i love vessel viewer http://forum.kerbalspaceprogram.com/threads/80581-0-23-5-Vessel-Viewer
  13. Go with kerbal stuff players can follow your mod and be notified of updates it's nice and simple
  14. How high are you guys getting on the first stage of the Saturn V only making it to around 8kms before staging
  15. Is that one of Bobcats mods if so he has a custom RPM setup that hasnt been updated to 0.18 thats why nothing is showing
  16. Thanks Kris for supporting kerbalstuff and for putting your hard work into realchutes I really appreciate it, as I belive your time is split between a few major projects as well as moderating
  17. Thats is the best looking landing gear I have ever seen, will konquest have its own landing engines perhaps they could fold out as well the reason I ask is that I dont think anything else would do it justice except something modeled and textured by you
  18. For all those moaning lets see what you have offered up as a top quality mod nothing would be my guess. The 64 bit version of the game came with a bit of a caveat it was unstable the Devs new this the people who tested the hack new this but in the light of all the interest they decided to release an official version, so it doesnt work what about chipping in and providing logs and information as to why it didnt work and maybe we can get something done about it there is thread for it. I to would like to apologise for poor attitude displayed I think the KSO team have done a fantastic job, I have followed it from the very start and understand the trials and tribulations involved. KSO team take a bow for a very well presented product and look forward to the remaining phases to come well done. A round of applause please for the KSO team
  19. One of the things that has helped me reduce crashing with the 64 bit build was to move it out of the x86 folder Sarbian made a comment that windows maybe restricting execution of something, so i moved my steam install to c:\games\Steam its slowed down a bit of the random crashing and allowed me to actually make it to the space centre
  20. To be honest i had more success with the hacked x64 version than the official version I wonder why, diffrent version of unity I guess
  21. By relocating my folder from C:\Program files\Steam to C:\Games\Steam i am no longer crashing with MJ Windows 8.1 must be limiting the execution of something
  22. A BIG THANKYOU for adding it to Kerbalstuff now I get an email when you update
  23. Soon as I add the required files to my x64 install from my 23.5 install it crashes while loading remove it and it works fine, does the dll require compiling for 64 bit is there a chance you could recompile it for 64bit please.
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