-
Posts
2,531 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Virtualgenius
-
Kerbal Stuff, an open-source Space Port replacement
Virtualgenius replied to SirCmpwn's topic in KSP1 Mods Discussions
SirCmpwn please keep going this is the only real alternative to Curse please ignore all the Haters, I hate Curse (filthy site it is, worst reputation on the internet) and I love Kerbalstuff every mod I use I ask the author to host here, the email notifications would be the best feature you implemented i got a notification from the site that said FASA was ok for 0.242 before I knew 0.242 had come out how cool is that. -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
I dont understand the folder structure now is there a pack that has the engines tank and the fuel breakers or its all seperate now and we have to have multiple folders for Klockheed -
Your TRS makes a very nice probe lander as well throw some landing legs on it and a probe core its awesome
-
Component Space Shuttle - dev thread [IMG heavy!]
Virtualgenius replied to a topic in KSP1 Mod Development
I suspect the DLL's will need to be compiled against the 64bit version of the game its just a hunch -
Last time it was the robotic arms from Romfarer that was causing the issue could be similar
-
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
Holy crap its bac9 -
Best option would be to split the database off to a dedicated server
-
Kerbal Stuff, an open-source Space Port replacement
Virtualgenius replied to SirCmpwn's topic in KSP1 Mods Discussions
I love kerbalstuff email notifications awesome search feature looks good I wish all the modders would use it -
The cleverbobcat.dll up dated here http://forum.kerbalspaceprogram.com/threads/88179-Help-to-recompile-the-cleverbobcat-dll I wanted to learn how to do it in view of keeping it going but JeffersonFlight has provided recompiled DLL's for use, I hope this is OK with you Dragon01 I should have asked you first sorry.
-
Help to recompile the cleverbobcat.dll
Virtualgenius replied to Virtualgenius's topic in KSP1 Mod Development
Thanks for doing that, they now work again I would like to learn how to recompile the DLL so i can keep it up to date -
I need some help, the cleverbobcat.dll is broken for the DEMV rovers again I managed to contact cleverwalrus to update them when 0.23 came out however after several attempts to contact her it appears she has dropped off the grid. I need some help or somebody to teach me to compile the cleverbobcat DLL which is available here http://cleverbobcat.codeplex.com/Sou...everBobCat.sln my problem is I have never done it before I am just a windows admin in RL not a programmer or developer, I have VS2012 installed and can open the solution but have no idea on what to do next if someone could help me out it would be greatly appreciated, if not perhaps you may be able to steer me towards a tutorial on what to do.
-
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
Mr shifty would you like to share i love vessel viewer http://forum.kerbalspaceprogram.com/threads/80581-0-23-5-Vessel-Viewer -
[0.25] Lionhead Aerospace Inc. - Icarus v0.4 updated
Virtualgenius replied to Yogui87's topic in KSP1 Mod Releases
Go with kerbal stuff players can follow your mod and be notified of updates it's nice and simple -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
Thanks Kris for supporting kerbalstuff and for putting your hard work into realchutes I really appreciate it, as I belive your time is split between a few major projects as well as moderating -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
For all those moaning lets see what you have offered up as a top quality mod nothing would be my guess. The 64 bit version of the game came with a bit of a caveat it was unstable the Devs new this the people who tested the hack new this but in the light of all the interest they decided to release an official version, so it doesnt work what about chipping in and providing logs and information as to why it didnt work and maybe we can get something done about it there is thread for it. I to would like to apologise for poor attitude displayed I think the KSO team have done a fantastic job, I have followed it from the very start and understand the trials and tribulations involved. KSO team take a bow for a very well presented product and look forward to the remaining phases to come well done. A round of applause please for the KSO team -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
One of the things that has helped me reduce crashing with the 64 bit build was to move it out of the x86 folder Sarbian made a comment that windows maybe restricting execution of something, so i moved my steam install to c:\games\Steam its slowed down a bit of the random crashing and allowed me to actually make it to the space centre -
To be honest i had more success with the hacked x64 version than the official version I wonder why, diffrent version of unity I guess
-
[1.0]Vanguard Technologies | EVA parachutes | still works
Virtualgenius replied to Kreuzung's topic in KSP1 Mod Releases
Soon as I add the required files to my x64 install from my 23.5 install it crashes while loading remove it and it works fine, does the dll require compiling for 64 bit is there a chance you could recompile it for 64bit please.