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KSP2 Release Notes
Everything posted by Virtualgenius
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
Then its a case of MJ cant figure out what forces are being applied and ploughs into the ground -
[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
Near does not play nicely with MJ spaceplane guidance keeps ploughing me into the ground I use it to just line up on the runway prior to landing -
What would you want in the next update (0.90)?
Virtualgenius replied to EvilotionCR2's topic in KSP1 Discussion
Resources Weather Aerodynamics Optimised parts The ability to repair stuff on EVA All the Easter Eggs returned and some new ones -
[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Virtualgenius replied to TriggerAu's topic in KSP1 Mod Releases
I wish I could scrap the squad resource window and just use this one far easier to read and the alarms are great -
With opengl and ATM working I save over a gig of ram I take a FPS hit but its not to bad better than running out of memory all the time. So the question that begs to be asked if you can make significant memory savings using opengl over the memory pig dx9c why stay on dx9c even the latter versions of DX are better on memory or bite the bullet and go full opengl
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@MescudiBarton are you trying as a pristine install
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To be honest I don't really like this release cant exactly pinpoint why, it just doesnt seem as polished as the others and the new feature's well not really fussed about them, purely personal opinion but i still love the game and will continue to play it. @Bishop149 Might have something to do with intellectual property rights dont know just guessing
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
So many modders are feeling the heat from users at the moment and I have no idea why, to actively upset the guys/gals that create this great material, do you want to play stock do you want the plain jane game, I for sure as hell dont. So it looks like a small minority spoils it for the majority, when will we learn to be great full for what has been provided for FREE, the creation the support and the all round decent Guys and Gals that create the content for this marvellous game. Kris I salute you and implore you to reconsider, KSP is a far better place with your mods in it than without. Regards, VG -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
Virtualgenius replied to Hyomoto's topic in KSP1 Mod Releases
You can try and use this hotfix and see if it works -
Its not ATM as I kind of started it off when I discovered I had white Mercury componets and I didnt have ATM installed, its a squad issue and I am guessing we will see hotfixes coming in the not to distant future to solve the issue
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Be brave and start fresh each release brings new challenges
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Thats seems to have fixed it for me thanks Frizzank
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Denny I use your proton all the time I have been waiting for the fixes for your saturn V use it all the time as well been waiting for your skylab and your soviet pack so please release your stuff people love them. Denny if you released and all american Apollo pack with the Saturn V and Skylab it would be a huge hit guaranteed same with any or all of your soviet stuff would be a huge hit.
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Hi Frizzank downloaded the latest release onto new install of 0.25 I am getting 4 objects with pure white textures, the mercury capsule, mercury cap decoupler, LR87 Engine Agena Flight pack. I restarted KSP and the pod turned black but another restart saw it white again please advise if you need logs or anything happy to help where i can. Thabks
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[0.90]NEAR: A Simpler Aerodynamics Model v1.3.1 12/16/14
Virtualgenius replied to ferram4's topic in KSP1 Mod Releases
Hi I am hoping someone can explain what i am doing wrong, i have Near installed as a dependency for B9 and the aircraft fly fine. However the Fasa Titan rockets do not they flip the minute they hit the gravity turn I use Mechjeb. Its driving me nuts I cant get a smooth flight path tried different start altitude and turn shapes no success any advice welcomed. -
[0.90] Kerbin Shuttle Orbiter System v4.13
Virtualgenius replied to helldiver's topic in KSP1 Mod Releases
Awesome Blog thanks for writing and explaining a few things