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Everything posted by Virtualgenius
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
Virtualgenius replied to Hyomoto's topic in KSP1 Mod Releases
Is Hyomoto around or on a sebaticle -
in the past you had to hit the G key twice
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Really destructible buildings WHY ? surely the time could have been better spent on fixing other aspects of the game or adding other features
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Virtualgenius replied to bac9's topic in KSP1 Mod Releases
Really love the new release, I dont like the the dependency on FAR or Near tried using both just dont do well with it installed. I take it I can use it with out if I dont ask for support, what was the reasoning for abandoning the stock aerodynamics as I am sure I am not the only one that has never used or wanted to use either of the dependencies as they just dont interest me. Please dont take offfense as you have my highest respect for the amount of work put into this, i have just returned from 2 months OS with work and didnt really want to read 100 pages so i apologize if its already been covered. VG- 4,460 replies
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[1.1.x] CoolRockets! Cryo and Launch Particle FX
Virtualgenius replied to sarbian's topic in KSP1 Mod Development
Any chance the author can roll all the working configs into a single download please -
Congrats Sir Cmpwn Majiir Feram and Rich, thanks for all your hard work, persistence and skill, I started supporting it from the day i found out about it and its great to see the finished product. I guess I can change my signature now
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Virtualgenius replied to bac9's topic in KSP1 Mod Releases
I apologise if this has been asked before but I have been away with work for the last 5 weeks and dont really want to read 30 pages but why isnt the stock drag model supported i dont use far or near does this mean i cant use this mod because of those plugins- 4,460 replies
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I would like to see them spend more effort on memory optimisation as the 64bit version isnt there yet and move of dx9c and use opengl or later version of directx
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The Tesla is a nice concept i just dont like the wheels they are to flimsy they need to be beefed up so they dont break as soon as you look sideways at them
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The DEMV's are the best rovers ever created in the game they provide so much functionality, the ANT is so good I prefer it over the Tesla why because the Tesla is to flimsy slightest bump you lose a wheel, secondly there is a dedicated way to deploy the ANT it has a garage module. If the Tesla was beefed up and had some way of deploying it I would use it. MK1 /2 Demv allow you to carry more Kerbals and go further due to the rtg power plant, there is nothing in the game that can replace them currently thats why they are so popular they intergrate so well with Home system for colonisation its a must have for me and many others
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[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
Virtualgenius replied to Hyomoto's topic in KSP1 Mod Releases
Yep same here must be MM patch not working I can see one for it but its not working -
I have something very weird happening when FASA is installed the ability to do science and eva reports goes missing from the pods, removing FASA it comes back I have never ever had problems with FASA before its always been perfect is anyone else experiencing this has to be a conflict with something have no idea what
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Are you supposed to be able to do science in contract mode as I get no option to do so or any eva reports any help would be appreciated 32bit on windows 8.1
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[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
Getting invisible parachutes on the bobcat soviet pack and also on the home pack deleted your MM config and it comes back -
[0.23.5] Kerbal Space Industries [26APR14] [MFD 1.2]
Virtualgenius replied to Hyomoto's topic in KSP1 Mod Releases
Using it now no problems -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Virtualgenius replied to stupid_chris's topic in KSP1 Mod Releases
Dont complain Bug fixes are good -
[1.0.4] Smart Parts v1.6.6 | DDS Textures and Bug Fixes | July 5
Virtualgenius replied to Firov's topic in KSP1 Mod Releases
Thanks for the reply I understand now but am a little confused why you went away from the all in one pack