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Cydonian Monk

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Everything posted by Cydonian Monk

  1. I feel for you lot. Moderating a forum like this is no easy feat, especially when you have no idea if it'll be around tomorrow. Y'all have done a great job over the years keeping it going. Thanks for all the years of dedication.
  2. You have to upload images to a host such as imgur.
  3. Thanks! Time for a proper anomaly scouting mission, I think. I've only seen the two so far, including the old Mun arch and the new Mun ring thing. I think I spotted a couple others from low Mun orbit, but wasn't able to confirm at the time.
  4. Project 2-01: A Journey to the Mün This is Bill Kerman. Bill is not important to this report, aside from his distinction as being the first Kerbal to launch atop a rocket, the encouragingly-named "Fly Safe". Bill also has the distinction of being the first kerbal to survive landing in a capsule. And, thanks to his antics after said landing in said capsule, Bill is the first and last kerbal to have gone on an EVA. No one is quite sure why Bill was the last kerbal to go on EVA, they just know that whatever Bill did was bad enough the universe itself has banned all kerbals from ever exiting their capsules. This was an unfortunate turn of events, but not entirely unexpected given the cruel and unstable nature of this universe. Bill has not been heard from since. Project 2-01 Goal: To land a kerbal on the Mün and return them safely to Kerbin. Purpose: Evaluation of the bounds and fidelity of new Universe construct. Expected Completion Date: Time is not relevant. Project Lead: [redacted] Task 1: Evaluation of Flight Goal: Launch a kerbal. This task involved construction of a two-stage rocket with a kerbal pilot, the launching of said rocket, and safe landing of the capsule under parachutes. Ignition of the first stage failed for unknown reasons, resulting in the rocket collapsing onto the launchpad. Second stage had a slightly-greater-than-1 thrust to weight ratio, which allowed its fast-thinking kerbal pilot to activate it, which saved the capsule and its pilot from certain destruction. The craft reached an altitude of roughly 2km before fuel exhaustion. The capsule separated from the spent second stage and landed safely under parachutes. Pilot Bill Kerman was recovered and removed to the extra-universal facility for evaluation and comparison with Ur Kerbal of equivalent specifications. Craft: Fly Safe Launch Date: Year 0 Day 0 Crew: Bill Kerman Status: Limited Failure. Crew survived and were recovered successfully. Task 2: Orbital Flight Goal: Place a kerbal in orbit. Task involved correction of the failed and questionable design from the previous Task. The first stage engine was changed to another methalox engine with more conservative specifications. Electrical generation and reaction-control equipment were also added to the craft's second stage to allow us to evaluate its on-orbit capabilities. The launch was generally unremarkable, aside from being the first successful launch of its kind. Vehicle traveled downrange and achieved its target apoapsis before exhaustion of fuel in the first stage. Testing of the Reaction Control Thrusters showed much greater than expected performance, a fact which did not go unnoticed by the craft's pilot. Pilot subsequently requested permission for a Münar transfer burn, which was rejected outright. The Reaction Control System was then remotely disabled to prevent any potential pilot interference. The electrical system showed the expected performance, though it was perhaps a bit overbearing with its repeated notifications of obscured stellar inputs into its solar collectors. The craft was permitted to complete roughly three quarters of an orbit before it was instructed to reenter. Entry burn and separation of the second stage was completed without issue. Evaluation of the projected reentry location revealed similar incorrect predictions as in prior Ur Universe constructs, and did not take atmospheric drag into account. No reentry heating was observed. Craft safely splashed down in the ocean at a safe speed under parachutes. Pilot Jebediah Kerman was recovered and removed to the extra-universal facility for evaluation and comparison with Ur Kerbal of equivalent specifications. Craft: Alpha 02 Launch Date: Year 0 Day 0 Crew: Jebediah Kerman Status: Success Task 3: Fly-By of Mün Goal: Conduct a Fly-By of the Mün at low altitude and return to Kerbin. This task improved upon the design of prior rocket and increased its capabilities to provide for a free-return trajectory fly-by of the Mün. Launch was unremarkable. Craft achieved desired parking orbit above Kerbin. Trans-Münar-Injection burn was plotted using maneuver node tools as provided. Delta-V (dV) expenditures predicted by the maneuver tool were within expected values based on observations in Ur Universes. Unfortunately during the conduct of the injection burn it was discovered the dV predictions were not updated reliably throughout the course of the burn, resulting in a severe over-burn and exhaustion of second stage fuel. Craft was ejected into interplanetary space, yet did achieve the desired fly-by of the Mün. Pilot was agitated, but performed his job admirably despite undesired outcome. The pilot was not recovered, and will remain in his capsule until such time as this universe is abandoned or he is rescued. Should Bob Kerman be safely returned to Kerbin, he will be extracted to the extra-universal facility for evaluation and comparison with Ur Kerbal of equivalent specifications. Craft: Alpha 03 Launch Date: Year 0 Day 1 Crew: Bob Kerman Status: Limited Success, Continuing Task 4: Landing on the Mün Goal: Project Completion. Kerbal placed on surface of the Mün and returned safely to Kerbin. This task involved the creation of two new elements: A lander for landing on and returning from the surface of the Mün, and an orbiter for the crew to launch in and return to the surface of Kerbin. Previous designs were discarded in favor of larger size classes of spacecraft. It was decided to launch the lander and the orbiter on two separate rockets and rendezvous in low Kerbin orbit, after which the second stage of the orbiter would be used for the trans-Münar-injection burn. The orbiter was designed to have sufficient dV to complete the capture into Münar orbit with the lander docked, and to escape Münar orbit alone upon completion of landing. The two-stage lander had sufficient dV in the landing stage to reach any equatorial location, and in the upper stage to return the capsule and crew of one kerbal to a rendezvous orbit with the orbiter. Task 4 Phase 1 Launch of the lander into its parking orbit was conducted by an onboard probe and without a live crew. This operation presented the first major difficulties of this new universe. It was discovered during the launch that the first stage of the launch vehicle was reluctant to detach from the second stage, despite being physically and visually separated. Some experimentation and reversal of time showed that the use of engine plates (mostly) alleviated the issue. Otherwise the launch was unremarkable and the craft successfully achieved its parking orbit. Craft: Dust Lander Launch Date: Year 0 Day 4 Status: Success Task 4 Phase 2 Launch of the three crew members into an intersecting orbit with the lander revealed similar issues with separation of first stage from second stage. Adjustment of engine plates possibly resolved this issue after multiple reversals of time, events apparently unnoticed by the three crew members. Craft was placed into an acceptable parking orbit for rendezvous with the Dust Lander, and the rendezvous was completed within two orbits. Final docking and acquisition of the lander was completed in the dark, as is only fitting and proper. Remaining resources were transferred from the Dust Lander's second stage which was afterwards discarded. Craft: Dust Orbiter Launch Date: Year 0 Day 5 Crew: Valentina Kerman, Tim C Kerman, Geofski Kerman Status: Success Task 4 Phase 3 The Trans-Münar-Injecetion burn was conducted at the first available opportunity. Prior experience with the maneuver node burn predictions were taken into account. The burn was started at the specified time, conducted for the specified length, and resulted in the predicted change in velocity. To verify results and act as a fail-safe, the calculated remaining dV available in the transfer stage at the start of the burn was noted, and expected dV remaining in the stage at the end of the burn was calculated by subtracting the dV required for the transfer. These numbers matched after the burn, a result which does not explain the results from Task 3. Further experimentation is suggested. Transfer stage was discarded following one minor correction burn to place the orbiter and lander at the desired Münar periapsis. The Münar orbit insertion burn was unremarkable. Craft: Dust Combined Crew: Valentina Kerman, Tim C Kerman, Geofski Kerman Status: Success Task 4 Phase 4 Following Münar orbit insertion, preparations were made for the Dust Lander to proceed to the surface. No specific landing site was chosen; the only requirements being an equatorial location on the daylight side of the Mün with a clear unobstructed view of Kerbin. The crew elected Geofski as Dust Lander Pilot (due in no large part to his lower status on the seniority roster). Geofski transferred successfully into the lander's crew cabin and made preparations to separate from the orbiter and begin his descent. It was at this point the instability of the universe began to reveal itself, requiring multiple reversals of time. [Project Lead's Note: this constant manipulation of the new universe's timeline may have contributed to its increased instability, despite safety assurances from The Machine.] One particularly alarming instance saw the Dust Lander propelled at relativistic speeds into the Dust Orbiter after the lander extended its landing legs, resulting in total loss of both ships and crew. It was also during this phase that it was discovered objects could become "stuck" in space, instantly losing all of their orbital velocity. They would maintain their altitude and position over the surface of the Mün provided they were not directly observed; observation resulted in the resumption of gravitational acceleration, ultimately ending in the reversal of time to a point prior to the unavoidable demise of the craft and crew. The landing attempt proceeded once sufficient manipulation of the universe and timeline produced a viable sample. Further peculiarities were observed during the descent, such as the lander engine reporting zero available delta-V despite periodically offering accurate fuel readings. Further examination of the descent stage fuel tanks gave unreliable and occasionally non-existent values for fuel capacity. As such, the landing was performed with no indication as to the amount of remaining fuel, a remarkably stressful situation which did not go unnoticed by the pilot Geofski. Landing was successful and safe. Geofski was unable to exit the lander and did not successfully plant a flag for reasons which have not been adequately explained at this time. [Project Lead Note: I blame Bill.] Craft: Dust Lander Landing Date: Year 0 Day 6 Crew: Geofski Kerman Status: Controlled Success Task 4 Phase 5 Geofski launched from the surface in the ascent stage of the Dust Lander after the Dust Orbiter had completed one orbit. Intercept information was not available for the best trajectory to launch into to the reach the orbiter, so Geofski was required to "eyeball it". During ascent, the pilot observed a large, partially-exposed rock arch in the distance, south of his trajectory. The reported location of this arch agrees with our observations of a similar arch in the various Ur Universes. Further exploration of this feature is encouraged. A close rendezvous orbit was achieved despite the complete lack of orbital tracking or interception predictions, which is a testament to the navigation and piloting skills of Geofski Kerman. Further instability of the universe was observed during the rendezvous between the Orbiter and Lander. It was determined during this operation that any change in "Control" of a craft would cause the craft being switched away from to lose all of its orbital velocity and become "stuck" in orbit. Once the exact cause of this violation of conservation of momentum was confirmed, it was decided that Geofski would perform the entire rendezvous and docking procedure on his own. This was a procedure for which the dV of the ascent stage of the Dust Lander had not been budgeted, and required precise actions to prevent exhaustion of fuel resources. Orbital tracking and intercept predictions remained unavailable during this operation. Despite these challenges, Geofski Kerman successfully docked with the Dust Orbiter and returned safely to his seat in its capsule. The ascent stage of the Dust Lander was discarded shortly after. Craft: Dust Orbiter Crew: Valentina Kerman, Tim C Kerman, Geofski Kerman Status: Mitigated Abject Failure, Manipulated into Success Task 4 Phase 6 The Münar escape burn occurred in the dark, as is only fitting and proper. The correct use of the maneuver tools once again verified prior mistakes with calculations were due to ignoring how the rather obstinate tool wished to be used. The timing and dV expenditure of the crew's own calculations agreed with the predictions of the maneuver tools. [Project Lead Note: The AeroGUI tool continues to inject itself into the observations, due to some peculiar instruction collision related to a previously unused interrupt known as "F12". The Machine suggests either the AeroGUI be moved to a new interrupt for the new universe, or the interrupt used for recording observations should be changed on our end. This wasn't a problem when the "F1" interrupt still worked.] After a minor correction burn, the Dust Orbiter had a Kerbin periapsis well within the requirements for aerocapture and landing. Craft: Dust Orbiter Crew: Valentina Kerman, Tim C Kerman, Geofski Kerman Status: Success Task 4 Phase 7 The service module of the Dust Orbiter was separated once the craft interfaced with the atmosphere of Kerbin. The capsule was self-righting during descent, and once again no reentry heating was observed. [Project Lead Note: This is a peculiar change in this new universe, and is not expected to endure.] Drogue chutes were effective at slowing the vehicle, and the main chute was sufficient to safely land the capsule and its crew. Note that one main parachute is not sufficient to comfortably land a capsule of this size, and the crew impacted the ocean in excess of 20 meters per second. Future missions should include more parachutes or some form of propulsive landing. The three crew members were extracted to the extra-universal facility for evaluation and comparison with Ur Kerbals of equivalent or similar specifications. Craft: Dust Orbiter Splashdown Date: Year 0 Day 8 Crew: Valentina Kerman, Tim C Kerman, Geofski Kerman Status: Success Final Project Notes This new universe has proven to be very unstable in its current form. It has been suggested the "hardware" it exists in is insufficient for the task, despite no obvious performance issues. Unlike our various prior, Ur Universes, The Machine does not appear to have the ability to create and maintain separate "shards", that is, self-contained universes which behave by the same rules for the duration of their existence. This new universe is presumably an evolving and growing one, and is expected to undergo similar cyclical behaviour as the Ur Universes. As such, experimentation in this new universe must be conducted quickly, promptly, and in smaller and better-defined experiments, lest its own rules change during a test. It has not yet been determined if traditional methods of detecting cycles will work in this new universe. Kerbals removed from the new universe for evaluation show interesting evolutionary changes. Most noticeably, they have acquired a small layer of skin which moves over their eyes to clear debris or otherwise protect it from damage. Eye size disparity also seems somewhat different, a finding not consistent with our own consistently-inconsistent physiology. Hair coloration is thus far less varied than ours, though we do have a small sample set of non-core-four kerbals to compare. The kerbals themselves are not separated into castes and do not have inviolable assigned trades, which suggests these kerbals evolved from ancestors of ours prior to our own evolution of such organizational features. The personalities of recovered kerbals are, unfortunately, identical to their counterparts in our own universes. A new, ring-like anomaly was observed on the surface of the Mün some distance north of Geofski's ascent. This is very likely another [redacted], and could perhaps be a threat to this facility. Careful and discrete experimentation is required. A temporal and gravitational anomaly was observed in the Duna / Ike system during this period of experimentation. Further analysis of this event is required, but sending a crew to observe it is strongly discouraged. Given the disproportionate amount of kraken activity in this new universe, there is a chance that particular problem will resolve itself without further intervention. Final Recommendation: Continued observation and experimentation must be conducted before we can declare this new universe as fit for migration.
  5. Wow, I suspected I wouldn't be able to play this game at launch, but I didn't expect I'd be this far off from the requirements. Hope everybody else has fun, because I'm not getting anywhere near those specs for at least 2 years. I'll just have to live vicariously through the rest of you.
  6. We gather here today not to mourn KSP2, but to celebrate it. Be not sad that it has come to this premature death, but remember the excitement it once made flutter inside your hearts. Go forth into the universe and spread that excitement to those who will never hear of our recently deceased KSP2. May they understand its potential and glory from your joyous rapture. In Jeb's name we pray, Hail Probe.
  7. Thanks for the kind words. I had always intended to finish this, or at least get it to a stopping point, but the last several years have left me a burnt out husk of who I used to be. Someday I'll come back to things and give it some sort of overview or sketch out where I thought I was going with it. IDK when though.
  8. Maybe I can go post the rest of Forgotten Space Program now.... ....... Still not on Team FaM myself, though I somewhat enjoy the show and most of the promise and idealism the series has displayed. I'm just perpetually annoyed when they have the opportunity to show some, any, even the slightest bit of a proper understanding of dynamics/mechanics and yet once again manage to screw it up.
  9. This came up in conversation on one of my Discord servers recently, and all of the pilots in the chat said that insurance will claim the entire craft and scrap it regardless of airworthiness. I know that doesn't really answer the question, sorry.
  10. Iron Eagle II is unbelievably horrid. Or at least the start of it is, I guess it gets a bit better after the first X minutes. IDK. The Wall Street sequel was bad and didn't need to exist. Speed 2. Ugh. Major League II. Even worse. I've heard rumours of a Men in Black sequel but for some reason I can't remember anything about it..... And neither WestWorld sequel should have been made: whether we're talking about FutureWorld or Season 2/3. Same story in both; botched in both. The Blade Runner sequel is very pretty and has some really great music, so I'll give it a pass. Still didn't need to exist and doesn't make sense along with any of the myriad cuts of the first film. As a sequel, The Road Warrior was terrible. Nothing at all like the psychological suspense and light-horror of Mad Max. On its own The Road Warrior is fantastic. Another bad sequel is Aliens. Has very little in common thematically with Alien. Great movie on its own.
  11. Those clouds are incredible! Guess I need to go find a new GPU...... Or at least one newer than my current 770.
  12. I'm not sure I consider Dune a reboot. Remake? Maybe. It's not really a reboot int eh sense that SpiderMan has had 8 reboots in the last 20 years. Nothing new under the sun though... look no further than the "original" remake of Ben Hur and other such films of the time for lots of remakes.
  13. Pretty sure the new Matrix Resurrected thing is just a two-plus-hour in-person marketing event to convince us to buy another copy of the original Matrix trilogy.
  14. Soon(ish). I've got the next post _written_ just haven't sat down to edit the images. The post after that is about half written, is a little complex, so I'm trying to massage it a bit until it's something that is readable.
  15. I'm just glad folks still remember this little old wandering tale. I'm still around here somewhat, though much less than I used to be. Now that KSP is "done" I'm working on getting a static group of mods and plugins put together to use _forever_. I was rather hoping for a 1.12.3 before I did that, but, c'est la vie. As for Forgotten.... I'm so very far behind things at this point, but I do intend to at least finish this chapter full of things at Duna. Requires I be in the right mindset and have enough free time to actually work on the rest of it of course. I may have too many irons in the burning dishwasher at the moment.
  16. Nyrath has signed off on it, and he's just about the biggest Foundation fan I know. I'm being cautiously optimistic about it, and assume much of the "chaos" in the first couple episodes will tie back into future ones. This is a pretty big story, and while I don't remember all of it, I'm ok with what they've shown us so far.
  17. Very fun little game. I'm short of time right now or I'd play some more. Also need to learn how to build planes again like MKI says, lol.
  18. I feel somewhat compelled to mention that when I started Forgotten Space Program five and a half years ago I had not yet seen the fifth episode of the 2021 Loki TV series. That is all. (Because saying anything more would be spoilers for both this and that.)
  19. Yes, and I can't take the survey or provide any other such feedback as a result. Also why I don't have an account on the new bug tracker and no longer provide any suggestions on this forum or do anything that in any way resembles what I do professionally.
  20. Legitimate Salvage Captain Hallock had his hands full. Having secured the mysterious Seconee station at Duna, he now had to integrate it into the Memory of Tomorrow. He checked one last time to make sure the ghosts were ok with his plan, convinced his new pet goo to stay in the lab, then prepared for the reconfigurations. Mostly this meant sealing all the bulkheads, unplugging any wiring, coolant lines, and other connections, but there were a few small cases where he had to replace batteries or completely rewire modules to allow for remote control. He started with moving the two landers and the transfer-shuttle-looking-craft over to the Memory. Only one of the landers had docking ports on both ends, so it became the obvious option for docking. He moved it in underneath the Memory and secured in place. Next were the fuel depot and the tug attached to it. That stack was temporarily docked up opposite the landers on the top of the Memory. There was still a small amount of rigging work Hallock had to do before the fuel pod could be integrated into the Memory's drive section. Finally came the station itself. Hallock took the Rock Spear out to grab it, intending to place it directly ahead of the Memory's retrofitted living compartments. With that done, he tested the new connections and docking seals. There was still a great deal of work to do before everything was solid enough to move under its own power. It had been a long day, and Hallock needed a nap before he started into the difficult tasks. This was work best suited to a crew of more than one, but Sieta was still immersed in her latest trance, looking for sanity in the madness of the Universe's background radiation. Hallock napped long enough for the ship to drift through the shadow and the light and back into the shadow once more. -- He awoke fully refreshed and with a new determination to ready the ship. It had been quite some time since they last added to the Memory of Tomorrow, back in Kerbin orbit, and even then the ship had been incomplete. They had only the "test" drive section to get them this far, and none of the planned expedition craft. As such the two landers were a much welcome addition, no matter how old and worn they might be. He checked in on Queen Sieta before suiting up, finding her asleep at her station, having drifted off in the noise from the radios. She had thus far found several dozen Things in orbit around Duna and Ike, objects which had been missed during their earlier surveys. She was left to sleep while he ventured back into the void. His first inspection pass of the ship and its newly acquired additions was done in the dark, illuminated by only his headlamps and the ship's scattered floodlights. The pressurized sections had been brought up to their regular atmospheres, and no major leaks had ruptured out into the nothingness. Some of these pressure vessels had taken more abuse than others, with the occasional ding and divot to patch over. Hallock made note of the myriad flags adorning their collection, none of them familiar to him. Most bore some resemblance to kerbals, while other were more esoteric designs such as dice and gears and little orbs. They slipped into the bright side of Duna during this inspection, while Ike slipped into its master's shadow. The first move of the day was the small craft he had taken to calling the transfer shuttle. Its interior was very slick and had a modern feel to it in comparison to the Rock Spear, so he decided it would become the "Bridge" to this new Memory of Tomorrow. He undocked it and the smaller lander, then slipped it in behind the Spear before docking the back up. Next was to restring and tighten several of the craft's struts and stays. They were now considerably further from the Sun than at Kerbin, and the reduced energy had become evident in the contraction of the metal masts which held the ship's power systems and radiators. These struts, constructed of some meta-material Hallock barely understood, were either completely taut or oscillating freely with the motions of the ship. So a good re-rigging was in order. Additionally, new anchor points were required on the modules from the Seconee station. The extra mass towards the ship's bow called for additional bracing and stays along the spine of the ship. Not work one would normally expect of a lone kerbal, let alone a ship's Captain, but what choice did he have? This process which took several orbits, so many that Hallock lost count. Once he had finished the re-rig he went around to all the electrical bundles and coolant lines and other bits of equipment and double checked their connections. Afterwards he brought the ship under full sail and rode the winds of the middle Kerbol System. It wasn't much, the photon and particle pressure from their distant star, but a captain could dream. It also served as a good test of their full electrical and cooling capabilities. There was still enough light in this distant land for the solar arrays to help, but just barely. He drifted off to sleep while dreaming what the future might bring for their little ship. -- The following day brought one of the most important tasks he would undertake - moving a tank that was partially full of fuel and oxidizer into position between the ship's spine and the drive section. He pulled the solar arrays and radiators in to protect them, locked down the internal bulkheads for safety, then suited up and went to work. First thing to do was unlink the stays holding the drive to the rest of the ship. These struts were all that kept the energy from the drive from bending the ship in half under full thrust, and this force would have to be re-routed through, and around, their new fuel tank. With the struts and masts readied, he went back inside and cast the fuel depot free. Once the minute amount of vibrational energy from the undocking had bleed out, he unlatched the ship from the drive and also let it drift away. The timing of this dance had to go perfectly, because they couldn't afford to waste fuel lining back up or tracking down the drive section. He moved the fuel tank into place and then quickly moved the tug back to its position atop the ship. The Memory shoved backwards, slowly, and relatched to the drive. The entire operation was completed in less than a quarter of an orbit, with very little drift occurring and only a minor correction needed. With the ship reconstituted he grabbed his pistol grip tool, aka the electric wrench, and went out to rig the aft section back together. A strut to the port mast had broken loose during the maneuver, and needed replaced first. He had probably pulled it too tightly during the re-rig. Afterwards there was the new set of stays and struts between the drive and the ship. New anchors were secured to the fuel tank, new lines were run between the three sections. One rigged up the fuel lines were opened, resource transfers were tested and confirmed as working. All good. It was another long day of work, but in the end the ship was in top shape and ready for whatever they asked of it next. There was just one last finishing touch needed. While Hallock was working on the outside, Sieta was busy doing a few things of her own. First, she had heard Hallock's complaints about needing extra hands to help out, and had scanned the surface of the planet for some wayward souls they could conscript. In total it appeared there were three sites where kerbals might once have visited, two of which were still likely to have them present. One was far removed from the other, but easily within the reach of both landers Hallock had acquired. She had also been busy working up a new flag for their rag tag jumbled mess of a ship, one more befitting a vessel of its stature. And along with it came a new suit for their captain. Now they would look the part they were playing, and hopefully command the respect they were deserved. And if not respect, then dread. Arrrrrrr.
  21. Since I had a null day to work with this past weekend (well, Monday) I went and finished what will likely be my last full playthrough of Skyrim. Only took me a year and a half, ~450 hours in-game (with little to no fast travel), to make it through nearly every quest in the base game, the DLCs, the Legacy of the Dragonborn mod, a mod which expands/fixes the College of Winterhold, a handful of other mods such as the After the War stuff, and of course the Inigo mod. Plus whatever other things were added/fixed by the unofficial patches. There seem to only be three stuck quests, one of which I _might_ smack around with some console commands to get it to advance (based on what I've read it's one of the smaller mods I have installed which is blocking it). The other two stuck quests are from mods, so I'm less concerned. I have no idea how many map markers are still undiscovered, but the answer is most likely less than 10, if any (and none of them in obvious places). Still get no respect from anybody after going to the literal afterlife and taking care of the big bad. And Max von Sydow is still angry with me despite preventing the end of existence. Pffft. A little bit of a bittersweet ending, TBH. Had fun. Really going to miss Inigo.
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